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PENGARUH PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE MAKE A MATCH TERHADAP KREATIVITAS SISWA DALAM PEMBELAJARAN MATEMATIKA ismi zakiah; Hadi Kusmanto
Eduma : Mathematics Education Learning and Teaching Vol 6, No 1 (2017)
Publisher : Jurusan Tadris Matematika IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (471.436 KB) | DOI: 10.24235/eduma.v6i1.1660

Abstract

This research is motivated by the lack of students creativity in mathematics. It is influenced by the learning model used. Learning model that can help students understand about the material one of them is cooperative learning model type make a match. The purpose of the research is to assess influence of cooperative learning type make a match towards of students creativity. This research use a experimental method, with the research population is 55 students of class VII. The sample is VII-B class with 28 students. The research instrument that used are test and the scale. The result of the research shows; the students response to learning by using cooperative learning model type make a match got a good category with an average 74,8%; students creativity in experimental class categorized good with average score 70,54; there are the sicnifikance influence between cooperative learing model type make a match toward students vreativities in matematic is 51,8%.Keywords : Make A Match, Student Creativity
Pelatihan Membuat Bahan Ajar Berbasis Android Menggunakan Bantuan I-Spring Untuk Guru-Guru Smp Negeri 1 Sukasari Ismi Zakiah; Dewi Ratna
ABJIS: Al-Bahjah Journal of Islamic Community Service Vol. 1 No. 1 (2024): ABJIS VOL.1 NO. 1 2024
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61553/abjis.v1i1.60

Abstract

The purpose of student service week (PPM) is to improve and provide knowledge related to the use of android in maximizing online learning. The method used in the implementation of this PPM uses descriptive qualitative methode. The steps taken in the implementation of this PPM are as follows: (1) socialization, (2) initial observation in the form of interviews, (3) implementation of training, (4) examining learning devices and simulation of i-spring usage and, (5) implementation of android-based learning with the recommended assistance of i-spring and, (6) bills in the form of questionnaire results that have been filled by respondents, (7) final evaluation. PPM results were found that making android-based teaching materials using the help of i-spring for teachers of SMP Negeri 1 Sukasari is very useful to improve the ability of teachers in designing an android-based learning. This is evidenced by the implementation of questionnaires that have been filled by respondents on average more than 60% increase. But some things that must be considered in the application of making android-based teaching materials is the availability of teachers in designing teaching material devices using i-spring as well as the availability of other support such as internet data in maximizing online learning