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PENGARUH PELATIHAN MELOMPAT MEMUKUL BOLA DIGANTUNG 30 CM DAN PELATIHAN MELOMPAT 30 CM DARI LANTAI TERHADAP DAYA LEDAK OTOT TUNGKAI Diartawan, I M.; Koyan, Wayan; Lasmawan, W,
Jurnal Penelitian dan Evaluasi pendidikan Vol 3 (2013)
Publisher : Jurnal Penelitian dan Evaluasi pendidikan

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Abstract

Abstrak   Tujuan penelitian ini adalah untuk mengetahui perbedaan daya ledak otot tungkai antara siswa yang mengikuti pelatihan melompat dengan memukul bola  digantung setinggi 30 cm di atas jangkauan, pelatihan melompat setinggi 30 cm dari lantai tanpa memukul bola, dan pelatihan konvensional. Rancangan penelitian yang dipakai dalam penelitian ini adalah rancangan pretest and posttest groups design. Populasi dalam penelitian ini adalah seluruh siswa putra kelas VI SDN 3 Batuan,  Sukawati tahun Pelajaran 2013/2014 sebanyak 73 orang. Sampel diambil dengan tehnik random sampling sebanyak 60 orang. Hasil penelitian menunjukkan bahwa daya ledak otot tungkai pada siswa yang diberi pelatihan melompat dengan memukul bola  digantung setinggi 30 cm di atas jangkauan lebih baik dari daya ledak otot tungkai pada siswa yang diberi pelatihan melompat setinggi 30 cm dari lantai tanpa memukul bola dan lebih baik dari daya daya ledak otot tungkai pada siswa yang diberi pelatihan konvensional. Berdasarkan temuan tersebut dapat disimpulkan bahwa pelatihan melompat dengan memukul bola  digantung setinggi 30 cm di atas jangkauan dan pelatihan melompat setinggi 30 cm dari lantai tanpa memukul bola berpengaruh terhadap daya ledak otot tungkai pada siswa putra kelas VI SDN 3 Batuan Sukawati.     Kata kunci: pelatihan melompat dengan memukul bola digantung setinggi 30 cm di atas jangkauan, pelatihan melompat setinggi 30 cm dari lantai tanpa memukul bola, dan daya ledak otot tungkai   Abstract The main purpose of this research was to find out the difference of the blast limb muscle power between the students who joined the training jump by hitting the ball was hanging above 30 cm over the reach, the training jump as high as 30 cm from the floor without hitting the ball, and the conventional training. The research design used in this research was the design of the pretest and posttest design groups. The population in this research was all male student of the class VI SDN 3 Batuan, Sukawati in 2013/2014 with total number 73 people. The sample was taken totally 60 people with random sampling techniques. Results of this research indicated the blast limb muscle power students who joined the training jump by hitting the ball was hanging above 30 cm over the reach was better than the training jump as high as 30 cm from the floor without hitting the ball and better than the blast limb muscle power students who were given conventional training. Based on the results it could be concluded that the training jump by hitting the ball was hanging above 30 cm over the reach and the training jump as high as 30 cm from the floor without hitting the ball contributed to the blast limb muscle power of male student on the class VI SDN 3 Batuan, Sukawati.   Keywords: the training jump by hitting the ball was hanging above 30 cm over the reach, the training jump as high as 30 cm from the floor without hitting the ball, and the blast limb muscle power.  
PENGEMBANGAN CD INTERAKTIF PEMBELAJARAN STATISTIK DENGAN MENGAPLIKASIKAN SPSS (STATISTICAL PACKAGE FOR SOCIAL SCIENCE) SEBAGAI PENGOLAH DATA Gunung Rinjani, Ni Made Ayu; Koyan, Wayan; Candiasa, I Made
Jurnal Penelitian dan Evaluasi pendidikan Vol 3 (2013)
Publisher : Jurnal Penelitian dan Evaluasi pendidikan

