Putri Sekar Hapsari
Desain Interior, Fakultas Seni Rupa Dan Desain, Institut Seni Indonesia Surakarta

Published : 7 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 7 Documents
Search

PERANCANGAN INTERIOR HOTEL RESORT DI LOKASI WISATA RAMBUT MONTE KABUPATEN BLITAR Ikhsanul Fanjali Fanjali; Putri Sekar Hapsari
Pendhapa Vol 10, No 1 (2019)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (8176.595 KB) | DOI: 10.33153/pendhapa.v10i1.2935

Abstract

Rambut Monte adalah salah satu obyek wisata di Kabupaten Blitar. Suatu obyek wisata diperlukan adanya fasilitas penunjang yang dapat memberikan pelayanan akomodasi wisata. Pada obyek wisata ini sendiri belum terdapat fasilitas seperti yang dimaksud. Disamping itu, belum adanya suatu konsep hotel resort pada objek wisata di kabupaten Blitar. Usaha untuk menjawab permasalahan yang ada, dibuatlah Perancangan Interior Hotel Resort di lokasi Wisata Rambut Monte Kabupaten Blitar dengan tujuan mewujudkan desain interior Hotel Resort yang nyaman sekaligus dapat memfasilitasi kebutuhan wisatawan domestik dan mancanegara. Tema yang mendukung kearifan lokal potensi wisata Rambut Monte yaitu menerapkan  gaya organik Frank Lloyd Wright.  Tujuan tersebut dicapai dengan metode desain yang menggunakan proses desain meliputi input, sintesa dan output. Input berupa gagasan objek perumusan masalah, koleksi data, sintesa melalui proses analisis desain, output berupa hasil desain. Pendekatan yang digunakan adalah pendekatan fungsi, ergonomi, tema, gaya, teknis dan potensi alam. Analisa desain mengambil ide dari potensi wisata dan kearifan lokal Wisata Rambut Monte kemudian memasukkan ke dalam desain interior perancangan Hotel Resort. Pemilihan tema kearifan lokal potensi objek wisata Rambut Monte dengan gaya organik digunakan agar objek perancangan dapat menjadi satu kesatuan yang harmonis. Hasil desain berupa perancangan interior Hotel Resort yang mempunyai fasilitas hotel berbintang empat. Perancangan hotel resort di lokasi wisata Rambut Monte Kabupaten Blitar, mempunyai batasan ruang lingkup garap yaitu lobby, kamar unit sewa / cottage, dan  restoran. Kata Kunci : Perancangan, Interior, Resort, Wisata Rambut Monte, Kabupaten Blitar.
The Interior Designing of Lawu Resort Hotel with Tirta Intanpari Batik Theme in Tawangmangu Wahyu Tri Widiyanto; Putri Sekar Hapsari
Pendhapa Vol 11, No 2 (2020)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (540.494 KB) | DOI: 10.33153/pendhapa.v11i2.3617

Abstract

The increasing number of tourists visiting Tawangmangu tourist attraction, Central Java, and yet insufficient lodging facilities are some of what is behind the interior designing of Lawu Resort Hotel. Lawu Resort Hotel is a lodge with facilities to accommodate tourist activities. The design theme is intanpari tirta batik design with a contemporary style, meanwhile the design goal is to present an interior that follows current times advancement but still concerns on the culture. The design method adopted the stages of the Pamudji Suptandar design process with an outline of the process consisting of input, synthesis and output. The scope of work includes a lobby, restaurant, coffee lounge and guest room. The design results are in the form of a design proposal, which includes design concepts, work drawings, material schemes and animation.
PERENCANAAN INTERIOR GRIYA SPA DAN KESEHATAN UNTUK IBU HAMIL DI BLITAR Galang Sukmana; Putri Sekar Hapsari
Pendhapa Vol 9, No 2 (2018)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1302.719 KB) | DOI: 10.33153/pendhapa.v9i2.2415

