Muhamad Syariffuddien Zuhrie
Universitas Negeri Surabaya, Surabaya

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Learning Tool for Robotics Basic Programming Based on Contextual Teaching and Learning to Improve Problem-Solving Skills Muhamad Syariffuddien Zuhrie; Munoto Munoto; I Gusti Putu Asto B; Lilik Anifah; Nur Hasanah
Jurnal Pendidikan Teknologi dan Kejuruan Vol 26, No 1 (2020): (May)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (76.523 KB) | DOI: 10.21831/jptk.v25i1.22856

Abstract

In the robotics program design basic course, it is very essential to be able to construct programming and then translate it into the language. If there is a design error in the algorithms and mistakes in the flowchart or an error in translating it into a programming language, the application software would be unable to work. The objectives of this study are to develop the basic teaching module for Robotics Programming and to implement robotics courses oriented on contextual teaching and learning to enhance university students' problem-solving skills. This study was designed with pre-action, action and reports procedures. 4D development was employed in the software development process. Implementation processes cover four phases: identifying, planning, creating, and disseminating. The findings suggested that contextual teaching and learning enable students to be actively engaged in the learning process encourage and motivated more active students' activities and promote creativity.
Improving Individual Innovative Behavior and Post-COVID-19 Student’ Learning Outcomes Through Project-Based Blended Learning Joko Joko; Ismet Basuki; Tri Rijanto; Muhamad Syariffuddien Zuhrie; Fendi Achmad
IJORER : International Journal of Recent Educational Research Vol. 5 No. 2 (2024): March
Publisher : Faculty of Teacher Training and Education Muhammadiyah University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46245/ijorer.v5i2.568

Abstract

Objective: This study aims to improve individual innovative behavior and learning outcomes and determine differences in individual innovative behavior and student learning outcomes after being taught with Project_Based Blended Learning synchronous and asynchronous online models followed by face-to-face offline models in the post-COVID-19 era. Method: The research used a quasi-experiment; the control class samples were 33, and the experimental class was 33 students. Data were collected using questionnaires, test instruments, and observation sheets, and the collected data were analyzed using descriptive statistics, gain tests, and t-tests. Result: The increase in individual innovative behavior and learning outcomes before and after teaching in the control class in the moderately effective category is lower and significantly different compared to the experimental class in the practical category. The final score of individual innovative behavior and learning outcomes of the control class is lower and significantly different than that of the experimental class. Novelty: Blended Learning in this research is integrated with Project-Based Learning with synchronous and asynchronous online models to produce project products assigned to be used in practical courses.