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Abstract

ABSTRAK Penelitian ini bertujuan mengembangkan dan menghasilkan produk berupa CD Interaktif pembelajaran statistik dengan mengaplikasikan SPSS (Statistical Package for Social Science) sebagai Pengolah Data dalam bentuk kepingan compact disk (CD). Penelitian ini termasuk jenis penelitian pengembangan yaitu Research and Development (R & D) dengan desain penelitian pengembangan yang digunakan yaitu model Borg & Gall dengan memadukan model pengembangan produk multimedia yang disusun oleh Luther. Teknik analisis yang digunakan adalah teknik analisis deskriptif kualitatif dan analisis statistik deskriptif. Penelitian ini telah menghasilkan: 1) rancang bangun (blue print) CD Interaktif ini menggunakan model Borg & Gall dengan memadukan model Luther; 2) CD Interaktif pembelajaran statistik dengan mengaplikasikan SPSS sebagai Pengolah Data diimplementasikan dengan menggunakan Macromedia Flash 8.0 dan Camtasia Studio 6.0; 3) keputusan validasi produk pengembangan mencakup uji ahli isi, uji ahli media, uji ahli desain pembelajaran dan uji lapangan kepada 30 orang mahasiswa. Hasil validasi ahli isi pembelajaran untuk CD Interaktif ini adalah sebesar 80% berkualifikasi baik. Hasil validasi ahli media pembelajaran untuk CD Interaktif ini sebesar 80,74% berkualifikasi baik. Hasil validasi ahli desain pembelajaran untuk CD Interaktif ini sebesar 85,16% berkualifikasi sangat baik. 4) keputusan uji coba lapangan kepada 30 orang mahasiswa memberikan respon yang positif dan persentase tingkat pencapaian sebesar 85,37% berkualifikasi sangat baik. Kata Kunci: model Borg & Gall, cd interaktif, pembelajaran statistik, SPSS.   ABSTRACT This study aimed at developing and producing products such as CD Interactive Statistical learning by applying SPSS (Statistical Package for Social Science) as a Data Processing in the form of compact discs (CD). This research was categorized as the development of research that was Research and Development (R & D) where the research design used was  the Borg & Gall models by integrating Luther’s  multimedia product development model. The analysis technique used was both descriptive qualitative analysis techniques and descriptive statistical analysis.The research has resulted in: 1) the  design (blue print) of  Interactive CD using both combination of  Borg & Gall models and Luther’s models; 2) Interactive CD by applying SPSS statistical learning as a Data Processing was  implemented by using Macromedia Flash 8.0 and Camtasia Studio 6.0; 3) the decisions validation of product development experts included content test, media experts  test, instructional design expert testing and field tests to 30 students. Learning content expert validation results for this Interactive CD was 80% better qualified. Instructional media expert validation results for this Interactive CD was 80.74% better qualified. Instructional design expert validation results for this Interactive CD was 85.16% very well qualified.         4) The decisions of  field trial to 30 students gave a positive response and the percentage rate of 85.37% qualified achievement was very good. Keywords: model of Borg & Gall, interactive cd, statistical learning, SPSS.
Pengembangan Tes Matematika dengan Teknik Part-Whole pada Siswa SD Kelas IV Se-Kecamatan Gianyar Bayuni, Komang Henny; Candiasa, Made; Koyan, wayan
Jurnal Penelitian dan Evaluasi pendidikan Vol 3 (2013)
Publisher : Jurnal Penelitian dan Evaluasi pendidikan

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Abstract

Abstrak Penelitian ini bertujuan untuk mengetahui langkah-langkah pengembangan tes matematika, kisi-kisi tes matematika, validitas isi, validitas butir dengan teknik part-whole , reliabilitas butir, taraf kesukaran butir, daya beda, dan efektifitas pengecoh butir tes matematika berdasarkan SK-KD SD kelas IV . Penelitian ini dilaksanakan di Kecamatan Gianyar. Sebanyak 500 siswa kelas IV dipilih sebagai sampel. Data Penelitian dikumpulkan dan diolah dengan menggunakan program excel. Penelitian ini mendapatkan hasil sebagai berikut. (1) Tes matematika yang dikembangkan berdasarkan SK-KD sudah mengacu pada langkah-langkah pengembangan tes, (2) Kisi-kisi tes matematika yang dikembangkan sudah berdasarkan SK-KD. (3) Hasil validitas isi termasuk kategori validitas isi sangat tinggi (dengan formula Gregory diperoleh validitas isi 0.925), (4)  Hasil analisis validitas butir  pada 40 butir tes penelitian ini diperoleh hasil 99% valid (hanya 1 butir soal yang tidak valid yaitu no.23), (5) Hasil analisis reliabilitas menurut kriteria Guilford termasuk derajat reliabilitas tinggi (dihitung dengan rumus KR-20 diperoleh hasil sebesar 0.64), (6) Taraf kesukaran butir tes diperoleh hasil yaitu kategori sedang 62,5%, kategori sukar 7,5%, dan kategori mudah 30%, (7) Daya beda butir tes matematika penelitian ini yaitu kategori sedang 42,5%, kategori jelek 45%, kategori baik 12,5%, (8) Efektifitas pengecoh penelitian ini memperoleh hasil kategori semua pengecoh baik sebanyak 7.5%. Kata kunci: teknik part-whole, hasil belajar matematika, pengembangan tes. Abstrac This study was aimed at finding out the steps in developing mathematics test, the specification table of mathematics test, the content validty, the validty of the mathematics test with part-whole technique, the reliability of the mathematics test, the level of difficulty of the mathematics test, the index of discrimination, the effectiveness of distractors of the mathematics test based on SCs-BCs for the fourth grade student. This study was conducted in  Gianyar district. A total of 500 fourth grade students selected as samples. The data were collected and processed by using Excel program. The result of this study showed the following findings. (1) The mathematics test developed based on the SCs-BCs  had followed the steps in a test development. (2) The grid of the mathematics test developed  had been based on the SCs-BCs. (3). The results of the content validity content validity categorized as very high (with Gregory formula obtained content validity 0.925 ), (4) The result of analysis of the items validity of  the 40 items  showed that  99% of the items were valid  (the only item that is not valid is item no. 23). (5) Based on  Guilford’s criteria, the result of the analysis of reliability  was  highly reliable (the computation by using KR-20 formula yields a reliability coefficient of 0.64). (6) Sixty two point five percent of the items were  fairly difficult, 7.5% were difficult, and 30% were easy. (7) Forty two point five percent of the mathematics test items were fairly difficult,  45% were bad, and 12.5% were good; (8)  In terms of the effectiveness of the distractors,80% of the distractors were good, 12.5% were fairly good and 7.5% were bad.   Key Word: part-whole technique, mathematic  learning achievement test, test development
PENGEMBANGAN TES MATEMATIKA BERBASIS SK/KD DENGAN TEKNIK CONCURENT PADA SISWA KELAS VI DI SD NEGERI SE KECAMATAN GIANYAR Giri Putri, Ida Ayu Putu; Koyan, Wayan; Candiasa, Made
Jurnal Penelitian dan Evaluasi pendidikan Vol 3 (2013)
Publisher : Jurnal Penelitian dan Evaluasi pendidikan

