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KAJIAN STRATEGI PEMASARAN DALAM MENGHADAPI ERA DISRUPSI TEKNOLOGI DI MASA PANDEMI COVID 19 PADA KOPERASI SUSU KUD SARWA MUKTI Wala Erpurini; Nur Alamsyah
Jurnal Pengabdian Masyarakat Nusantara (JPMN) Vol. 1 No. 2 (2021): Agustus 2021 - Januari 2022
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jpmn.v1i2.454

Abstract

This community service is carried out at KUD Sarwa Mukti which is a dairy cooperative. The purpose of this community service is to conduct a study of the marketing strategy used by this cooperative in the era of technological disruption during the covid-19 pandemic. The method used in this community service is a qualitative descriptive method. The participation of members of the “SARWA MUKTI” Village Unit Cooperative (KUD) is given formally which can assist in every decision making. In contributive participation, residents can make their contribution in the form of providing dairy milk or fresh milk which is regulated by the management of the Village Unit Cooperative (KUD) "SARWA MUKTI" itself which is taken from several villages. The Village Unit Cooperative (KUD) “SARWA MUKTI” only supplies factories such as PT. ULTRA JAYA. So that this activity is expected to provide an increase in production.
APLIKASI E-MONITORING PENGADAAN STUDI KASUS ULP KABUPATEN PURWAKARTA Nur Alamsyah; Lutfi Amar
Jurnal Elektra Vol 4 No 1 (2019): Jurnal Elektra
Publisher : LPPM Politeknik Enjinering Indorama

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Abstract

Procurement of goods/services should meet principles of procurement as regulated in Presidential Regulation Number 4 of 2015 on the Fourth Amandement of Presidential Regulation Number 54 of 2010 on Governmental Procurement of Goods/Services. Generally, a procurement process needs a longer time, higher cost, as well as a higher number of persons involved. It is a challenge for a government, especially ULP Kabupaten for example a direct procurement. Thus, monitoring on a direct procurement is required. An application has developed with aim to monitor the procurement process, started from procurement planning until receipt process of goods/services. The model used for the application development is waterfall model. According to the testing conducted in ULP Kabupaten Purwakarta, the application was succeeded to record whole steps of procurement including receipt step, to assist the admin of procurement officer to find out each progress of procurement in real time, and to provide reporting data.
Rancang Bangun Sistem Informasi Geografis Berbasis Website Untuk Pemetaan Objek Wisata Pada Dinas Kebudayaan Dan Pariwisata PadaKota Bandung Nur Alamsyah; Wala Erpurini; Fachri Setiawan
Jurnal Sains Sosio Humaniora Vol. 5 No. 1 (2021): Volume 5, Nomor 1, Juni 2021
Publisher : LPPM Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jssh.v5i1.14174

Abstract

Sistem Informasi Geografis (SIG) saat ini sudah banyak digunakan dalam berbagai hal baik untuk keperluan analisis, industri, dan aktivitas perorangan seperti mencari lokasi suatu tempat ataupun mencari rute untuk menuju ke lokasi yang dituju. SIG sangat efektif digunakan untuk membuat pemetaan secara digital, karena SIG memiliki kemampuan untuk menangkap, menyimpan, mengecek, mengintegrasikan, memanipulasi, dan men-display data dengan peta digital. Tujuan SIG dalam penelitian ini adalah untuk mengetahui informasi akan persebaran objek wisata yang ada di kota Bandung. Manfaat dari SIG ini adalah untuk mempermudah wisatawan dalam melakukan pencarian informasi mengenai lokasi, rute, dan gambaran visual dari objek wisata, sehingga dapat membantu wisatawan dalam melakukan perencanaan perjalanan dan membantu pemerintah serta dinas terkait dalam mempromosikan berbagai objek wisata yang ada di kota Bandung. Pembuatan SIG dalam penelitian ini menggunakan bahasa pemrograman PHP dan Javascript dengan konsep pemrograman berorientasi objek, Leaflet JS untuk digitasi peta, framework CodeIgniter, Bootstrap, serta database MySQL. Hasil dari penelitian ini adalah SIG berbasis web.
Implementation of Augmented Reality Learning Media Technology at the Primary and Secondary Education Levels in Cimahi City, West Java Nur Alamsyah; Dina Fauziyah
International Journal of Management Science and Information Technology Vol. 1 No. 2 (2021): July - December 2021
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (612.851 KB) | DOI: 10.35870/ijmsit.v1i2.354

Abstract

Currently the development of technology is progressing very rapidly and its development cannot be stopped. With so many advanced technologies that have emerged, various kinds of human work can be done in more innovative ways. One example is in the field of education. Currently, there are various kinds of technology-based learning media, one of which is learning media using Augmented Reality technology or often shortened to AR. Application Development as Learning Media to Build Space for Elementary/Junior High School Level Using Marker Augmented Reality Method is one form of utilizing AR technology in the field of education, especially as a learning medium. With the creation of this Augmented Reality-based learning media for building space, It is hoped that students can understand learning materials easily, and students' interest in learning can increase because the objects in the space are designed to be attractive, colorful, and interactive to avoid boredom. Based on this, this research is one of the new breakthroughs in the world of education that utilizes technological advances and helps teachers provide more interesting learning media. Meanwhile, the results of this study are in the form of an AR application and a mathematical book (module). this research is one of the new breakthroughs in the world of education that utilizes technological advances and helps teachers provide more interesting learning media. Meanwhile, the results of this study are in the form of an AR application and a mathematical book (module). this research is one of the new breakthroughs in the world of education that utilizes technological advances and helps teachers provide more interesting learning media. Meanwhile, the results of this study are in the form of an AR application and a mathematical book (module).