Abd Hafid
FIP UNM

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HUBUNGAN PEMBELAJARAN ONLINE DENGAN MOTIVASI BELAJAR SISWA KELAS V SD NEGERI 12 MANURUNGE KECAMATAN TANETE RIATTANG KABUPATEN BONE ade sahvira; Abd Hafid; Sudirman Sudirman
JPPSD:Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 1, No 2 (2021)
Publisher : Universtas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (825.866 KB) | DOI: 10.26858/pjppsd.v1i2.23635

Abstract

The problem in this research is the lack of student motivation towards online learning. This research is a quantitative study with a correlation design which aims to determine 1. the description of the online learning process at SD Negeri 12 Manuruge, the relationship between online learning and the learning motivation of fifth grade students at SD Negeri 12 Manuruge. 2. An overview of the learning motivation of fifth grade students at SD Negeri 12 Manuruge. 3. The relationship between online learning and learning motivation of fifth grade students at SD Negeri 12 Manuruge. The results showed that there was a significant relationship between online learning and the learning motivation of fifth grade students at SD 12 Manuruge with a thitung value (4.1375) greater (>) ttable value (0.671953) which means H0 is rejected and H1 is accepted. Based on the analysis of the data above, it can be concluded that the online learning process will have an impact on the mindset of students in learning so that it will affect their learning motivation in the classroom. So, the better the online learning process, the better the students' learning motivation.
Analisis Efektivitas Pembelajaran Tematik melalui Daring di Kelas IV SD Inpres 6/86 Biru Dhea Amanda Febriani; Abd Hafid; Sudirman Sudirman
JPPSD: Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 1, No 1 (2021)
Publisher : Universtas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (55.238 KB) | DOI: 10.26858/pjppsd.v1i1.22968

Abstract

The problem in this study is that educators only give assignments to students without giving explanations first, educators do not use technology to convey learning so that students find it difficult to understand the learning delivered.This research is a qualitative descriptive research. Aims to describe a picture of the effectiveness of thematic learning through online. The results showed that it was difficult for educators to integrate several subjects into one theme, educators did not use interesting and appropriate learning methods/media in learning, educators did not provide direct and meaningful experiences for students, students were not able to fully understand learning. The conclusion of the study is that thematic learning through online is not effective in learning.
Pengaruh Kebiasaan Bermain Game Online Terhadap Hasil Belas Siswa Kelas Tinggi SDN 26 Watang Palakka Astuti Astuti; satriani satriani; Abd Hafid
JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan Vol 5, No 3 (2021): September (JIKAP PGSD)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jkp.v5i3.22139

Abstract

The problem in this study is the habit of students in playing online games so that it will have an impact on student learning outcomes if they cannot manage time to study and time to play online games. This study is a quantitative study with a correlation design that aims to determine the effect of online game playing habits on the learning outcomes of high-class students at SDN 26 Watang Palakka. The data analysis technique used is descriptive statistical analysis and inferential statistical analysis. Based on the results of descriptive statistical analysis, it was obtained that the habit of playing online games had an average of 84 and a percentage of 84% with a very good category and the average student learning outcomes had an average of 83,670 and a percentage of 83,670% with a very good category. Then based on the results of inferential statistical analysis, the tcount value (5.858) is greater (>) the ttable value (1.66277) at the 5% significance level. Thus, H0 is rejected and H1 is accepted, so it can be concluded that there is a significant influence between the habit of playing online games on the learning outcomes of high-class students at SDN 26 Watang Palakka. So the more students have high self-control, are able to manage time to play online games and time to study, student learning outcomes will increase.
Analisis Kesulitan Guru Dalam Merancang Pembelajaran Tematik di Kelas Tinggi SDN 71 Maccini Kabupaten Soppeng anisa gala; Abd Hafid; sudirman sudirman
JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan Vol 5, No 3 (2021): September (JIKAP PGSD)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jkp.v5i3.21926

Abstract

: The problem in this study is that there are still many teachers who have not been able to design thematic learning in accordance with the provisions of the 2013 curriculum, especially in designing lesson plans, teaching materials, and LKPD. This research is a qualitative descriptive research. Which aims to find out the difficulties of teachers in designing thematic learning. The results showed that in designing lesson plans, teachers had difficulties in combining themes, teachers had difficulties in formulating indicators, and teachers had difficulties in choosing learning models. In the LKPD, the teacher has difficulty in choosing the type of material and presenting interesting images. In teaching materials the teacher has difficulty in entering the material. So, the conclusion is that the implementation of the 2013 Curriculum at SDN 71 Maccini schools is good but the teachers still have difficulty in combining themes, formulating learning indicators, choosing learning models, selecting types of material into the LKPD, inserting interesting pictures into the LKPD, and difficulty in inserting material into teaching materials