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Abstract

ABSTRAK Penelitian ini bertujuan untuk pengembangan tes matematika berbasis SK/KD dengan teknik concurrent.Sampel penelitian 689 orang yang diambil dengan random sampling.Desain Penelitian untuk pengumpulan data prestasi belajar matematika digunakan tes prestasi belajar matematika bentuk objektif pilihan ganda berjumlah 40 butir soal. Analisis data dalam penelitian ini adalah analisis validitas tes, reliabilitas tes, analisis tingkat kesukaran, efektifitas daya beda dan efektifitas pengecoh. Hasil penelitiannya menemukan: 1)kisi-kisi (blue print) tes prestasi belajar matematika kelas VI dengan koefisien relevensi sebesar 0.95  dan termasuk soal sangat  baik; 2) Kwalitas tes prestasi belajar matematika ditinjau dari vadilitas butirterdapat 3 butir soal yakni butir soal no 20, 22, 30 termasuk butir soal tidak valid salah satu penyebabnya adalah bahwa butir soal tersebut kedua pakar menilai butir soal tidak relevan; 3) Kwalitas tes prestasi belajar matematika ditinjau dari reliabilitas sebesar 0,68 termasuk soal derajat reliabilitas tinggi sepantasnya untuk disimpan di bank soal; 4) Kwalitas tes prestasi belajar matematika ditinjau dari tingkat kesukaran,  butir-butir soal ulangan bersama semester genap yang ditemukan 35% butir soal termasuk kategori sedang dan 65% soal mudah; 5) Kwalitas tes prestasi belajar matematika ditinjau dari tingkat daya pembedanya, 3 butir soal atau 1% butir soal daya beda sangat baik, 37 butir soal atau 99% memiliki daya beda cukup perlu diperbaiki; 6) Kwalitas tes prestasi belajar matematika ditinjau dariefektifitas pengecoh dengan 23 butir atau 57,5% termasuk soal memiliki efektifitas pengecoh sangat baik dan 17 butir atau 43% soal dengan efektifitas pengecohnya kurang baik. Kata-kata kunci : Pengembangan Tes, SK/KD,   Tes Matematika               THE BASIC OR STANDARD COMPETENCE BASED MATHEMATIC PERFORMANCE TEST DEVELOPMENT BY CONCURENT TECHNIQUE IN THE 6TH CLASS IN GIANYAR REGENCY ABSTRACT This study aimed at developing Basic and standard competency based mathematic test with concurent technic.. The sample for the research was 689 people that were chosen by random sampling technique. The research design for collecting Data about mathematic performance used  objective mathematic test  with 4 option. The test was consisted of 40 items.The data analysis in this research were test validity, test reliability, degree of difficulty, degree of difference, and option effetivity. The result of the study show the followings: 1)the test items for  primary school in Gianyar regency were very relevant to basic and standard competency and indicator stated in the 6th class  test blue print . The relevant coefficient  was 0.95. It belonged to very good category; 2) The quality of mathematic performance test On the point of view of validity, there found 3 items they are items 20,22,30 which were not valid.  It was due to the fact thatBoth judges stated that those items were not relevant; 3) from the point of view of reliability,The quality of mathematic performance test had high reliability. The reliability coefficient was 0.68. They should be saved in test bank;4) The quality of mathematic performance test on the point of view of degree of difficulty, ther were found 35%  test items were in adequate level and 65% were low  level ;5) The quality of mathematic performance test On the point of view degree of difference, threre found 7.5%  with good degreeof difference and 92.5% with adequate degree of difference and it required to revise; 6)The quality of mathematic performance test there were found  23  test items or 57,5% of very good option effectivity and 17 test items or 43% of not good option effectivity. Key Words : Test development, basic and standard competency, mathematic test
PENGARUH PENERAPAN MODEL PEMBELAJARAN KONTEKSTUAL BERBASIS ASESMEN KINERJA TERHADAP PRESTASI BELAJAR MATEMATIKA SISWA KELAS V SD NEGERI 2 GIANYAR TAHUN PELAJARAN 2012/2013 DITINJAU DARI MOTIVASI BERPRESTASI I Made, Santosa; Candiasa, I Made; Koyan, wayan
Jurnal Penelitian dan Evaluasi pendidikan Vol 3 (2013)
Publisher : Jurnal Penelitian dan Evaluasi pendidikan

