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Identifikasi Karakteristik Riset Interaksi Manusia dan Komputer di Indonesia: Alur, Metodologi, dan Arahnya di Masa Mendatang Beny Beny; Herti Yani
Jurnal Processor Vol 15 No 1 (2020): Processor
Publisher : LPPM STIKOM Dinamika Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (492.406 KB) | DOI: 10.33998/processor.2020.15.1.815

Abstract

Human and Computer Interaction is a multi-disciplinary field of study that focuses on designing computer technology that specifically looks at aspects of interaction between humans and computers. This research is a systematic literature review with the aim of investigating topics raised by Indonesian researchers in the field of Human-Computer Interaction and grouping research articles published based on HCI-Macro and HCI-Micro. This is done so that it is possible to know the impact on the outcomes of the research that has been done. Based on the grouping results obtained, as many as 95% of research articles fall into the HCI-Micro category. From these findings we propose ideas to next researchers to choose research topics in the field of Human and Computer Interaction that are able to have a greater impact in the HCI-Macro category.
ANALISIS DAN PENGEMBANGAN SISTEM PENDUKUNG KEPUTUSAN PENERIMAAN BEASISWA MENGGUNAKAN METODE PROFILE MATCHING PADA SEKOLAH TINGGI ILMU TARBIYAH (STIT) KAB. TEBO Siska Nurul Marwiyah; Akwan Sunoto; Herti Yani
Jurnal Ilmiah Media Sisfo Vol 10 No 2 (2016): JURNAL ILMIAH MEDIA SISFO
Publisher : LPPM STIKOM Dinamika Bangsa

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Abstract

Sekolah Tinggi Ilmu Tarbiyah (STIT) Kabupaten Tebo memiliki program pemberian beasiswa Bantuan Mahasiswa Miskin (BMM). Dalam melakukan seleksi calon penerima beasiswa bagian kemahasiswaan mengalami kesulitan karena banyaknya pemohon beasiswa dan kriteria yang di tetapkan oleh Kopertais Wilayah XIII Jambi, Agar penyeleksian benar-benar selektif dan mengurangi subjektivitas serta dapat menghasilkan informasi yang cepat dan tepat, maka dibutuhkan sebuah aplikasi Sistem Pendukung Keputusan Penerimaan Beasiswa yang dibangun dengan metode Profile Matching, menggunakan bahasa pemrograman Visual Basic.Net 2008 dan database menggunakan Microsoft Acces 2007. Rancangan sistem dibuat menggunakan alat bantu permodelan berorientasi objek yaitu Use Case, Activity Diagram, Class Diagram dan Flowchart. Dengan dibangun nya sistem baru ini diharapkan dapat membantu kinerja Bagian Kemahasiswaan sekaligus mempercepat proses seleksi penerimaan beasiswa di Sekolah Tinggi Ilmu Tarbiyah (STIT) Kab. Tebo.
ANALISIS DAN PENGEMBANGAN SISTEM PENDUKUNG KEPUTUSAN PENERIMAAN BEASISWA MENGGUNAKAN METODE PROFILE MATCHING PADA SEKOLAH TINGGI ILMU TARBIYAH (STIT) KAB. TEBO Siska Nurul Marwiyah; Akwan Sunoto; Herti Yani
Jurnal Ilmiah Media Sisfo Vol 10 No 2 (2016): JURNAL ILMIAH MEDIA SISFO
Publisher : LPPM Universitas Dinamika Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Sekolah Tinggi Ilmu Tarbiyah (STIT) Kabupaten Tebo memiliki program pemberian beasiswa Bantuan Mahasiswa Miskin (BMM). Dalam melakukan seleksi calon penerima beasiswa bagian kemahasiswaan mengalami kesulitan karena banyaknya pemohon beasiswa dan kriteria yang di tetapkan oleh Kopertais Wilayah XIII Jambi, Agar penyeleksian benar-benar selektif dan mengurangi subjektivitas serta dapat menghasilkan informasi yang cepat dan tepat, maka dibutuhkan sebuah aplikasi Sistem Pendukung Keputusan Penerimaan Beasiswa yang dibangun dengan metode Profile Matching, menggunakan bahasa pemrograman Visual Basic.Net 2008 dan database menggunakan Microsoft Acces 2007. Rancangan sistem dibuat menggunakan alat bantu permodelan berorientasi objek yaitu Use Case, Activity Diagram, Class Diagram dan Flowchart. Dengan dibangun nya sistem baru ini diharapkan dapat membantu kinerja Bagian Kemahasiswaan sekaligus mempercepat proses seleksi penerimaan beasiswa di Sekolah Tinggi Ilmu Tarbiyah (STIT) Kab. Tebo.
ANALISIS TINGKAT KEMATANGAN PENGAWASAN DAN EVALUASI KINERJA IT PERPUSTAKAAN STIKOM DINAMIKA BANGSA DENGAN COBIT Herti Yani
JURNAL AKADEMIKA 64-70
Publisher : LP2M Universitas Nurdin Hamzah Jambi

