E Poedjioetami
Institut Teknologi Adhi Tama Surabaya

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Approach to Healing Environment at A Heart Hospital in Surabaya M H Syaifudin; W W Widjajanti; E Poedjioetami
IPTEK Journal of Proceedings Series No 6 (2018): International Conference on Advanced Engineering and Technology (ICATECH) 2018
Publisher : Institut Teknologi Sepuluh Nopember

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (865.665 KB) | DOI: 10.12962/j23546026.y2018i6.4667

Abstract

Cardiovascular disease is the leading cause of death nearly 30% people around the world is caused by heart disease which comes from 80% poverty and developing countries. For Indonesia, cardiovascular disease also holds the record of non-communicable diseases with the highest case, especially East Java which is included the second predicate as the province with the largest heart disease. With the high mortality rate that occurs, it needs to plan a building that can be a service heart disease supporting the ideal healing process. Healing environment approach can pay attention to hospital building/hospital design which gives positive effect both physically and psychologically can make the healing process within the hospital itself. With the take this approach is considered in the heart hospital in Surabaya can make the hospital that can support the healing process optimally. The final result of heart hospital design in Surabaya with healing environment concept, the design of heart hospital to adjust to the environment around the site by putting forward three design approaches that are nature, senses, and psychological. With the heart hospital in Surabaya is expected to give benefits to the community in the face of heart disease is increasing from year to year.
Application of Organic Architecture in School of Nature Design S O Hamsan; E Poedjioetami; F H Hendra
IPTEK Journal of Proceedings Series No 6 (2018): International Conference on Advanced Engineering and Technology (ICATECH) 2018
Publisher : Institut Teknologi Sepuluh Nopember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12962/j23546026.y2018i6.4668

Abstract

The development of education in the room is the main factor for students to feel the boredom of learning in the room. Indoor education is rigid and formal, often causing saturation and boredom when carrying out the process of teaching and learning activities. Whereas to get education is very important. Therefore, a learning system is needed that can eliminate the impression of saturation in the room. Based on Organic Architecture in the design used in natural schools, it also impacts the application of the material used. These materials are often found in areas / areas that are directly adjacent to the construction site, so as to provide ease of adjustment of the material with the surrounding nature. The method used is direct observation and literature study. The data management results are used as a basis for designing activities combined with the theme of Behavioral Insight Architecture. Thus, it is expected to be able to create a school that is environmentally comfortable and safe for its users.
eSport Building Design Role In Introducing Its Activities Y E Sutantio; E Poedjioetami; W W Widjajanti
IPTEK Journal of Proceedings Series No 6 (2018): International Conference on Advanced Engineering and Technology (ICATECH) 2018
Publisher : Institut Teknologi Sepuluh Nopember

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (771.719 KB) | DOI: 10.12962/j23546026.y2018i6.4673

Abstract

esport has the meaning of electronic sports, which the aspect of the sport is all facilitated by the electronic system. The definition of esport is a sport that does not compete physically, but is more concerned with strategy and competed online via computer, so players from each team can compete without face to face. In its development, esport enthusiasts from year to year increase, but unfortunately this is not balanced with the existence of  facilities that can support the development of esport. Some facilities are often used is a place with different functions. There is still no building with a special function that is used for esport activities. The purpose of  this research is to create a building facility that can accommodate the esport activities. Use method / application micro-concept of form is transformative, dynamic macro concept, and modern architectural theme, Result of building design that can present the function esport visually. So that building can be characteristic for esport building.