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MEDIA LITERACY AND SOCIAL MEDIA USAGE ANALYSIS IN COMMUNICATION AND NON-COMMUNICATION STUDENTS OF UNIVERSITY OF AMIKOM YOGYAKARTA Dendy Suseno Adhiarso; Mohammad Suyanto
Informasi Vol 48, No 2 (2018): INFORMASI
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (69.367 KB) | DOI: 10.21831/informasi.v48i2.21382

Abstract

 Media literacy is the ability to understand, analyze, and deconstruct media images. The ability to do it is intended that the public as a media consumer becomes aware of how the media are built and accessed. The aims of this study are (1) to study the level of media literacy and social media usage patterns in communication and non-communication students. (2) to know the correlation between media literacy and social media usage patterns in communication and non-communication students. (3) comparing media literacy and social media usage patterns in communication and non-communication students. The population in this study were students of communication and non-communication at the University of AMIKOM Yogyakarta which amounted to 656. The sample selected in this study 87 respondents who conducted with probability sampling technique with convenience sampling. Data obtained through the survey to respondents by spreading the questionnaire at the early of September 2017. Data processing and analysis is done by descriptive study, crosstab, spearman correlation and chi-square. The result of the research shows that (1) the level of media literacy of both communication and non-communication students is at the intermediate level, while social media usage patterns for communication and non-communication students is at a high level. (2) there is the significant correlation between media literacy and social media usage patterns in communication and non-communication students. (3) there is a difference between media literacy and social media usage patterns in communication and non-communication students.ANALISIS PENGGUNAAN LITERASI MEDIA DAN MEDIA SOSIAL DI MAHASISWA KOMUNIKASI DAN NON-MAHASISWA KOMUNIKASI UNIVERSITAS AMIKOM YOGYAKARTALiterasi media adalah kemampuan untuk memahami, menganalisis, dan mendekonstruksi citra media. Kemampuan untuk melakukannya dimaksudkan agar publik sebagai konsumen media menjadi sadar bagaimana media dibangun dan diakses. Tujuan dari penelitian ini adalah (1) untuk mempelajari tingkat literasi media dan pola penggunaan media sosial pada mahasiswa komunikasi dan non-komunikasi. (2) untuk mengetahui hubungan antara literasi media dan pola penggunaan media sosial pada mahasiswa komunikasi dan non-komunikasi. (3) membandingkan literasi media dan pola penggunaan media sosial pada mahasiswa komunikasi dan non-komunikasi. Populasi dalam penelitian ini adalah mahasiswa komunikasi dan non-komunikasi di Universitas AMIKOM Yogyakarta yang berjumlah 656. Sampel yang dipilih dalam penelitian ini adalah 87 responden yang dilakukan dengan teknik probability sampling dengan convenience sampling. Data diperoleh melalui survei kepada responden dengan menyebarkan kuesioner pada awal September 2017. Pengolahan dan analisis data dilakukan dengan studi deskriptif, crosstab, korelasi spearman dan chi-square. Hasil penelitian menunjukkan bahwa (1) tingkat literasi media mahasiswa komunikasi dan non-komunikasi berada pada tingkat sedang, sedangkan pola penggunaan media sosial untuk mahasiswa komunikasi dan non-komunikasi berada pada tingkat yang tinggi. (2) ada hubungan yang signifikan antara literasi media dan pola penggunaan media sosial pada mahasiswa komunikasi dan non-komunikasi. (3) ada perbedaan antara literasi media dan pola penggunaan media sosial pada mahasiswa komunikasi dan non-komunikasi.
SIMULASI GERAK ULAR MENGGUNAKAN METODE INVERSE KINEMATICS Agung Dwi Saputro; Mohammad Suyanto; Sukoco Sukoco
Informasi Interaktif Vol 3, No 2 (2018): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (438.433 KB)

Abstract

Simulation of snake motion using inverse kinematics method is a research that aims to know how the motion of snake animal that will be applied in 3D animation. To know how snake animal motion data needed is angle of bone animal freedom degree and also motion pattern of snake animal by using inverse kinematics method. Limitation of variables in this study is the object of research using snake king snake type, the method used using inverse kinematics and simulation methods created using Maya software. The method of analysis used in this method is the method of research and development.This research produces data on snake animal walks and border degrees of freedom data to be applied in 3D animation. The end result of this research is the path pattern of the snake animal, the 3D simulation produced in the form of walking movement.The conclusion of this research is the application of inverse kinematics method can be applied in simulation of 3D motion of snake animal. This study yields data in the form of angle of bone freedom. Produce snake animal pattern shaped like a curve or the letter S. Keyword: Inverse Kinematics, Snake, Degrees of Freedom
Comparative Analysis of Live Action Film Production Management Using Critical Path Method (CPM) Versus Conventional Production Processes Agung Nugroho; Mohammad Suyanto; Dhani Ariatmanto
Intechno Journal : Information Technology Journal Vol. 7 No. 1 (2025): July
Publisher : Universitas AMIKOM Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24076/intechnojournal.2025v7i1.2019

Abstract

The production of the film “Kinah dan Redjo”, by Universitas Amikom and MSV Sinema, has been completed, prompting researchers to conduct an analysis and evaluation of the production management applied. The focus of this study is on time and cost, which are critical factors supporting film production. An extended production duration was identified as a challenge, as it reduces effectiveness and leads to cost overruns. Therefore, this study aims to compare project management strategies for successful planning and control, using both conventional methods and the Critical Path Method (CPM). This analysis is expected to yield faster project completion and establish efficient, productive standards for future productions. The conventional approach indicated a total production duration of 681 days, comprising 120 days for pre-production, 18 days for production, and 551 days for post-production. Upon analysis using the CPM method, the total duration was reduced to 459 days, including 113 days for pre-production, 152 days for production, and 191 days for post-production. The graphical comparison of methods shows significant cost fluctuations across each production phase with the conventional method, especially increased costs during production despite the shorter duration. Conversely, the CPM method demonstrates more controlled and measurable durations and costs. This study underscores the importance of cost optimization, standardization of the Work Breakdown Structure (WBS), and hybrid modeling to enhance efficiency in dynamic film projects. Furthermore, this analysis serves as a foundational reference for the architectural planning of future applications incorporating artificial intelligence (AI) integration. AI has the potential to accelerate scheduling, optimize resource allocation, and streamline cost management and production design, thereby improving overall project efficiency.