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USAHA GURU BK UNTUK MEMBANTU MEMENUHI KEBUTUHAN SOSIAL REMAJA DALAM BELAJAR DI SMP N 2 PULAU PUNJUNG KABUPATEN DHARMASRAYA Latif, Fauziah; Ibrahim, Indra; Zaini, Ahmad
Bimbingan dan Konseling Vol 2, No 2 (2013): Jurnal wisuda ke 47 bimbingan & konseling
Publisher : Bimbingan dan Konseling

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Abstract

The researcher found phenomenon there are students that do not able to respond in learning, the student have not ability work with team, the students do not care with group activity, the students are not own confidence to build new connection and students can not control their negative emotion. The problem in this research is the counsellor effort help to fill teenagers social necessary in learning. This research purpose to description: 1) the counsellor effort help to fill teenagers necessary to know in learning, 2) the counsellor effort help to fill teenagers necessary to make group in learning, 3) the counsellor effort help to fill teenagers necessary that have good habit in learning, 4) the counsellor help to fill teenagers self actualization necessary in learning. Genre of this research is descriptive research that fills to imagine about simple situation. The population in this research are students in SMP N 2 Pulau Punjung Dharmasraya regency that number 484 students. The sample in this research use multistage sampling. The numbers are 83 students. Source data in this research are primary data and secondary data. The instrument is used in this research is inquiry. Whereas to data analysis is used percentage teaches. The result of this research found that imagine about counsellor help to fill social teenagers necessary in learning be at good category. Based of research result, the result give suggestion to counsellor can in crease effort that connected with fill teenager necessary, then to students in order to have understanding ability about fill by their self. 
Analisis Perbandingan Karakteristik Aliran Teradap Nilai Kekasaran Pipa Yang Berbeda Gaffar, Farida; Kasmawati, Kasmawati; Anwar, Fitria; Almidar, Hesti; Latif, Fauziah
Jurnal Karajata Engineering Vol. 4 No. 1 (2024): 2024
Publisher : Fakultas Teknik Universitas Muhammadiyah Parepare

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31850/karajata.v4i1.2977

Abstract

Flow obstructions often occur in the flow that passes through a pipe installation. As a result, head loss and pressure drop occur which are influenced by fluid friction and changes in the flow pattern of a pipe. However, under certain conditions, frictional resistance is only influenced by fluid viscosity. The aim of this research is to analyze the characteristics of the flow of roughness values ​​in PVC pipes and the flow of roughness values ​​in PP-R pipes using experimental methods carried out in the laboratory. The data that has been collected analyzed using the Reynolds equation, Darcy equation and Bernoulli equation. The research results showed that the characteristic of PVC pipes with the largest froude number value which 0.315 and the smallest which 0.090 were subcritical flow. Meanwhile, the characteristic of the PP-R pipe with the largest froude number value which 0.297 and the smallest which 0.057 were also subcritical flow.
Studi Literatur: Media Pembelajaran Berbasis Gamifikasi Sebagai Solusi Penurunan Attention Span di Era Digital Fauziah Latif; Hidayat, Nur Ainy; Nur Faizah; Vina Sipadilla
Jurnal Pendidikan Transformatif Vol. 4 No. 3 (2025): Juni 2025
Publisher : Yayasan Aya Sophia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9000/jpt.v4i3.2139

Abstract

Di era digital ini, meningkatnya penggunaan integrasi teknologi ke dalam pendidikan sudah menjadi hal yang lumrah dilakukan. Dengan berbagai macam manfaat yang didapat, penggunaan teknologi pada media sosial dapat menjadi salah satu faktor menurunnya attention span atau rentang perhatian peserta didik. Dalam mengatasi hal tersebut, media pembelajaran berbasis gamifikasi adalah satu metode yang dapat digunakan dalam meningkatkan rentang perhatian. Metode yang digunakan pada penelitian ini berupa metode tinjauan literatur integratif. Dengan menggunakan metode tersebut dilakukan penelaahan literatur melalui proses menganalisis, mengkritisi, dan mensintesis sejumlah literatur representatif mengenai topik yang relevan. Hasil penelitian menunjukkan bahwa penggunaan media pembelajaran berbasis gamifikasi terbukti dapat meningkatkan attention span peserta didik.