Yaya Suharya
unibba

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ANALISIS KINERJA IMPLEMENTASI ALGORITMA DIJKSTRA UNTUK MENCARI RUTE TERDEKAT DARI BALEEDAH KE PERPUSTAKAAN KAWALUYAAN DENGAN MENGGUNAKAN PYTHON COMPUTING INFORMATIKA; Yaya Suharya; Sukiman; Jahwan
COMPUTING | Jurnal Informatika Vol. 9 No. 02 (2022): JURNAL COMPUTING VOLUME 9 Nomor 02 Tahun 2022
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

ABSTRACT: With the library opened by the government, thus many students or students come to look for books to be a reference for various tasks, for example researchers themselves who often go to the Kawaluyaan Library Bandung to find thesis reviews and the distance that researchers travel from the research house to the Kawaluyaan Library quite far, from the experience of researchers so far who have been to the Bandung Kawaluyaan Library quite often and also to minimize the use of motorbike gasoline, the author is looking for the nearest or shortest route to go to the Bandung Kawaluyaan Library. To solve this research problem, researchers use the Dijkstra Algorithm where this algorithm can solve short path problems experienced by researchers, and data collection methods carried out by researchers, namely observation, literature study, problem identification, analysis, design, implementation and results
PENGEMBANGAN APLIKASI PEMBELAJARAN JARINGAN KOMPUTER MENGGUNAKAN PNETLAB UNTUK SEKOLAH MENENGAH KEJURUAN JURUSAN TEKNIK KOMPUTER DAN JARINGAN DENGAN METODE WEB BASED LEARNING COMPUTING INFORMATIKA; Yaya Suharya; Rosmalina; Nurul Imamah; Hendryana
COMPUTING | Jurnal Informatika Vol. 10 No. 01 (2023): JURNAL COMPUTING VOLUME 10 Nomor 01 Tahun 2023
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

Pada era globalisasi yang sedang berjalan saat ini semua instansi pendidikan terus berlomba-lomba dalam memperlancar proses pembelajaran, kuhususnya di bidang jurusan Teknik Komputer & Jaringan (TKJ) (Junaedi & Arifin, 2019). Jurusan TKJ merupakan suatu jurusan akademis yang mempelajari tentang tata cara merakit, memperbaiki PC (Personal Computer), instalasi program komputer, dan jaringan komputer. Permasalahan yang di garis bawahi yaitu proses kegiatan pembelajaran yang dilakukan secara konvensional, hal berikut perlu di analisa lebih dalam apakah materi pembelajaran sepenuhnya tersampaikan dan dipahami oleh peserta didik sehingga menjadi tolak ukur dalam mengembangkan sistem yang lebih baik dalam memahami materi pembelajaran jaringan komputer. Tujuan dari penelitian ini membahas pengembangan perancangan media pembelajaran dengan metode Website Based Learning jaringan komputer menggunakan website PNETLab untuk mengembangkan media pembelajaran berbasis website dan menghasilkan media yang memudahkan antara guru dengan siswa dalam memahami pengenalan dan simulasi rancangan perangkat jaringan komputer sehingga menjadi alternatif sebagai media pembelajaran. Metode yang digunakan adalah wawancara, observasi dan studi pustaka dengan menggunakan model pengembangan Systems Develovment Life Cycle (SDLC) model air terjun (waterfall) dan selanjutnya dikembangkan menggunakan permograman web dengan tools PHP, MYSQL dan HTML. Kesimpulan hasil dan pengujian dalam penelitian pengembangan media pembelajaran website based learning mencapai akurasi 95%, hal ini disebabkan oleh kurikulum yang terus menerus berganti. Secara umum untuk hal lainnya aplikasi web ini dinyatakan praktis dan efektif untuk digunakan sebagai media pembelajaran pada pengenalan perangkat jaringan komputer. Kata kunci: Sistem Keamanan Jaringan, Ujian Online, Advanced Encryption Standard Jaringan Komputer, Media Pembelajaran, Peserta Didik, PNETLab, Teknik Komputer Jaringan, Website.. ABSTRACT: In the current era of globalization, all educational institutions continue to compete in facilitating the learning process, especially in the field of Computer & Network Engineering (TKJ) (Junaedi & Arifin, 2019). The TKJ department is an academic department that learns about the procedures for assembling, repairing a PC (Personal Computer), installing computer programs, and computer networks.The problem underlined is the process of learning activities carried out conventionally, the following needs to be analyzed more deeply whether the learning material is fully conveyed and understood by students so that it becomes a benchmark in developing a better system in understanding computer network learning material. The purpose of this study is to discuss the development of learning media design with the Website Based Learning method of computer networks using the PNETLab website to develop website-based learning media and produce media that make it easier for teachers and students to understand the introduction and simulation of computer network device design so that it becomes an alternative as a learning medium. The method used is interviews, observations and literature study using the Systems Development Life Cycle (SDLC) development model waterfall model and then developed using web programming with PHP, MYSQL and HTML tools.The conclusion of the results and testing in research on the development of website based learning learning media reached an accuracy of 95%, this was due to the curriculum that was constantly changing. In general, for other things, this web application is stated to be practical and effective to be used as a learning medium for the introduction of computer network devices.