Abstract

ABSTRACT In general, spa spa planning and health for pregnant women in Blitar can generally be interpreted as planning activities of the inner space of a building that is the center of the whole body care activities aimed at mothers who are pregnant (pregnant). In addition to being used as a body treatment for spa, the spa is also expected to be able to interact or exchange experiences about pregnancy between pregnant women with one another or also between pregnant women and therapists on duty. Therefore the need for a body treatment such as a spa. In this work using several approaches, the approach includes the ergonomic approach to know the human dimension and everything related to the five human senses, and the theme or style approach that supports identity / coorporyte identity. This work takes the Mediterranean style with the concept of the park. This style and concept is applied to furniture and interior elements in the form of floors, walls, ceilings.Keywords: Spa interior, Mediterranean style, garden concept.
PENGEMBANGAN DESAIN PRODUK BERBASIS BUDAYA UNTUK ALAT PERAGA EDUKATIF (APE) PRODUKSI UMKM DI SURAKARTA Asmoro Nurhadi Panindias; Etty Ekowati; Putri Sekar Hapsari
Abdi Seni Vol 9, No 1 (2018)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (753.298 KB) | DOI: 10.33153/abdiseni.v9i1.2457

Abstract

The preparation of excellent quality education and the preparation of a strong successor generation will only be achieved if children from an early age have received appropriate educational stimulation, ie, appropriate stimulation with age and psychological development and specific needs, which take place in an exciting and exciting environment. One of the tools that prioritize education with the game is the APE (Educational Game Tool). UMKM (Micro Small Medium Enterprises) is engaged in the field of APE to help provide educational games for early childhood education institutions and families in need. The objective of this research is to know what kind of APEs are produced in UMKM, to develop the design of culture-based products as the development of the character of early childhood and to increase the production capacity as market demand. Descriptive method to obtain some symptom status information at the time of the research done, the next stage is done planning to solve the problem needs to develop the design of culture-based products, then made the character design of puppet characters. The development stage of educational game-based game design tools. The use of educational game tools produced by UMKM is some kind of puzzle because it is easy and cheap in its manufacture. The use of local culture-based design can form the character of a child who loves the cultural richness of the archipelago, the wayang character of the punakawan character becomes the right choice in puzzle design for early childhood. Product marketing is helped by streamlining promotional media to reach wider consumers.Keywords: APE, budaya, wayang
ANTROPHOMETRI DAN AKSESBILITAS DIFABEL PADA TOILET UMUM PORTABEL DI SURAKARTA Putri Sekar Hapsari
PROSIDING: SENI, TEKNOLOGI, DAN MASYARAKAT No 1 (2016): Seni, Teknologi, dan Masyarakat #1
Publisher : LP2MP3M, INSTITUT SENI INDONESIA SURAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Toilet umum difabel merupakan sarana penting yang digunakan sebagai pendukung kelancaran kegiatan di ruang publik untuk kaum difabel, toilet umum portabel biasanya digunakan untuk menunjang kegiatan tertentu yang dianggap tidak mampu difasilitasi oleh toilet permanen. Penelitian ini bertujuan untuk mengetahui tingkat antrophometri dan aksesibilitas kaum difabel pada toilet portabel di Surakarta. Mengetahui apakah kaum difabel mengalami kesulitan atau justru merasakan kemudahan dan kenyamanan saat menggunakan fasilitas tersebut. Pengukuran antrophometri sangat penting untuk melihat apakah obyek tersebut sudah sesuai dimensinya dengan kebutuhan yang diperlukan oleh pengguna, khususnya kaum difabel. Obyek penelitian adalah toilet umum portabel yang terdapat di Jl. Slamet Riyadi Surakarta. Metode yang digunakan dalam deskriptif dengan pendekatan kualitatif yang didukung dengan data kuantitatif, atau dapat disebut juga strategi penelitian ganda yaitu penggunaan metode yang beragam dalam memecahkan suatu masalah penelitian. Kuantitafif disini menggunakan data-data numerik hasil observasi pengukuran dilapangan, kemudian di bandingkan dengan referensi yang dirujuk serta di analisis berdasarkan intepretasi peneliti yang bersumber dari data lapangan dan nara sumber. Hasil penelitian diharapkan menjadi masukan kepada Pemerintah Kota Surakarta serta pemangku kepentingan lainnya, dalam rangka penyediaan fasilitas publik yang baik yang sesuai dengan kaidah antrophometri toilet umum portabel yang dibuat dapat dapat berfungsi secara optimal. Hasil penelitian ini juga diharapkan memberikan pengayakan materi ajar terhadap pada Program Studi Desain Interior ISI Surakarta
PERINTISAN WIRAUSAHA PIK-REMAJA MUDA JAYA BHAKTI JOYONTAKAN MELALUI PELATIHAN PEMBUATAN ASESORIS INTERIOR DENGAN TEKNIK ECOPRINT Putri Sekar Hapsari
PROSIDING: SENI, TEKNOLOGI, DAN MASYARAKAT Vol 4 No 1 (2021): Seni, Tenologi, dan Masyarakat #6
Publisher : LP2MP3M, INSTITUT SENI INDONESIA SURAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/semhas.v4i1.158