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Abstract

ABSTRAK Penelitian ini bertujuan untuk mengetahui pengaruh penerapan model pembelajaran kontekstual berbasis asesmen kinerja dan motivasi berprestasi terhadap prestasi belajar matematika. Penelitian dilakukan di SD Negeri 2 Gianyar menggunakan metode eksperimen dengan rancangan penelitian post-test only control group design. Sampel penelitian berjumlah 80 orang siswa kelas V terbagi menjadi dua kelas masing-masing kelas terdiri dari 40 orang. Satu kelas sebagai kelas eksperimen dan kelas yang lain sebagai kelas kontrol dengan menggunakan teknik rendom sampling. Model pembelajaran kontekstual berbasis asesmen kinerja dan model pembelajaran konvensional dalam penelitian ini sebagai variabel bebas (indevendent variabel), prestasi belajar matematika sebagai variabel terikat (devendent variabel) dan motivasi berprestasi sebagai variabel kendali (kovariabel). Angket motivasi berprestasi digunakan untuk mengukur motivasi berprestasi siswa dan tes prestasi belajar digunakan untuk mengukur prestasi belajar matematika.Hasil penelitian menunjukkan bahwa: (1) prestasi belajar matematika siswa yang mengikuti model pembelajaran kontekstual berbasis asesmen kinerja lebih tinggi daripada siswa yang mengikuti model pembelajaran konvensional sebelum kovariabel motivasi berprestasi siswa dikendalikan (FA hitung = 176,37 > F tabel = 3,98), (2)  prestasi belajar matematika siswa yang mengikuti model pembelajaran kontekstual berbasis asesmen kinerja lebih tinggi daripada siswa yang mengikuti model pembelajaran konvensional setelah kovariabel motivasi berprestasi siswa dikendalikan (FA hitung = 795,6 > F tabel = 3,98), dan (3) Motivasi berprestasi memberikan kontribusi positif sebesar 93,5% terhadap prestasi belajar matematika (FA hitung = 1117,22 > F tabei = 3,98) Dengan demikian regresi signifikan. Nilai regresi R = 0,967 dan R2 = 0,935 = 93,5%. Jadi kontribusi motivasi berprestasi terhadap prestasi belajar matematika sebesar 93,5%. Berdasarkan temuan di atas, dapat disimpulkan bahwa penerapan model pembelajaran kontekstual berbasis asesmen kinerja  dan motivasi berprestasi memiliki pengaruh terhadap prestasi belajar matematika siswa kelas V SD Negeri 2 Gianyar.   Kata kunci: model pembelajaran kontekstual, model pembelajaran konvensional, asesmen kinerja, motivasi berprestasi, dan prestasi belajar matematika.     EFFECT OF CONTEXTUAL LEARNING MODEL BASED PERFORMANCE ASSESSMENT ABOUT ACHIEVEMENT OF LEARNING MATHEMATICS ELEMENTARY SCHOOL FIFTH GRADE NEGERI 2 GIANYAR ACADEMIC YEAR 2012/2013 VIEWED FROM THE ACHIEVEMENT MOTIVATION By Santosa, I Made e-mail: made.santosa@pasca.undiksha.ac.id, ABSTRACT This study aimed to determine the effect of the application of contextual learning model of based performance assessment and achievement motivation on mathematics achievement. The research was conducted in Elementary School Negeri 2 Gianyar use the experimental method to the study design post-test only control group design. The riset sample amounted to 80 fifth grade students is divided into two classes, each class amounted to 40 students. One class as the experimental class and the other class as a class rendom control by using sampling techniques. Learning models based of performance assessment and conventional learning models in this study as independent variables, mathematics achievement as the dependent variable and achievement motivation as control variables. Achievement motivation instrument used to measure student achievement motivation and achievement of learning instrument used to measure learning achievement of mathematics.  Research showed that : (1) learning math achievement of students who take assessments based contextual learning model higher performance than students who take conventional learning models before covariates controlled student achievement motivation (FA count = 176,37 > F table = 3.98), (2) mathematics achievement of students who take assessments based contextual learning model higher performance than students who take conventional learning model as covariates of achievement motivation students controlled (FA count = 795.6 > F table 3.98), and (3) Achievement motivation gives positive contribution equal to 93,5% to the achievement of learning mathematics ( FA [count/calculate] = 1117,22 > Tabei F = 3,98) Thereby signifikan regrestion. Assess R regresi = 0,967 and R2 = 0,935 = 93,5%. Based on the data above, can be concluded that the aplication of contextual based performance asesmen and achievment motivation has great effect to the achievment of learning mathematics of the student grade V of SD Negeri 2 Gianyar. Keywords: contextual learning model, the conventional model of learning, performance assessment, achievement motivation, and mathematics achievement.
PENGEMBANGAN CD INTERAKTIF PEMBELAJARAN STATISTIK DENGAN MENGAPLIKASIKAN SPSS (STATISTICAL PACKAGE FOR SOCIAL SCIENCE) SEBAGAI PENGOLAH DATA Gunung Rinjani, Ni Made Ayu; Koyan, Wayan; Candiasa, I Made
Jurnal Penelitian dan Evaluasi Pendidikan Indonesia Vol 3, No 1 (2013)
Publisher : UNIVERSITAS PENDIDIKAN GANESHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (564.464 KB) | DOI: 10.23887/jpepi.v3i1.626

