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PERANCANGAN DAN PENGEMBANGAN APLIKASI HOSPITAL MOBILE BERBASIS ANDROID Joshua .; Ignatius Barnabas Darongke; Yohanes Denny Agus Salim; Indrajani .; Raymond Bahana; Ida Bagus Kerthyayana Manuaba
Jurnal Elektro Vol 13 No 1 (2020): Jurnal Elektro: April 2020
Publisher : Prodi Teknik Elektro, Fakultas Teknik Unika Atma Jaya Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25170/jurnalelektro.v13i1.1819

Abstract

Mobile applications are computer programs that have many benefits, such as making it easier forusers to obtain and disseminate information. The mobile application can also be used to help patientsconnect with hospitals. Some of the problems faced by patients are the difficulty of contactinghospitals to register for treatment or consultation, also the difficulty of patients finding informationabout doctor's practice schedules and information about polyclinic and existing facilities so patientsmust come to the hospital to find out that information. Based on the analysis of the problem, it isproposed making a mobile application with some features needed by patients. The design andmanufacture of this application is divided into three parts, namely database using MySQL, webapplications using PHP and mobile applications using Android. Based on respondent data, it can beconcluded that this application has several uses for respondents.
Performance Comparison of Text Based Game Prototypes Using GTmetrix Ida Bagus Kerthyayana Manuaba
Journal of Games, Game Art, and Gamification Vol. 6 No. 1 (2021)
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/jggag.v6i1.7482

Abstract

Access to the internet and the advanced of technology allow people to experience in playing a game, not limited to their game console or through a PC, but also through their gadget like mobile-phones. Based on our initial study, a text-based game prototype has shown its potentiality as an alternative media to enhance youth literacy. The prototype has been developed in web-based platform that allow users to play this game through their mobile-phone. This paper describes an extend study to explore on how well the performance of text- based game prototype, when it was run online through a mobile device. For this purpose, a testing tool, named “GTmetrix” is used to review the performance of mobile device that run two different text-based game prototype platforms, which are Quest and Ink Platforms. For further comparison, this paper also included additional test scenario to see the performance of these two prototype platforms through a desktop device. These testing was conducted through different mobile network speeds (2G/3G/4G). Two different test approaches, PageSpeed and YSlow, were used to analyze the performance. Based on the results, it can be concluded that both prototype platforms are still compatible to be played through mobile devices, with Ink platform perform slightly better compare to the Quest platform in several test setting.