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Abstract

Dunia pendidikan salah satunya Perguruan tinggi yang dalam proses bisnisnya memerlukan dukungan TI sebagai pemampu dan memudahkan dalam mengolah proses bisnisnya agar lebih efektif dan efisien. Tetapi dalam implementasi TI, instansi perguruan tinggi kurang untuk mengevaluasi sejauh mana layanan yang berbasis TI dapat dikontrol untuk mendukung layanan proses-proses bisnis institusi perguruan tinggi, terutama dalam menjaga tingkat ketersediaan (avability) TI. Untuk itu perlu dilakukannya pengukuran terhadap sistem dengan menggunakan maturity model pada COBIT 4.1 khususnya pada ME1 yaitu Pengawasan dan Evaluasi Kinerja . Framework COBIT 4.1 (Control Objectives for Information and related Technology), dapat menyediakan standar dalam kerangka kerja dari sekumpulan proses TI yang merepresentasikan aktivitas secara terstruktur. Penelitian ini bertujuan untuk Menilai tingkat kematangan (maturity level), Menilai tingkat kesadaran dan harapan dan Membandingkan tingkat kematangan. Hasil penelitian tentang Management Awarness terlihat bahwa harapan menajemen terhadap kegiatan pengawasan dan evaluasi kinerja TI menurut COBIT sangatlah tinggi yang diharapkan untuk diterapkan dipengelolaan perpustakaan STIKOM Dinamika Bangsa yakni berada ditingkat sangat perlu 67,9%, perlu 29,8% untuk diterapkan dan 2,4% tidak perlu untuk diterapkan. Tidak ada satupun responden yang milih sangat tidak perlu 0%. Tingkat perolehan pengelolaan kegiatan 47,6% dikelola oleh bagian TI, 35,7% dikelola oleh bagian lainnya, 16,7% dikelola oleh pihak external.
Analysis of Learning Patterns of Job Training Class Users on the Masadepan.ku Platform Indah Amelia; Herti Yani; Beny Beny
International Journal of Information Technology and Business Vol. 7 No. 2 (2025): April : International Journal of Information Techonology and Business
Publisher : Universitas Kristen Satya Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/ijiteb.722025.27-32

Abstract

Masadepan.ku platform provides digital-based job training classes; however, the utilization of user data to enhance learning effectiveness remains suboptimal. This study aims to analyze user learning patterns based on completion rates, final scores, and participation across various fields of study. The methods used include pearson correlation analysis and data visualization through dashboards. The findings indicate no significant correlation between final scores and class completion time, with a correlation value of -0.0896. Fields of study with high participation and completion rates include social sciences, which have a participation rate of 99% and a completion rate of 97%, as well as entrepreneurship, with a participation rate of 93% and a completion rate of 95%, followed by religion, law, and administration. Fields of study with low participation and low completion rates include education and others. Additionally, fields of study that also exhibit low participation and low completion rates include technology and accounting. In terms of user satisfaction, the health category recorded the highest average rating of 4.96, indicating a very high level of satisfaction among participants. Meanwhile, the engineering and automotive category registered the lowest average rating of 4.76. Fields of study that require improvement based on low completion rates and low ratings include automation, with a completion rate of 85% and an average rating of 4.79, and tourism, with a completion rate of 83% and an average rating of 4.85, as well as the others, design, technology, and accounting categories.
Sales Data Analysis and Visualization for Distribution Optimization: Case Study: US Candy Distribution Riska Indarwati; Herti Yani; Beny, Beny
International Journal of Information Technology and Business Vol. 7 No. 2 (2025): April : International Journal of Information Techonology and Business
Publisher : Universitas Kristen Satya Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/ijiteb.722025.21-26

Abstract

Optimization of US Candy's product distribution was conducted through sales data analysis and visualization. The main challenges identified include less strategic factory locations and high logistics costs. This research used a quantitative approach. The purpose of this analysis is to analyze the distribution pattern. Data visualization was conducted using Power BI to show the results of the analysis that New York is the highest selling city with total sales of $10,945.89, with the leading product being Wonka Bar - Scrumdiddlyumptious ($2,718). The consistent increase in sales trend in the fourth quarter of each year, triggered by celebrations such as Halloween, special promotions, and holidays can be utilized to develop future marketing and product inventory strategies. A distribution optimization strategy is recommended to minimize logistics costs and delivery time, by moving distribution to the Wicked Choccy's factory with a distance of 8237.2 km. Marketing strategies such as discounting best-selling products and bundling system for low-selling products are proposed to improve market competitiveness. The resulting interactive dashboard implementation is expected to assist the company in making more accurate and efficient data-based decisions.
Perancangan UI/UX Website Vinix Showcase bagi Peserta Program PT Seven Vinix Aurum Menggunakan Metode Design Thinking Ahmad Nur Rohman; Ahmad Husaein; Irwan Bustami; Herti Yani; Beny Beny; Xaverius Sika
Prosiding Seminar Nasional Ilmu Teknik Vol. 2 No. 2 (2025): Desember: Prosiding Seminar Nasional Ilmu Teknik
Publisher : Asosiasi Riset Ilmu Teknik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/prosemnasproit.v2i2.97