Abstract

ABSTRAK Penelitian ini bertujuan mengembangkan dan menghasilkan produk berupa CD Interaktif pembelajaran statistik dengan mengaplikasikan SPSS (Statistical Package for Social Science) sebagai Pengolah Data dalam bentuk kepingan compact disk (CD). Penelitian ini termasuk jenis penelitian pengembangan yaitu Research and Development (R & D) dengan desain penelitian pengembangan yang digunakan yaitu model Borg & Gall dengan memadukan model pengembangan produk multimedia yang disusun oleh Luther. Teknik analisis yang digunakan adalah teknik analisis deskriptif kualitatif dan analisis statistik deskriptif. Penelitian ini telah menghasilkan: 1) rancang bangun (blue print) CD Interaktif ini menggunakan model Borg & Gall dengan memadukan model Luther; 2) CD Interaktif pembelajaran statistik dengan mengaplikasikan SPSS sebagai Pengolah Data diimplementasikan dengan menggunakan Macromedia Flash 8.0 dan Camtasia Studio 6.0; 3) keputusan validasi produk pengembangan mencakup uji ahli isi, uji ahli media, uji ahli desain pembelajaran dan uji lapangan kepada 30 orang mahasiswa. Hasil validasi ahli isi pembelajaran untuk CD Interaktif ini adalah sebesar 80% berkualifikasi baik. Hasil validasi ahli media pembelajaran untuk CD Interaktif ini sebesar 80,74% berkualifikasi baik. Hasil validasi ahli desain pembelajaran untuk CD Interaktif ini sebesar 85,16% berkualifikasi sangat baik. 4) keputusan uji coba lapangan kepada 30 orang mahasiswa memberikan respon yang positif dan persentase tingkat pencapaian sebesar 85,37% berkualifikasi sangat baik. Kata Kunci: model Borg & Gall, cd interaktif, pembelajaran statistik, SPSS.   ABSTRACT This study aimed at developing and producing products such as CD Interactive Statistical learning by applying SPSS (Statistical Package for Social Science) as a Data Processing in the form of compact discs (CD). This research was categorized as the development of research that was Research and Development (R & D) where the research design used was  the Borg & Gall models by integrating Luther’s  multimedia product development model. The analysis technique used was both descriptive qualitative analysis techniques and descriptive statistical analysis.The research has resulted in: 1) the  design (blue print) of  Interactive CD using both combination of  Borg & Gall models and Luther’s models; 2) Interactive CD by applying SPSS statistical learning as a Data Processing was  implemented by using Macromedia Flash 8.0 and Camtasia Studio 6.0; 3) the decisions validation of product development experts included content test, media experts  test, instructional design expert testing and field tests to 30 students. Learning content expert validation results for this Interactive CD was 80% better qualified. Instructional media expert validation results for this Interactive CD was 80.74% better qualified. Instructional design expert validation results for this Interactive CD was 85.16% very well qualified.         4) The decisions of  field trial to 30 students gave a positive response and the percentage rate of 85.37% qualified achievement was very good. Keywords: model of Borg & Gall, interactive cd, statistical learning, SPSS.
PENGEMBANGAN TES MATEMATIKA BERBASIS SK/KD DENGAN TEKNIK CONCURENT PADA SISWA KELAS VI DI SD NEGERI SE KECAMATAN GIANYAR Giri Putri, Ida Ayu Putu; Koyan, Wayan; Candiasa, Made
Jurnal Penelitian dan Evaluasi Pendidikan Indonesia Vol 3, No 1 (2013)
Publisher : UNIVERSITAS PENDIDIKAN GANESHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (94.5 KB) | DOI: 10.23887/jpepi.v3i1.677

