E Eliyani
Unknown Affiliation

Published : 1 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 1 Documents
Search

THE EFFECT OF ONLINE GAME ACTIVITIES ON STUDENT LEARNING MOTIVATION E Eliyani; Novi Fitriandika Sari
Jurnal Pelita Pendidikan Vol 9, No 2 (2021): Jurnal Pelita Pendidikan
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jpp.v9i2.23843

Abstract

The activity of playing an online game in a person will affect the value of student learning motivation. This study was aimed to know the effect of student activity on the online game to student learning activity in class X SMAN 1 Silangkitang. The research was used a quantitative method with the sample were 140 students by a total sampling technique. The instrument of this research used an online game activity and a student learning questioner. The data analysis technique used a simple correlation. The result showed that the online game frequency was 74.5%, the time of playing an online game was 68.2%, playing a popular game online was 72.9%, and playing a game online 48%. The total resulted in R = 0.349 with the total t-total > t-table was 4.373 > 0.159 with a total significant 5%, which means that there was an effect on student learning motivation.