Claim Missing Document
Check
Articles

Found 2 Documents
Search

Peningkatan Pengetahuan Konseptual Berorientasi HOTS Pada Mata Kuliah Pendidikan PKn SD Melalui Penerapan Case Method Berbantuan Quizizz Mahasiswa PGSD Universitas Bengkulu Pebrian Tarmizi; Atika Susanti; Siti Wulandari; Ady Darmansyah
Inovasi Sekolah Dasar: Jurnal Kajian Pengembangan Pendidikan Vol. 10 No. 2 (2023): Inovasi Sekolah Dasar: Jurnal kajian Pengembangan Pendidikan
Publisher : Universitas Sriwijaya in Collaboration with HDPGSDI (Himpunan Dosen PGSD Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to describe (1) the application of the Case Method assisted by Quizizz and (2) increasing HOTS-oriented conceptual knowledge in the Elementary Civics Education course for PGSD students at Bengkulu University. This research uses classroom action research, which is carried out in a cyclical design. Each cycle stage includes planning, implementation, observation, and reflection. The subjects of this research were 27 semester IVB students, consisting of two male students and 25 female students. Data collection techniques use observation, documentation and written tests. Data analysis was carried out by conducting qualitative data analysis and quantitative analysis. The application of the Case Method method with the help of Quizizz media is carried out with the main material of Forming Students' Character/Character by completing one case regarding sexual violence and bullying. The results of students' conceptual knowledge test scores in the pre-cycle showed an average score of 49.07 (less), there was an increase after implementing the Case Method assisted by Quizizz in cycle I to 53.89 (less), and again increased in cycle II to 78.52 (Good). The conclusion was that there was an increase in HOTS-oriented conceptual knowledge in the Elementary Civics Education course through the application of the Case Method assisted by Quizizz for PGSD students at Bengkulu University.
Pendampingan Pengembangan Bahan Ajar Elektronik Berbasis Permainan Tradisional untuk Meningkatkan Kemampuan Pemecahan Masalah dan Civic Disposition Atika Susanti; Yudi Setiawan; Adinda Asri Ramadhanti; Kanaya Trisabilla; Annisa Mardhiyah; Ady Darmansyah
BERNAS: Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 3 (2026)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jb.v7i3.18805

Abstract

Rendahnya pemanfaatan teknologi digital yang terintegrasi dengan budaya lokal dalam pembelajaran menjadi salah satu tantangan yang dihadapi guru sekolah dasar. Kegiatan pengabdian ini bertujuan meningkatkan kompetensi guru dalam mengembangkan bahan ajar elektronik berbasis permainan tradisional menggunakan Canva dan Heyzine Flipbook. Kegiatan dilaksanakan pada 13 guru melalui tahapan pelatihan, praktik, dan pendampingan. Evaluasi dilakukan menggunakan angket keterlibatan guru serta tes pretest dan posttest. Hasil kegiatan menunjukkan tingkat keterlibatan guru yang sangat tinggi dengan rata-rata persentase sebesar 92,1%. Selain itu, rata-rata nilai pretest meningkat dari 72,7 menjadi 92,3 pada posttest dengan nilai N-Gain sebesar 0,72 yang termasuk kategori tinggi. Hasil tersebut menunjukkan bahwa pelatihan dan pendampingan efektif dalam meningkatkan pemahaman dan keterampilan guru dalam mengembangkan bahan ajar elektronik yang interaktif, inovatif, dan berbasis budaya lokal. Kegiatan ini berkontribusi dalam mendukung transformasi pembelajaran digital sekaligus pelestarian permainan tradisional sebagai sumber belajar kontekstual.