Abstract

This study aims to design the User Interface (UI) and User Experience (UX) on the VINIX Showcase Website as a personal branding platform and digital Skill Passport for participants of the VINIX Seven Aurum Program using the Design Thinking method. The background of this research is the absence of an integrated digital platform that can systematically and easily document and display participants' skills, projects, certificates, and professional identity. The design process is carried out through five stages of Design Thinking, namely Empathize, Define, Ideate, Prototype, and Test, starting with exploring user needs, formulating problems, developing solution ideas, creating Prototypes, and Usability Testing. The results of the study consist of the UI/UX design of the VINIX Showcase Website, which includes registration and Login features, user Dashboard, Skill Passport, project upload, public Showcase, and automatic CV generation feature. Testing using the Usability Testing method showed that the resulting design has a good level of ease of use and comfort and is acceptable to users. This research is expected to be an effective digital solution in supporting personal branding, skills documentation, and improving the professionalism of VINIX Seven Aurum Program participants.
Perancangan UI/UX Pada Aplikasi Movement and Athletic Talent Hub (MATCH) Suci Wahyunia; Herti Yani; Beny Beny; Xaverius Sika; Ahmad Husein
Prosiding Seminar Nasional Ilmu Teknik Vol. 2 No. 2 (2025): Desember: Prosiding Seminar Nasional Ilmu Teknik
Publisher : Asosiasi Riset Ilmu Teknik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/prosemnasproit.v2i2.153

Abstract

Conventional management of sports services often leads to inefficiency and limited public access to experts and facilities. Reliance on manual systems poses a high risk of scheduling conflicts or human error. This study aims to develop the User Interface (UI) and User Experience (UX) design for the Movement and Athletic Talent Hub (MATCH) application as an integrative digital solution. The approach employed is the Design Thinking method, encompassing the stages of empathize, define, ideate, prototype, and testing. The design process resulted in an interactive prototype featuring key functions such as facility booking, trainer search, and a digital payment system. Evaluation was conducted using the System Usability Scale (SUS) method involving target users. The test results yielded an average score of 79.5, categorizing the MATCH application within the Good rating and Acceptable status. These findings indicate that the design is effective in meeting user needs and is viable for further development as a digital sports ecosystem.
Perancangan Web Consultant Berbasis Website Full Stack “Bizstarter” Muhamad Zulio Arrafi; Ahmad Husaein; Herti Yani; Beny Beny; Xaverius Sika
Prosiding Seminar Nasional Ilmu Teknik Vol. 2 No. 2 (2025): Desember: Prosiding Seminar Nasional Ilmu Teknik
Publisher : Asosiasi Riset Ilmu Teknik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/prosemnasproit.v2i2.158

Abstract

Many new business owners are seeking easy and simple business consulting services amid rapid technological advances. Unfortunately, most available platforms only offer consulting, not a place to consult and create websites. Biz Starter was created to meet this need, by becoming a platform that not only offers consulting services but also helps users build websites for their own businesses. The development process uses a user-oriented approach, starting from identifying needs, designing the appearance, and then conducting testing. The results show that it is quite helpful for users, especially beginners, because the appearance is simple, the flow is clear, and the business process is much more practical. Overall, this platform has succeeded in making the user experience easier, and it can serve as a digital companion for people who are preparing for business consulting.
Perancangan Sistem Portofolio Berbasis Website Pada PT. XYZ Diska Puspita Sari; Beny Beny; Herti Yani; Xaverius Sika; Ahmad Husaein
Prosiding Seminar Nasional Ilmu Teknik Vol. 2 No. 2 (2025): Desember: Prosiding Seminar Nasional Ilmu Teknik
Publisher : Asosiasi Riset Ilmu Teknik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/prosemnasproit.v2i2.159

Abstract

Digital portfolios are a crucial tool for professionally showcasing abilities and learning objectives. Nevertheless, the projects and certificates of participants in the Independent Study program at VINIX7 are still kept apart and are not controlled by an integrated system. This requirement is the basis for the research's design and development of a website-based digital portfolio system that will serve as participants' key platform. Requirements analysis, system design, implementation, and testing are all steps in the Waterfall approach of system development. The Laravel framework was used to create the VinixPort website, which is backed by a MySQL database. The system has tools for managing portfolio material, talent evaluation, user registration and login, and data presentation via analytics. The study's findings show that the VinixPort website was created successfully and that all of the system's primary features work as intended. This service helps users create organized digital portfolios that are readily available and prepared for both professional and academic use.