Sri adelila Sari
Program Studi Pendidikan Kimia FKIP Unsyiah

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Pengembangan Media Chemopoly Game Struktur Atom untuk Meningkatkan Aktivitas dan Ketuntasan Belajar Siswa Kelas X di SMA Negeri 4 Banda Aceh Riska Ananda; Sri adelila Sari; . Rusman
Jurnal Ilmiah Mahasiswa Pendidikan Kimia Vol 2, No 1 (2017): Program Studi Pendidikan Kimia
Publisher : Universitas Syiah Kuala

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AbstrakPenelitian yang berjudul Pengembangan Media Chemopoly Game pada Materi Struktur Atom untuk Meningkatkan Aktivitas dan Ketuntasan Belajar Siswa Kelas X di SMA Negeri 4 Banda Aceh bertujuan untuk mengetahui bagaimana pengembangan media, aktivitas siwa, dan ketuntasan belajar siswa. Jenis penelitian ini adalah penelitian pengembangan dengan menggunakan desain pengembangan ADDIE, yaitu (i) Analysis, (ii) Design, (iii) Development, (iv) Implementation, dan (v) Evaluation dengan menggunakan metode kualitatif. Uji coba penelitian dilakukan di SMAN 4 Banda Aceh di kelas X IA 1 dengan jumlah siswa sebanyak 29 orang. Hasil penelitian menunjukkan bahwa pengembangan media chemopoly game mendapatkan validitas dengan kelayakan berdasarkan 3 aspek yaitu, aspek tampilan media, aspek pembelajaran dan aspek isi dengan persentase berturut-turut 95%, 89,5% dan 96,8%. Validasi produk dilakukan oleh 2 orang validator yaitu 2 orang dosen Pendidikan Kimia Universitas Syiah Kuala. Uji coba siswa terhadap pengembangan media chemopoly game untuk aktivitas siswa tergolong aktif dengan persentase rata-rata 93%. Ketuntasan belajar siswa diperoleh sebesar 79,3%. Berdasarkan deskripsi tersebut, maka dapat disimpulkan bahwa media chemopoly game layak digunakan dan dapat diimplementasikan dalam proses pembelajaran dengan materi struktur atom.Kata kunci : chemopoly game, aktivitas siswa, ketuntasan belajar, struktur atomAbstractA research entitled The Development of Chemopoly Game Media in Teaching Atomic Structure to Increase Students Activity and Achievement for Tenth Grade Students in SMA Negeri 4 Banda Aceh was aimed to figure out how the development of a media, students activity and students achievement. This study was formed in qualitative method and presented in developmental research with ADDIE design, namely (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The data were collected from a sample of 29 students from class X IA 1 in SMA Negeri 4 Banda Aceh. The finding of the research indicated that the development of chemopoly game media was valid as refer to three aspects, viz. media display, learning aspects and contents. The percentages of the three were 95%, 89,5% and 96,8%. Respectively the validity of the product has been tested by two validators and also as the lecturers from study program of chemical education of Syiah Kuala University. From the research, it showed that the students were counted as active since the percentage is 93%. Moreover, there is 79,3% of students who are able to pass the minimum grade. Based on the preceding elaboration, the result of this study then concludes that chemopoly game media was acceptable to be used and implemented in classroom activity in teaching atomic structure.Keywords: chemopoly game, students activity, achievement, atomic structure
PENGEMBANGAN MEDIA KARTU KUARTET PADA MATERI ASAM BASA UNTUK MENINGKATKAN MOTIVASI DAN AKTIVITAS BELAJAR SISWA KELAS VII DI SMP NEGERI 6 BANDA ACEH Intan puspita sari; Sri adelila Sari; Ratu Fazlia Inda Rahmayani
Jurnal Ilmiah Mahasiswa Pendidikan Kimia Vol 2, No 1 (2017): Program Studi Pendidikan Kimia
Publisher : Universitas Syiah Kuala

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AbstrakPenelitian ini bertujuan untuk mengembangkan media kartu kuartet pada materi Asam Basa untuk meningkatkan motivasi dan aktivitas belajar siswa kelas VII di SMPN 6 Banda Aceh. Media kartu kuartet dikembangkan dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation) yang memiliki 5 tahap perlakuan yaitu analisis, desain, pengembangan, implementasi dan evaluasi. Tahap analisis dilakukan berdasarkan angket analisis kebutuhan yang dibagikan kepada siswa sebelum melakukan penelitian. Dalam tahap desain, produk yang dihasilkan berupa media yaitu kartu kuartet tentang materi asam basa yang direvisi sebanyak 2 kali. Pada tahap pengembangan kartu yang sudah di desain kemudian dikembangkan lagi sesuai saran dosen pembimbing seperti warna, tulisan dan gambar. Dari masing-masing komponen didapatkan rata-rata persentase keseluruhan kelayakan untuk semua aspek sebesar 98,8%, yang menunjukkan sangat layak untuk digunakan berdasarkan kriteria penilaian. Pada tahapan implementasi dilakukannya validasi oleh validator ahli, dilakukannya uji coba untuk melihat kelayakan media yang telah dikembangkan. Tahap akhir adalah tahap evaluasi yaitu proses yang dilakukan untuk memberikan nilai terhadap program pembelajaran. Siswa memberikan respon positif terhadap media yang dikembangkan yaitu 94,20% dan 5,80% jawaban negatif dengan kategori sangat baik, hasil jawaban angket respon guru dengan persentase jawaban positif sebesar 100%. Aktivitas siswa setelah penggunaan media kartu kuartet sangat baik dengan rata-rata persentase 92,41% dan hasil skor penilaian motivasi siswa terhadap media kartu kuartet dengan rata-rata persentase sebesar 85,71% dengan kategori sangat baik. Jadi dapat disimpulkan bahwa media kartu kuartet pada materi asam basa sangat layak untuk digunakan sebagai media pembelajaran.Kata kunci : Kartu Kuartet, Asam Basa, Motivasi Aktivitas.AbstractThe objective of study was to develop media of quartet card in learning of acid and base in order to improve motivation and students learning activities in class of VII in SMPN 6 Banda Aceh. Media of quartet card was developed by using model of ADDIE (Analysis, Design, Development, Implementation and Evaluation) and it has 5 stages which were analysis, design, development, implementation and evaluation. The step of analysis was conducted by collecting questionnaire in order to understand the needs before doing the study. Then, the step of design was implemented by doing twice correction. Furthermore, the quartet card was developed by considering the advices of supervisor which is consist of colour, lettering and pictures. For all steps, it can be indicated that the percentage of appropriateness was 98.8% which covers all aspects. The step of implementation was started by doing of validation to the media of quartet card and trying in order to know the worthiness of media. The last of steps was evaluation which was conducted to evaluate the learning process. The students gave responses which were 94.20% of positive response and 5.80% of negative response. Then, responses of teachers were collected by doing of questionnaire which was 100% of positive responses. Besides that, students activities have been improved after using media of quartet card with a percentage of 92.41%. The improvement was not only to the activities, but also to the motivation with a percentage of 85.71% by category of very good. So it could be concluded that the media card quartet on acid base material is very feasible for use as a medium of learning.Keywords: Quartet Card, Acid and Base, Motivation Activities.