Abstract

ABSTRAK Penelitian ini bertujuan untuk pengembangan tes matematika berbasis SK/KD dengan teknik concurrent.Sampel penelitian 689 orang yang diambil dengan random sampling.Desain Penelitian untuk pengumpulan data prestasi belajar matematika digunakan tes prestasi belajar matematika bentuk objektif pilihan ganda berjumlah 40 butir soal. Analisis data dalam penelitian ini adalah analisis validitas tes, reliabilitas tes, analisis tingkat kesukaran, efektifitas daya beda dan efektifitas pengecoh. Hasil penelitiannya menemukan: 1)kisi-kisi (blue print) tes prestasi belajar matematika kelas VI dengan koefisien relevensi sebesar 0.95  dan termasuk soal sangat  baik; 2) Kwalitas tes prestasi belajar matematika ditinjau dari vadilitas butirterdapat 3 butir soal yakni butir soal no 20, 22, 30 termasuk butir soal tidak valid salah satu penyebabnya adalah bahwa butir soal tersebut kedua pakar menilai butir soal tidak relevan; 3) Kwalitas tes prestasi belajar matematika ditinjau dari reliabilitas sebesar 0,68 termasuk soal derajat reliabilitas tinggi sepantasnya untuk disimpan di bank soal; 4) Kwalitas tes prestasi belajar matematika ditinjau dari tingkat kesukaran,  butir-butir soal ulangan bersama semester genap yang ditemukan 35% butir soal termasuk kategori sedang dan 65% soal mudah; 5) Kwalitas tes prestasi belajar matematika ditinjau dari tingkat daya pembedanya, 3 butir soal atau 1% butir soal daya beda sangat baik, 37 butir soal atau 99% memiliki daya beda cukup perlu diperbaiki; 6) Kwalitas tes prestasi belajar matematika ditinjau dariefektifitas pengecoh dengan 23 butir atau 57,5% termasuk soal memiliki efektifitas pengecoh sangat baik dan 17 butir atau 43% soal dengan efektifitas pengecohnya kurang baik. Kata-kata kunci : Pengembangan Tes, SK/KD,   Tes Matematika               THE BASIC OR STANDARD COMPETENCE BASED MATHEMATIC PERFORMANCE TEST DEVELOPMENT BY CONCURENT TECHNIQUE IN THE 6TH CLASS IN GIANYAR REGENCY ABSTRACT This study aimed at developing Basic and standard competency based mathematic test with concurent technic.. The sample for the research was 689 people that were chosen by random sampling technique. The research design for collecting Data about mathematic performance used  objective mathematic test  with 4 option. The test was consisted of 40 items.The data analysis in this research were test validity, test reliability, degree of difficulty, degree of difference, and option effetivity. The result of the study show the followings: 1)the test items for  primary school in Gianyar regency were very relevant to basic and standard competency and indicator stated in the 6th class  test blue print . The relevant coefficient  was 0.95. It belonged to very good category; 2) The quality of mathematic performance test On the point of view of validity, there found 3 items they are items 20,22,30 which were not valid.  It was due to the fact thatBoth judges stated that those items were not relevant; 3) from the point of view of reliability,The quality of mathematic performance test had high reliability. The reliability coefficient was 0.68. They should be saved in test bank;4) The quality of mathematic performance test on the point of view of degree of difficulty, ther were found 35%  test items were in adequate level and 65% were low  level ;5) The quality of mathematic performance test On the point of view degree of difference, threre found 7.5%  with good degreeof difference and 92.5% with adequate degree of difference and it required to revise; 6)The quality of mathematic performance test there were found  23  test items or 57,5% of very good option effectivity and 17 test items or 43% of not good option effectivity. Key Words : Test development, basic and standard competency, mathematic test
Pengembangan Tes Matematika dengan Teknik Part-Whole pada Siswa SD Kelas IV Se-Kecamatan Gianyar Bayuni, Komang Henny; Candiasa, Made; Koyan, wayan
Jurnal Penelitian dan Evaluasi Pendidikan Indonesia Vol 3, No 1 (2013)
Publisher : UNIVERSITAS PENDIDIKAN GANESHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (96.717 KB) | DOI: 10.23887/jpepi.v3i1.646

Abstract

Abstrak Penelitian ini bertujuan untuk mengetahui langkah-langkah pengembangan tes matematika, kisi-kisi tes matematika, validitas isi, validitas butir dengan teknik part-whole , reliabilitas butir, taraf kesukaran butir, daya beda, dan efektifitas pengecoh butir tes matematika berdasarkan SK-KD SD kelas IV . Penelitian ini dilaksanakan di Kecamatan Gianyar. Sebanyak 500 siswa kelas IV dipilih sebagai sampel. Data Penelitian dikumpulkan dan diolah dengan menggunakan program excel. Penelitian ini mendapatkan hasil sebagai berikut. (1) Tes matematika yang dikembangkan berdasarkan SK-KD sudah mengacu pada langkah-langkah pengembangan tes, (2) Kisi-kisi tes matematika yang dikembangkan sudah berdasarkan SK-KD. (3) Hasil validitas isi termasuk kategori validitas isi sangat tinggi (dengan formula Gregory diperoleh validitas isi 0.925), (4)  Hasil analisis validitas butir  pada 40 butir tes penelitian ini diperoleh hasil 99% valid (hanya 1 butir soal yang tidak valid yaitu no.23), (5) Hasil analisis reliabilitas menurut kriteria Guilford termasuk derajat reliabilitas tinggi (dihitung dengan rumus KR-20 diperoleh hasil sebesar 0.64), (6) Taraf kesukaran butir tes diperoleh hasil yaitu kategori sedang 62,5%, kategori sukar 7,5%, dan kategori mudah 30%, (7) Daya beda butir tes matematika penelitian ini yaitu kategori sedang 42,5%, kategori jelek 45%, kategori baik 12,5%, (8) Efektifitas pengecoh penelitian ini memperoleh hasil kategori semua pengecoh baik sebanyak 7.5%. Kata kunci: teknik part-whole, hasil belajar matematika, pengembangan tes. Abstrac This study was aimed at finding out the steps in developing mathematics test, the specification table of mathematics test, the content validty, the validty of the mathematics test with part-whole technique, the reliability of the mathematics test, the level of difficulty of the mathematics test, the index of discrimination, the effectiveness of distractors of the mathematics test based on SCs-BCs for the fourth grade student. This study was conducted in  Gianyar district. A total of 500 fourth grade students selected as samples. The data were collected and processed by using Excel program. The result of this study showed the following findings. (1) The mathematics test developed based on the SCs-BCs  had followed the steps in a test development. (2) The grid of the mathematics test developed  had been based on the SCs-BCs. (3). The results of the content validity content validity categorized as very high (with Gregory formula obtained content validity 0.925 ), (4) The result of analysis of the items validity of  the 40 items  showed that  99% of the items were valid  (the only item that is not valid is item no. 23). (5) Based on  Guilford’s criteria, the result of the analysis of reliability  was  highly reliable (the computation by using KR-20 formula yields a reliability coefficient of 0.64). (6) Sixty two point five percent of the items were  fairly difficult, 7.5% were difficult, and 30% were easy. (7) Forty two point five percent of the mathematics test items were fairly difficult,  45% were bad, and 12.5% were good; (8)  In terms of the effectiveness of the distractors,80% of the distractors were good, 12.5% were fairly good and 7.5% were bad.   Key Word: part-whole technique, mathematic  learning achievement test, test development
PENGARUH PELATIHAN MELOMPAT MEMUKUL BOLA DIGANTUNG 30 CM DAN PELATIHAN MELOMPAT 30 CM DARI LANTAI TERHADAP DAYA LEDAK OTOT TUNGKAI Diartawan, I M.; Koyan, Wayan; Lasmawan, W,
Jurnal Penelitian dan Evaluasi Pendidikan Indonesia Vol 3, No 1 (2013)
Publisher : UNIVERSITAS PENDIDIKAN GANESHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (72.662 KB) | DOI: 10.23887/jpepi.v3i1.624

