Putri Sekar Hapsari
Desain Interior, Fakultas Seni Rupa Dan Desain, Institut Seni Indonesia Surakarta

Published : 7 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : Abdi Seni

PENGEMBANGAN DESAIN PRODUK BERBASIS BUDAYA UNTUK ALAT PERAGA EDUKATIF (APE) PRODUKSI UMKM DI SURAKARTA Asmoro Nurhadi Panindias; Etty Ekowati; Putri Sekar Hapsari
Abdi Seni Vol 9, No 1 (2018)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (753.298 KB) | DOI: 10.33153/abdiseni.v9i1.2457

Abstract

The preparation of excellent quality education and the preparation of a strong successor generation will only be achieved if children from an early age have received appropriate educational stimulation, ie, appropriate stimulation with age and psychological development and specific needs, which take place in an exciting and exciting environment. One of the tools that prioritize education with the game is the APE (Educational Game Tool). UMKM (Micro Small Medium Enterprises) is engaged in the field of APE to help provide educational games for early childhood education institutions and families in need. The objective of this research is to know what kind of APEs are produced in UMKM, to develop the design of culture-based products as the development of the character of early childhood and to increase the production capacity as market demand. Descriptive method to obtain some symptom status information at the time of the research done, the next stage is done planning to solve the problem needs to develop the design of culture-based products, then made the character design of puppet characters. The development stage of educational game-based game design tools. The use of educational game tools produced by UMKM is some kind of puzzle because it is easy and cheap in its manufacture. The use of local culture-based design can form the character of a child who loves the cultural richness of the archipelago, the wayang character of the punakawan character becomes the right choice in puzzle design for early childhood. Product marketing is helped by streamlining promotional media to reach wider consumers.Keywords: APE, budaya, wayang
PELATIHAN PEMBUATAN WAYANG JERAMI SEBAGAI MEDIA AJAR KREATIF BAGI KELOMPOK PKK KABUPATEN BOYOLALI Putri Sekar Hapsari; Anisa Putri Cahyani
Abdi Seni Vol. 14 No. 2 (2023)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/abdiseni.v14i2.4946

Abstract

Jerami adalah limbah sisa pemanenan padi yang belum termanfaatkan secara optimal. Volume limbah jerami yang luar biasa dan nilai manfaatnya yang rendah oleh karena itu pemanfaatan limbah jerami penting untuk dilakukan. Pemanfaatan merujuk pada karakteristik jerami atau batang padi, memungkinkan untuk dimanfaatakn dalam bentuk serat.  Tujuan dari penelitain ini adalah untuk mengolah jerami menjadi bahan produk kerajinan dan mebel; desain dan perwujudan produk kerajinan dan mebel berbasis serat jerami; perlindungan inovasi produk dan uji pasar. Proses kegiatan pengabdian kepada masyarakat ini menggunakan pendekatan daan pertimbangan aspek desain dan manufaktur. Sumber data terdiri dari sumber utama, literatur dan informan sedangkan analisis data yakni dengan model analisis interaktif, meliputi reduksi data, data display dan verifikasi data. Luaran atau target penelitian meliputi penemuan hasil hutan non-kayu sebagai bahan produk kerajinan, dan pencatatan kekayaan intelektual. Pemanfaatan jerami sebagai limbah sisa pemanenan menjadi produk jadi maupun produk setengah jadi merupakan upaya untuk memberdayakan petani dan kelompok-kelompok industri kreatif.