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Journal : EDUMATIC: Jurnal Pendidikan Informatika

Flipped Classroom-Computer Based Instruction untuk Pembelajaran Pada Revolusi Industri 4.0: Rancang Bangun dan Analisis Kebutuhan Sakti, Rizki Hardian; Sukardi, Sukardi; Giatman, Muhammad; Nazar, Ernawati; Wakhinuddin, Wakhinuddin; Waskito, Waskito
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 1 (2020): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Technology has reached a level where today is a time for genuine educational reform that increases the achievement of student content by teaching lessons relevant to the industrial revolution 4.0. In the era of the industrial revolution 4.0, the challenges faced by education involved the cultivation of new technologies, because students were raised on new technologies so that they were impatient if they only filled out worksheets and listened to lectures, so that interesting media such as the Computer Based Instruction-Flipped Classroom were needed. The purpose of this study is to determine the needs analysis and design of the Computer Based Instruction-Flipped Classroom. The method used in this study is the SDLC (System Development Life Cycle) waterfall. The results of this study explain that the age of vocational students is in the range of 15 years to 18 years where vocational students are entering the stages of adolescent development. Characteristics of students at that age have a tendency to like contrasting colors, but not striking. Combining the components of color, music, and student creativity in learning with fun, it takes interesting media such as Computer Based Instruction-Flipped Classroom, as well as the design of Computer Based Instruction-Flipped Classroom using flowcharts, Unified Modeling Language (UML), which consists of designs use cases and sequence diagrams.
Aplikasi Web Commerce sebagai Ruang Praktik Mahasiswa dalam Berwirausaha Marsinah Dewi Feiyska Nasution; Muhammad Giatman; Ernawati Nazar
Jurnal Pendidikan Informatika (EDUMATIC) Vol 5, No 2 (2021): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v5i2.3887

Abstract

Entrepreneurship is one of the subjects that must be taken by students of Universitas Negeri Padang (UNP), including students from Faculty of Tourism and Hospitality. Students sometimes have less interest and motivate in taking entrepreneurship courses in practice because they still only use conventional methods. The purpose of this research is to create a web commerce application that will be used by students as an entrepreneurship practices space. The method that used in making this application is the waterfall model with the SLDC method or a simple software life flow approach. Web commerce application that produced then tested using black box to find out the success of the flow that has been designed, and the black box test results show that the application can run well. The result of this research is a dynamic web-based e-commerce application using the PHP programming language, osCommerce Content Management System (CMS), and MySQL database. This application can be a solution to the problems of conventional entrepreneurial methods and can make students who take entrepreneurship courses more interested in entrepreneurship practices.
Flipped Classroom-Computer Based Instruction untuk Pembelajaran Pada Revolusi Industri 4.0: Rancang Bangun dan Analisis Kebutuhan Rizki Hardian Sakti; Sukardi Sukardi; Muhammad Giatman; Ernawati Nazar; Wakhinuddin Wakhinuddin; Waskito Waskito
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 1 (2020): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v4i1.2074

Abstract

Technology has reached a level where today is a time for genuine educational reform that increases the achievement of student content by teaching lessons relevant to the industrial revolution 4.0. In the era of the industrial revolution 4.0, the challenges faced by education involved the cultivation of new technologies, because students were raised on new technologies so that they were impatient if they only filled out worksheets and listened to lectures, so that interesting media such as the Computer Based Instruction-Flipped Classroom were needed. The purpose of this study is to determine the needs analysis and design of the Computer Based Instruction-Flipped Classroom. The method used in this study is the SDLC (System Development Life Cycle) waterfall. The results of this study explain that the age of vocational students is in the range of 15 years to 18 years where vocational students are entering the stages of adolescent development. Characteristics of students at that age have a tendency to like contrasting colors, but not striking. Combining the components of color, music, and student creativity in learning with fun, it takes interesting media such as Computer Based Instruction-Flipped Classroom, as well as the design of Computer Based Instruction-Flipped Classroom using flowcharts, Unified Modeling Language (UML), which consists of designs use cases and sequence diagrams.