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The Effectiveness of Flipbook and Video to Improve Students' Critical Thinking Skills in Science Learning during the COVID-19 Pandemic Ulin Nuha; Sri Wahyuni; Aris Singgih Budiarso; Uswatun Hasanah; Novita Eka Anggraini
Lensa: Jurnal Kependidikan Fisika Vol 9, No 1: June 2021
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (651.902 KB) | DOI: 10.33394/j-lkf.v9i1.3899

Abstract

Critical thinking is one of the skills that must be possessed in studying science. During the Covid-19 pandemic, flipbooks and videos can be used as alternative media to improve students' critical thinking skills. This study aims to determine the effectiveness of using flipbooks and videos in improving the critical thinking skills of junior high school students during the pandemic. The method used in this research is descriptive quantitative. The data collected were in the form of students' pretest and posttest scores. The data were analyzed using the N-gain test and Independent Sample T-Test. The results showed: (1) learning videos were effective for improving students' critical thinking skills with an average score of 0.44 (medium) and (2) flipbooks were effective for improving students' critical thinking skills with an average score of 0.42 (medium). There is no significant difference between students' critical thinking skills, both after using flipbooks and videos.
Implementasi Game Based Learning untuk Meningkatkan Kemampuan Literasi dan Numerasi Siswa Sekolah Dasar Efrika Marsya Ulfa; Lu'ailik Nafisa Nuri; Adinda Febi Puspita Sari; Fadhiatul Baryroh; Zainur Rosyid Ridlo; Sri Wahyuni
Jurnal Basicedu Vol 6, No 6 (2022): December 2022
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i6.3742

Abstract

Kemampuan literasi dan numerasi adalah kemampuan paling dasar yang wajib untuk dimiliki siswa sekolah dasar. Literasi dan numerasi merupakan bagian dari kemampuan individu untuk menerapkan penalaran. Penalaran yaitu kemampuan analisis serta pemahaman pernyataan, melalui aktivitas dengan memanipulasi bahasa dan tanda matematis yang dihadapi dalam keseharian untuk memanifestasikan afirmasi tersebut secara lisan maupun tulisan, mengakibatkan literasi dan numerasi menjadi unit terpenting untuk menghadapi permasalahan sehari-hari dan menjawab tantangan abad 21. Penelitian ini diperlukan guna meningkatkan kemampuan literasi dan numerasi siswa sekolah dasar melalui implementasi Game Based Learning. Metode yang digunakan dalam penelitian ini berupa PTK atau Penelitian Tindakan Kelas dengan desain penelitian model Stephen Kemmis dan Mc. Taggart melalui dua siklus pembelajaran. Hasil implementasi Game Based Learning pada kemampuan numerasi menunjukkan hasil siklus I PTK sebesar 53% dan siklus II Penelitian Tindakan Kelas sebesar 89%. Sedangkan pada kemampuan literasi menunjukkan hasil siklus I sebesar 51% dan siklus II sebesar 68%. Simpulan pada penelitian ini menunukkan bahwa implementasi Game based learning mampu meningkatkan kemampuan literasi dan numerasi siswa di SD Islam Nurul Muttaqin kota Malang.
Module Development Based On Picture Stories To Improve Interest In Learning Material Environmental Pollution Tety Eka Nur Yuliana; Sri Wahyuni; Rayendra Wahyu Bachtiar
Pancaran Pendidikan Vol 6, No 3 (2017)
Publisher : The Faculty of Teacher Training and Education The University of Jember Jember, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (718.272 KB) | DOI: 10.25037/pancaran.v6i3.91

Abstract

It is widely acknowledged that the use of picture stories supports the improved study interest of students. Interest or high desire in learning is necessary because if the learning without the strong will, then the job was not getting good results. But teaching materials that have many pictures have not been used in schools. The aim of this research is to know the validity, practicality, and effectiveness of module based on picture stories to improve study interest of the student in the material environmental pollution. The type of this research is a development research which applies a 4D model of Thiagarajan et al. 4D model consists of four steps, but in this research only limited on the third step. The results showed that validity of the module is valid, enforceability value indicates that the module is practical to be used, and it is also effective to improve student's interest in environmental pollution material.
The Analysis of Implementation Project-Based Learning Model of Teaching Integrated with Computer Programming in Improving Computational Thinking Skills in a Classical Mechanics Course Zainur Rasyid Ridlo; Supeno Supeno; Sri Wahyuni; I Ketut Mahardika; Iwan Wicaksono; Efrika Marsya Ulfa
Jurnal Penelitian Pendidikan IPA Vol. 8 No. 4 (2022): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v8i4.1789

