Devi Purnama Sari
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

PENGARUH PERMAINAN KOTAK MISTERI TERHADAP KEMAMPUAN MENGENAL BENTUK GEOMETRI PADA ANAK USIA 4-5 TAHUN DI TK NEGERI PEMBINA 3 KECAMATAN MARPOYAN DAMAI KOTA PEKANBARU Devi Purnama Sari; Zulkifli N; Enda Puspitasari
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan VOL 6 : EDISI 1 JANUARI-JUNI 2019
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: Based on the results of field observations on the ability to recognize the shape of the geometry of students has not developed optimally. So it is necessary to apply the game mystery box. The purpose of this study was to determine the effect of mystery box games on the ability to recognize the shape of geometry in children 4-5 years old at TK Negeri Pembina 3 Marpoyan Damai District Pekanbaru City. This study used an experimental method with the design of the pretest-posttest control research group design. The population in this study were children aged 4-5 years totaling 36 children and the sample used were non-probability sampling with random sampling techniques using lottery. In this study a sample of 36 children divided into two classes, the division was done by insidental sampling so that the experimental class was 18 children and the control class was 18 children. The data collection techniques used are observation. Data analysis techniques use the t-test. The results of this research hypothesis test obtained t = 10,807 with Sig. (2-Tailed) = 0,000 < 0,05, which means that there is an of the ability to recognize a very significant geometric shapes after using the mystery box game during the learning process. The impact of mystery box games on ability to recognize the shape of geometry in children 4-5 years old at TK Negeri Pembina 3 Marpoyan Damai District Pekanbaru City amounting to 58,97% included in the medium category.Key Words: Geometry Shape, Box Mystery.
GAME PENGENALAN CARA MENDAPATKAN KARTU AK1 MENGGUNAKAN UNITY ENGINE Riki Andriana; Devi Purnama Sari
Seminar Nasional Hasil Riset dan Pengabdian Vol. 6 (2024): Seminar Nasional Hasil Riset dan Pengabdian (SNHRP) Ke 6 Tahun 2024
Publisher : LPPM Universitas PGRI Adi Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengembangkan sebuah game yang memberikan informasitentang cara mendapatkan Kartu AK1 atau Kartu Kuning menggunakan Unity Engine. Game inidikembangkan sebagai media edukatif yang diharapkan dapat membantu pencari kerja danmasyarakat umum memahami proses administrasi yang diperlukan untuk mendapatkan KartuAK1 dengan cara yang lebih menyenangkan dan interaktif. Metode yang digunakan dalampengembangan game ini adalah Game Development Life Cycle (GDLC) yang terdiri dari enam fase.Hasil pengujian menunjukkan bahwa game ini cukup efektif dalam memberikan informasikepada pengguna mengenai proses mendapatkan Kartu AK1, meskipun masih ada ruang untukperbaikan lebih lanjut.Kata kunci: Game edukasi, Kartu AK1, Unity Engine, GDLC.