Claim Missing Document
Check
Articles

Found 3 Documents
Search

Different Types of Beef and Pord Using Histogram Texture and K-Means Clustering Method Heribertus Himawan; Widya Wiratama
Journal of Applied Intelligent System Vol 3, No 1 (2018): Journal of Applied Intelligent System
Publisher : Universitas Dian Nuswantoro and IndoCEISS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/jais.v3i1.1892

Abstract

The largest source of protein needed by the human body comes from meat. Basically a high number of buyers and beef is much more expensive than other meats giving chances to irresponsible parties to mix beef with pork, In the Islamic religious teachings, pork is forbidden because consuming pork there is a physical, psychological and very easy to be contaminated by bacteria. Humans have the limitation of identifying beef and pork manually using the senses of human vision are still many weaknesses and less effective. In this research, meat image extraction applies histogram and clustering by applying K-Mean. By applying this method is expected to help to group the image of meat with a high degree of accuracy.
Customer Segmentation with RFM Model using Fuzzy C-Means and Genetic Programming Anas Syaifudin; Purwanto Purwanto; Heribertus Himawan; M. Arief Soeleman
MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer Vol. 22 No. 2 (2023)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/matrik.v22i2.2408

Abstract

One of the strategies a company uses to retain its customers is Customer Relationship Management (CRM). CRM manages interactions and supports business strategies to build mutually beneficial relationships between companies and customers. The utilization of information technology, such as data mining used to manage the data, is critical in order to be able to find out patterns made by customers when processing transactions. Clustering techniques are possible in data mining to find out the patterns generated from customer transaction data. Fuzzy C-Means (FCM) is one of the best-known and most widely used fuzzy grouping methods. The iteration process is carried out to determine which data is in the right cluster based on the objective function. The local minimum is the condition where the resulting value is not the lowest value from the solution set. This research aims to solve the minimum local problem in the FCM algorithm using Genetic Programming (GP), which is one of the evolution-based algorithms to produce better data clusters. The result of the research is to compare the application of fuzzy c-means (FCM) and genetic programming fuzzy c-means (GP-FCM) for customer segmentation applied to the Cahaya Estetika clinic dataset. The test results of the GP-FCM yielded an objective function of 20.3091, while for the FCM algorithm, it was 32.44741. Furthermore, evaluating cluster validity using Partition Coefficient (PC), Classification Entropy (CE), and Silhouette Index proves that the results of cluster quality from gp-fcm are more optimal than fcm. The results of this study indicate that the application of genetic programming in the fuzzy c-means algorithm produces more optimal cluster quality than the fuzzy c-means algorithm.
Pemanfaatan Aplikasi Artificial Intelligence (AI) Generatif untuk Pembelajaran Kreatif Guru PAUD dan SD Sugiyanto Sugiyanto; Yani Parti Astuti; Ifan Rizqa; Totok Sutojo; Heribertus Himawan; Adhitya Nugraha; Dewi Agustini Santoso
ABDIMASKU : JURNAL PENGABDIAN MASYARAKAT Vol 9, No 1 (2026): JANUARI 2026
Publisher : LPPM UNIVERSITAS DIAN NUSWANTORO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62411/ja.v9i1.3232

Abstract

Dalam perkembangan teknologi, setiap orang di dunia ini akan mengikutinya baik anak – anak maupun orang tua. Perkembangan teknologi juga tidak lepas dengan dunia Pendidikan dari berbagai jenjang. Jenjang pada dunia Pendidikan saat ini sudah dimulai sejak anak berusia 2 tahun yang disebut dengan Pendidikan Anak Usia Dini (PAUD). Setelah PAUD ada Kelompok Bermain(KB), kemudian Sekolah Dasar (SD) dan seterusnya yang semua orang sudah mengetahuinya. Dengan adanya Pendidikan di usia dini, maka seorang pendidik harus siap untuk mendampingi secara ekstra dalam pembelajarannya. Pendampingan ini dilakukan karena begitu pesatnya perkembangan teknologi yang sudah mempengaruhi anak – anak balita. Untuk itu seorang pendidik harus dibekali dengan pembelajaran yang dikaitkan dengan perkembangan teknologi. Teknologi yang dipakai yang saat ini dikenal dengan AI dan salah satunya Adalah AI Generatif. AI generatif ini bisa digunakan sebagai media pembelajaran karena menarik dan interaktif. Pada kegiatan ini akan dikenalkan berbagai macam AI Generatif sesuai dengan kebutuhannya. AI Generatif yang dimaksud diantaranya ChatGpt/Gemini/Copilot, Canva AI, DALL-E/Bing Image Creator/Leonardo.ai, Synthesia/Pictory dan MusicGen/Mubert/Soundraw. Dengan diadakannya pelatihan tentang AI Generatif diharapkan guru atau pendidik pada PAUD, KB dan juga SD bisa memberikan arahan dan pengetahuan kepada siswa agar pembelajaran lebih interaktif dan menarik.