Abstract

Abstrak   Tujuan penelitian ini adalah untuk mengetahui perbedaan daya ledak otot tungkai antara siswa yang mengikuti pelatihan melompat dengan memukul bola  digantung setinggi 30 cm di atas jangkauan, pelatihan melompat setinggi 30 cm dari lantai tanpa memukul bola, dan pelatihan konvensional. Rancangan penelitian yang dipakai dalam penelitian ini adalah rancangan pretest and posttest groups design. Populasi dalam penelitian ini adalah seluruh siswa putra kelas VI SDN 3 Batuan,  Sukawati tahun Pelajaran 2013/2014 sebanyak 73 orang. Sampel diambil dengan tehnik random sampling sebanyak 60 orang. Hasil penelitian menunjukkan bahwa daya ledak otot tungkai pada siswa yang diberi pelatihan melompat dengan memukul bola  digantung setinggi 30 cm di atas jangkauan lebih baik dari daya ledak otot tungkai pada siswa yang diberi pelatihan melompat setinggi 30 cm dari lantai tanpa memukul bola dan lebih baik dari daya daya ledak otot tungkai pada siswa yang diberi pelatihan konvensional. Berdasarkan temuan tersebut dapat disimpulkan bahwa pelatihan melompat dengan memukul bola  digantung setinggi 30 cm di atas jangkauan dan pelatihan melompat setinggi 30 cm dari lantai tanpa memukul bola berpengaruh terhadap daya ledak otot tungkai pada siswa putra kelas VI SDN 3 Batuan Sukawati.     Kata kunci: pelatihan melompat dengan memukul bola digantung setinggi 30 cm di atas jangkauan, pelatihan melompat setinggi 30 cm dari lantai tanpa memukul bola, dan daya ledak otot tungkai   Abstract The main purpose of this research was to find out the difference of the blast limb muscle power between the students who joined the training jump by hitting the ball was hanging above 30 cm over the reach, the training jump as high as 30 cm from the floor without hitting the ball, and the conventional training. The research design used in this research was the design of the pretest and posttest design groups. The population in this research was all male student of the class VI SDN 3 Batuan, Sukawati in 2013/2014 with total number 73 people. The sample was taken totally 60 people with random sampling techniques. Results of this research indicated the blast limb muscle power students who joined the training jump by hitting the ball was hanging above 30 cm over the reach was better than the training jump as high as 30 cm from the floor without hitting the ball and better than the blast limb muscle power students who were given conventional training. Based on the results it could be concluded that the training jump by hitting the ball was hanging above 30 cm over the reach and the training jump as high as 30 cm from the floor without hitting the ball contributed to the blast limb muscle power of male student on the class VI SDN 3 Batuan, Sukawati.   Keywords: the training jump by hitting the ball was hanging above 30 cm over the reach, the training jump as high as 30 cm from the floor without hitting the ball, and the blast limb muscle power.  
PENGARUH PENERAPAN MODEL PEMBELAJARAN KONTEKSTUAL BERBASIS ASESMEN KINERJA TERHADAP PRESTASI BELAJAR MATEMATIKA SISWA KELAS V SD NEGERI 2 GIANYAR TAHUN PELAJARAN 2012/2013 DITINJAU DARI MOTIVASI BERPRESTASI I Made, Santosa; Candiasa, I Made; Koyan, wayan
Jurnal Penelitian dan Evaluasi Pendidikan Indonesia Vol 3, No 1 (2013)
Publisher : UNIVERSITAS PENDIDIKAN GANESHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (80.569 KB) | DOI: 10.23887/jpepi.v3i1.702

