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Perancangan Aplikasi Media Pembelajaran Pengenalan Hewan Berbasis Virtual Reality Menggunakan Platform Android I Made Artawan; Made Sudarma; I Made Arsa Suyadnya
Jurnal SPEKTRUM Vol 4 No 2 (2017): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (841.856 KB) | DOI: 10.24843/SPEKTRUM.2017.v04.i02.p02

Abstract

Natural science (IPA) is a subject that is intended to allow students to have an organized concept of the natural surroundings. Learn science as a way of helping students to understand more deeply the natural surroundings. One material science lessons given in fourth grade elementary school to discuss the grouping animals based on the type of food. On the subject matter students are expected to be able to tell the difference between herbivores, carnivores and omnivores. Currently the teachers at the school only uses conventional teaching methods with the book medium for conveying the material. Media books or conventional learning media can not provide a real visualization of the shape of animals. Animal grouping based learning problems in elementary school, learning media applications based animal recognition virtual reality created to help elementary school students in recognizing the object animal. Application development starts from the concept stage, design, collection of materials, assembly, testing, until the distribution phase. This application is built using the programming language C #, google cardboard SDK, software blender and unity. The result obtained is an application that can be used as a learning medium introduction of animals. In the introduction of animal learning media applications users can run, can see the types of herbivores, carnivores and omnivores are already equipped with information, sound and animation. Based on the test results with the Black-Box, functional applications have been able to run well and based ontest the System Usability Scale result average value of 20 respondents was 80.25 with Scale Grade B.
ANALYSIS OF INFORMATION ON THE INFLUENCE OF VACCINE ON THE LEVEL OF PARTICIPATION OF COVID-19 VACCINATION IN VARIOUS PUSKESMAS IN NTT PROVINCE Sidarta Sagita; Maria Agnes E. Djeha; I Made Artawan
International Journal of Islamic Education, Research and Multiculturalism (IJIERM) Vol 5 No 2 (2023)
Publisher : The Islamic Education and Multiculturalism Foundation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47006/ijierm.v5i2.231

Abstract

Public knowledge about COVID-19 and vaccines can support the success of programs to deal with this disease. The scope of providing vaccine information in Indonesia is not maximized because it is still new and some people refuse to be vaccinated for reasons of worry about the safety and effectiveness of vaccines, they express distrust of vaccines and question the halalness of vaccines . To find out Information Analysis About the Effect of Vaccines on the Participation Rate of Covid-19 Vaccination at Various Health Centers in NTT Province . Obtain research knowledge regarding the influence of Information Analysis on the Effect of Vaccines on the Participation Rate of Covid-19 Vaccination at Various Health Centers in the Province of NTT. This research is also useful for helping research subjects increase their knowledge and insight into knowledge by participating in the COVID-19 vaccination at various NTT Provincial Health Centers .