Abstract

This community service activity aims to form and strive to foster entrepreneurial motivation for economically independent youth groups; productive thinking; and improve the ability of other skills needed to increase income in the future. The training that will be carried out is planned as one of the activities for PIK-Remaja Muda Jaya Bhakti, it is hoped that the development of the Ecoprint startup can support efforts to grow new entrepreneurs which are now needed to increase the entrepreneurial spirit which is still low in the Joyontakan area. Besides this, the Ecoprint training also improves the skills of youth groups which will have an impact on economic benefits by utilizing the potential of nature. Lack of human resource capabilities, lack of insight and lack of equipment causes people to not have this entrepreneurial motivation. The manufacture of interior accessories using the ecoprint technique, which will be pioneered in Joyontakan, is in the form of making interior accessories in the form of cushions, sofa covers, wall panels and decorative lights made from primisima and calico fabrics. Interior accessories using the Ecoprint technique were chosen because apart from an open market share, they also do not require relatively large capital and do not require complex skills for the target community category in the Joyontakan area. The training participants are expected to be able to become strong craftsmen, so that they can increase family income and absorb the workforce of the surrounding community. This activity is planned for a period of six months, the planned activities are; counseling on entrepreneurial potential, training on making Interior Accessories using the Ecoprint technique, namely cushions, sofa covers, wall panels and decorative lights, as well as the use of practical and appropriate tools, then training on the development of designs that are currently in demand by the market.
PELATIHAN PEMBUATAN WAYANG JERAMI SEBAGAI MEDIA AJAR KREATIF BAGI KELOMPOK PKK KABUPATEN BOYOLALI Putri Sekar Hapsari; Anisa Putri Cahyani
Abdi Seni Vol. 14 No. 2 (2023)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/abdiseni.v14i2.4946

Abstract

Jerami adalah limbah sisa pemanenan padi yang belum termanfaatkan secara optimal. Volume limbah jerami yang luar biasa dan nilai manfaatnya yang rendah oleh karena itu pemanfaatan limbah jerami penting untuk dilakukan. Pemanfaatan merujuk pada karakteristik jerami atau batang padi, memungkinkan untuk dimanfaatakn dalam bentuk serat.  Tujuan dari penelitain ini adalah untuk mengolah jerami menjadi bahan produk kerajinan dan mebel; desain dan perwujudan produk kerajinan dan mebel berbasis serat jerami; perlindungan inovasi produk dan uji pasar. Proses kegiatan pengabdian kepada masyarakat ini menggunakan pendekatan daan pertimbangan aspek desain dan manufaktur. Sumber data terdiri dari sumber utama, literatur dan informan sedangkan analisis data yakni dengan model analisis interaktif, meliputi reduksi data, data display dan verifikasi data. Luaran atau target penelitian meliputi penemuan hasil hutan non-kayu sebagai bahan produk kerajinan, dan pencatatan kekayaan intelektual. Pemanfaatan jerami sebagai limbah sisa pemanenan menjadi produk jadi maupun produk setengah jadi merupakan upaya untuk memberdayakan petani dan kelompok-kelompok industri kreatif.