Abstract

ABSTRAK Penelitian ini bertujuan untuk mengetahui pengaruh penerapan model pembelajaran kontekstual berbasis asesmen kinerja dan motivasi berprestasi terhadap prestasi belajar matematika. Penelitian dilakukan di SD Negeri 2 Gianyar menggunakan metode eksperimen dengan rancangan penelitian post-test only control group design. Sampel penelitian berjumlah 80 orang siswa kelas V terbagi menjadi dua kelas masing-masing kelas terdiri dari 40 orang. Satu kelas sebagai kelas eksperimen dan kelas yang lain sebagai kelas kontrol dengan menggunakan teknik rendom sampling. Model pembelajaran kontekstual berbasis asesmen kinerja dan model pembelajaran konvensional dalam penelitian ini sebagai variabel bebas (indevendent variabel), prestasi belajar matematika sebagai variabel terikat (devendent variabel) dan motivasi berprestasi sebagai variabel kendali (kovariabel). Angket motivasi berprestasi digunakan untuk mengukur motivasi berprestasi siswa dan tes prestasi belajar digunakan untuk mengukur prestasi belajar matematika.Hasil penelitian menunjukkan bahwa: (1) prestasi belajar matematika siswa yang mengikuti model pembelajaran kontekstual berbasis asesmen kinerja lebih tinggi daripada siswa yang mengikuti model pembelajaran konvensional sebelum kovariabel motivasi berprestasi siswa dikendalikan (FA hitung = 176,37 > F tabel = 3,98), (2)  prestasi belajar matematika siswa yang mengikuti model pembelajaran kontekstual berbasis asesmen kinerja lebih tinggi daripada siswa yang mengikuti model pembelajaran konvensional setelah kovariabel motivasi berprestasi siswa dikendalikan (FA hitung = 795,6 > F tabel = 3,98), dan (3) Motivasi berprestasi memberikan kontribusi positif sebesar 93,5% terhadap prestasi belajar matematika (FA hitung = 1117,22 > F tabei = 3,98) Dengan demikian regresi signifikan. Nilai regresi R = 0,967 dan R2 = 0,935 = 93,5%. Jadi kontribusi motivasi berprestasi terhadap prestasi belajar matematika sebesar 93,5%. Berdasarkan temuan di atas, dapat disimpulkan bahwa penerapan model pembelajaran kontekstual berbasis asesmen kinerja  dan motivasi berprestasi memiliki pengaruh terhadap prestasi belajar matematika siswa kelas V SD Negeri 2 Gianyar.   Kata kunci: model pembelajaran kontekstual, model pembelajaran konvensional, asesmen kinerja, motivasi berprestasi, dan prestasi belajar matematika.     EFFECT OF CONTEXTUAL LEARNING MODEL BASED PERFORMANCE ASSESSMENT ABOUT ACHIEVEMENT OF LEARNING MATHEMATICS ELEMENTARY SCHOOL FIFTH GRADE NEGERI 2 GIANYAR ACADEMIC YEAR 2012/2013 VIEWED FROM THE ACHIEVEMENT MOTIVATION By Santosa, I Made e-mail: made.santosa@pasca.undiksha.ac.id, ABSTRACT This study aimed to determine the effect of the application of contextual learning model of based performance assessment and achievement motivation on mathematics achievement. The research was conducted in Elementary School Negeri 2 Gianyar use the experimental method to the study design post-test only control group design. The riset sample amounted to 80 fifth grade students is divided into two classes, each class amounted to 40 students. One class as the experimental class and the other class as a class rendom control by using sampling techniques. Learning models based of performance assessment and conventional learning models in this study as independent variables, mathematics achievement as the dependent variable and achievement motivation as control variables. Achievement motivation instrument used to measure student achievement motivation and achievement of learning instrument used to measure learning achievement of mathematics.  Research showed that : (1) learning math achievement of students who take assessments based contextual learning model higher performance than students who take conventional learning models before covariates controlled student achievement motivation (FA count = 176,37 > F table = 3.98), (2) mathematics achievement of students who take assessments based contextual learning model higher performance than students who take conventional learning model as covariates of achievement motivation students controlled (FA count = 795.6 > F table 3.98), and (3) Achievement motivation gives positive contribution equal to 93,5% to the achievement of learning mathematics ( FA [count/calculate] = 1117,22 > Tabei F = 3,98) Thereby signifikan regrestion. Assess R regresi = 0,967 and R2 = 0,935 = 93,5%. Based on the data above, can be concluded that the aplication of contextual based performance asesmen and achievment motivation has great effect to the achievment of learning mathematics of the student grade V of SD Negeri 2 Gianyar. Keywords: contextual learning model, the conventional model of learning, performance assessment, achievement motivation, and mathematics achievement.