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Development of Game for Self-Help Toilet Learning for Children with Autism Rahadian Kurniawan; Wuriandietry Mayang Purnamasari; Restu Rakhmawati; Dimas Panji Eka Jalaputra
CommIT (Communication and Information Technology) Journal Vol. 12 No. 1 (2018): CommIT Journal
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/commit.v12i1.4112

Abstract

This study aims to develop a video game for toilet training materials as a medium for self-help learning for children with autism. Toileting skill is one of the basic self-help skills that children should master. In fact, teaching new things to children with autism is challenging. It requires a proper method to deliver the materials to these children. One of the effective learning media to teach self-help is to use visual media like video games. By using video games, children are expected to play and learn self-help skills, particularly about toileting. In addition, the video game is developed by applying certain design principles that fit with the needs of children with autism. The software is tested for its functionalities. Moreover, an implementation test is done by using observation communication analysis. Based on the results, the researchers conclude that the developed video game has implemented the proper design and materials related to toileting in accordance with the needs of children with autism. The respondents show positive results for using the video game.
Desain Kerangka Kerja Permainan Digital Sebagai Media Terapi Kemampuan Sosial Anak Autis Rahadian Kurniawan; Restu Rakhmawati; Izzati Muhimmah; Dimas Panji Eka Jalaputra
Jurnal Nasional Teknik Elektro dan Teknologi Informasi Vol 8 No 3: Agustus 2019
Publisher : Departemen Teknik Elektro dan Teknologi Informasi, Fakultas Teknik, Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1145.83 KB)

Abstract

This study discusses the process of design, implementation and evaluation of game frameworks to enhance social skills therapy for children with autism. Children with autism have unique characters, so they have special preferences. The design of a digital game framework for children with autism is also still very limited. The framework design process is obtained from the analysis of commercial digital game components played by children with autism, research that discusses the design of digital games for children with autism, and consultation with experts, psychologists, and therapists. The proposed framework is then used as a guideline for developing multiplayer games. The multiplayer games is a proof of concept of the proposed framework. From the result of evaluation, this multiplayer game has been able to be used to enhance eye gaze tracking, initiation, and reciprocal interaction in children with autism.