Abstract

This research aims to explore student computational thinking skills in implementing a project-based learning model of teaching integrated with computer programming in classical mechanics course in projectile motion topic. The research design uses one group pretest and post-test design. The computational thinking skills have five indicators: abstraction, generalization, decomposition, algorithm, and debugging. The computational thinking indicator was analyzed from the result of Pretest and post-test scores and a comparison between manual solution and numerical solution from computer programming. The instruments used in this study were tasks, rubrics, and questionnaires.  The result shows the average score of the Pretest is 53.05, and the post-test score is 80.22. The student computational thinking skills in algorithm and debugging in Pretest are 29.70% and 24.30% and 59.00%, and 54.00% in the post-test stage. This result indicates the implementation of PBL model of Teaching integrated with computer programming has a significant impact on student computational thinking skills
Implementasi Game Based Learning untuk Meningkatkan Kemampuan Literasi dan Numerasi Siswa Sekolah Dasar Efrika Marsya Ulfa; Lu'ailik Nafisa Nuri; Adinda Febi Puspita Sari; Fadhiatul Baryroh; Zainur Rosyid Ridlo; Sri Wahyuni
Jurnal Basicedu Vol 6, No 6 (2022): December 2022
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i6.3742

Abstract

Kemampuan literasi dan numerasi adalah kemampuan paling dasar yang wajib untuk dimiliki siswa sekolah dasar. Literasi dan numerasi merupakan bagian dari kemampuan individu untuk menerapkan penalaran. Penalaran yaitu kemampuan analisis serta pemahaman pernyataan, melalui aktivitas dengan memanipulasi bahasa dan tanda matematis yang dihadapi dalam keseharian untuk memanifestasikan afirmasi tersebut secara lisan maupun tulisan, mengakibatkan literasi dan numerasi menjadi unit terpenting untuk menghadapi permasalahan sehari-hari dan menjawab tantangan abad 21. Penelitian ini diperlukan guna meningkatkan kemampuan literasi dan numerasi siswa sekolah dasar melalui implementasi Game Based Learning. Metode yang digunakan dalam penelitian ini berupa PTK atau Penelitian Tindakan Kelas dengan desain penelitian model Stephen Kemmis dan Mc. Taggart melalui dua siklus pembelajaran. Hasil implementasi Game Based Learning pada kemampuan numerasi menunjukkan hasil siklus I PTK sebesar 53% dan siklus II Penelitian Tindakan Kelas sebesar 89%. Sedangkan pada kemampuan literasi menunjukkan hasil siklus I sebesar 51% dan siklus II sebesar 68%. Simpulan pada penelitian ini menunukkan bahwa implementasi Game based learning mampu meningkatkan kemampuan literasi dan numerasi siswa di SD Islam Nurul Muttaqin kota Malang.
The Development of Critical Thinking Skills Assessment Instrument Based on Nearpod in Junior High School Science Learning Rohmatul Maghfiroh; Sri Wahyuni; Zainur Rasyid Ridlo
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol 11, No 3: July 2023
Publisher : IKIP Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/j-ps.v11i3.7876

Abstract

Critical thinking skills are one of the skills needed in the 21st century, where to be able to assess critical thinking skills, assessment instruments are required. The aim of the research is development critical thinking skills instrument based on nearpod in junior high school science learning that meets valid, reliable, difficult, and practical criteria as well as critical thinking skills analysis. This research is a Research and Development research (R&D) with the GLAI model. The validity of the product is assessed by three validators consisting of one lecturer and two science teachers. Testing of assessment instruments was carried out on 125 grade VII students. The average product validity assessment of the three validators was 81.70% with valid criteria.  Based on the field tests conducted, it is known that 10 items are valid with a reliability score of 0.602. At the difficulty level, the product has 1 easy item, 8 sufficient items, and 1 difficult item. In practicality, 97.66% was obtained with very practical criteria. In the analysis of critical thinking skills,  the results of interpretation were obtained by 28.68% (very low), analysis by 31.20% (very low), inference by 43.44% (very low), and explanation by 47.80  % (low).  So it is known that the critical thinking skills instrument based on nearpod in junior high school science learning was developed was valid, reliable, difficult levels, practical, and effective in measuring critical thinking skills.
PENGEMBANGAN MEDIA FLIPBOOK UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA PADA MATERI SISTEM EKSKRESI MANUSIA Shanti Yuniar Rahmawati; Aris Singgih Budiarso; Sri Wahyuni
ScienceEdu Vol 7 No 1 (2024)
Publisher : Program Studi Pendidikan IPA FKIP Universitas Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/se.v7i1.39301

Abstract

Learning media conveys information between teachers and students to create an effective and efficient learning environment. The media delivery method used by the teacher can make students more accepting and understanding of the information appropriately obtained. Based on a survey conducted by PISA, science learning achievement in Indonesia is low. Ranking in the top 10 bottom can affect students' critical thinking because they need help applying their problem-solving knowledge correctly. One alternative to improve students' critical thinking skills is to make learning more interactive so that students' critical thinking skills can increase. Flipbook media expect to stimulate and enhance students' critical thinking skills. If students have mastered critical thinking skills, they can combine the knowledge they have acquired and express this knowledge.This study aimed to describe flipbook media that is valid, practical, and effective in improving students' critical thinking skills. The ADDIE development model is used as a research design because it has a systematic method and widely uses as a development model related to media production. The ADDIE stages start from analysis, design, development, implementation, and evaluation. Data collection techniques used in this study include validation methods, tests, and questionnaires. The instruments used were media validity sheets, materials, and questionnaires in the form of student responses after using flipbook media. Based on the research results, the developed flipbook media included valid, practical, and effective media for learning.