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Journal : Jurnal Ilmiah Research Student

E-MODULE OF ETHNOMATHEMATICS INNOVATION OF SALEM BREBES TYPICAL BATIK SUPPORTS UNDERSTANDING OF CONCEPTS Nur Afni Maeliya; Eka Farida Fasha
JURNAL ILMIAH RESEARCH STUDENT Vol. 2 No. 2 (2025): September
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jirs.v2i2.6100

Abstract

The lack of students' understanding of mathematics concept understandingiscaused by the use of monotonous teaching materials such as student worksheets(LKS) which are not contextual and have not been integrated with culture andthelack of technology utilization in learning. This research aims to developaninnovative ethnomathematics-based e-module by integrating SalemBrebes batikmotifs into mathematics learning to support students' concept understanding. Thisresearch is a type of research and development (R&D) with the development model used is 4D (Define, Design, Develop, Disseminate). The researchinstruments used in this study include validation sheets by media and material experts, as well as practicality questionnaires by students. The final product developed is an interactive e-module called Etnomedia which contains materialssuch as lines and angles, triangles and quadrilaterals, congruence, rows andseries, geometric transformations, and dimension three. The results of mediavalidation amounted to 90.5%, while the media validation results amountedto90.5%, while the material expert validation was 96.6%, both of which were inthevery valid category. The practicality test by students obtained a score of 86%, which is included in the very practical category. Thus, Etnomedia is consideredfeasible in the contextual learning process of mathematics andisable to foster appreciation for local culture.
SMART APPS CREATOR (EDUPRO)-ASSISTED EDUTAINMENT TO SUPPORT STUDENT LEARNING MOTIVATION ON OPPORTUNITY MATERIALS Dini Andriyanah; Eka Farida Fasha
JURNAL ILMIAH RESEARCH STUDENT Vol. 2 No. 2 (2025): September
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jirs.v2i2.6105

Abstract

Pupils' motivation to learn mathematics, particularly probability-related content, is still comparatively low. This is brought on by dry teaching strategies, low levels of student participation, and a dearth of engaging learning resources. In light of these circumstances, the goal of this study is to create edutainment-based learning materials with the use of Smart Apps Creator (Edupro) to boost grade X vocational high school students' motivation to learn about probability. The 4D development approach (Define, Design, Develop, Disseminate) is used in this form of research and development (R&D). Teachers' and students' practicality questionnaires and validation sheets from media and material specialists are among the research tools. The purpose of the evaluation was to ascertain the developed media's degree of validity and usefulness. According to the findings, Edupro media received a very valid category validation score of 92.11% from media professionals and 91.67% from material experts. 22 students scored 90% on the practicality test, which is considered very practical. As a result, the Edupro media is approved for use in mathematics classes that cover probability. According to the study's findings, Edupro media can serve as a useful substitute for encouraging students to learn. Testing its impact on learning objectives and creating comparable media for other resources are two further suggestions.