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Video Animasi 3D Cluster The Rich Sebagai Media Promosi Pada Ciptaland Development Reynaldi Reynaldi; Ibrahim Ibrahim
INCODING: Journal of Informatics and Computer Science Engineering Vol 2, No 1 (2022): INCODING APRIL
Publisher : Mahesa Research Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34007/incoding.v2i1.245

Abstract

Various media as a place to get information are now easy to get, currently Ciptaland Development itself uses several more common marketing methods, for example, marketing via online but limited to collaborating with third parties, utilizing local media for example print media or brochures, flexible service to customers. Consumers, product exhibitions at malls or other events and provide product quality assurance to consumers. These methods or media are commonly used to disseminate information. According to most people, they are not satisfied with the information about the product that has been delivered in the ways that have been done. The purpose of this research is to make Cluster The Rich Promotional Video, which is a marketing and sales tool with different media than before. The method used is to collect information about Cluster The Rich from the parties concerned and to directly observe the location where the Cluster The Rich will be built. The conclusion is that this Promotional Video was successfully created using SketchUp Software, followed by rendering with V-Ray Software and then edited using Adobe Premiere Pro. The advantage of this Promotional Video is that it conveys direct visuals about 3D-shaped objects so that they are more attractive than previous promotions that are only in the form of images.
ESTIMASI WAKTU PERAWATAN PREVENTIVE MESIN PRODUKSI PADA PTPN V SEI TAPUNG Susi Yanti; Iswandi Idris; Indra Hermawan; Ibrahim Ibrahim
Jurnal Teknovasi : Jurnal Teknik dan Inovasi Vol 5, No 1 (2018): Teknovasi April 2018
Publisher : LPPM Politeknik LP3I Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55445/teknovasi.v5i1.211

Abstract

Kegiatan perawatan mempunyai peranan yang sangat penting , karena selain sebagai pendukung beroperasinya sistem agar lancar sesuai yang dikehendaki , kegiatan perawatan juga dapat meminimalkan biaya atau kerugian – kerugian yang ditimbulkan karena adanya kerusakan mesin. Depot LPG Gasdom I menghadapi masalah dalam hal perawatan preventif, yaitu dalam menetapkan waktu perawatan mesin. Tujuan dari penelitian ini adalah memberikan alternatif dalam menentukan waktu pelaksanaan kegiatan perawatan preventif , bagi mesin pompa yang dapat meminimalkan biaya perawatan yang dikeluarkan perusahaan. Metode yang dilakukan melalui wawancara langsung dengan pihak –pihak yang berkaitan dengan masalah yang akan diteliti , hal ini adalah pihak perusahaan dari bagian maintenance. Dari hasil perawatan preventif maka peluang mesin akan rusak untuk mesin beroperasi selama 8 jam sebesar 14,8 % untuk jenis kerusakan A , 8,5 % untuk jenis kerusakan B dan 6,2 % untuk jenis kerusakan C . Maka mesin pompa selama beroperasi 8 jam peluang rusaknya cukup besar , sehingga perlu mendapat perawatan harian. Sehingga cara menentukan perawatan yang tepat bagi mesin pompa pengisap ini adalah dengan cara mesin harus mendapat perawatan sebelum waktu operasi diatas. Atau lebih tepatnya mesin harus dirawat setelah waktu operasi selama 35,27 jam untuk jenis kerusakan A , 51,2 untuk jenis kerusakan B dan 61,05 untuk jenis kerusakan C . dimana waktu diatas merupakan MTBM nya atau waktu rata-rata perawatannya Keyword: waktu perawatan, perawatan preventif, mesin pompa, MTBM
APLIKASI MEDIA EDUKASI INTERAKTIF BERBASIS AUGMENTED REALITY Ibrahim Ibrahim
Jurnal Teknovasi : Jurnal Teknik dan Inovasi Vol 8, No 3 (2021): TEKNOVASI OKTOBER 2021
Publisher : LPPM Politeknik LP3I Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55445/teknovasi.v8i3.598

Abstract

The Education model is widely applied using various technologies and tools that support it, either the most traditional or the modern ones such as books, articles, tutorials and internet CDs. In terms of reading education among preschoolers, children often have difficulty to understand the meaning of the word read to the object in question. Augmented Reality in educational media that is interactive aims to facilitate in understanding words those have been given. In this research, designed an application that allows users in this case pre-school students interact with interfaces to interpret the meaning of the writings provided in the form of props so that pre-school students can directly see the object in a real time. The application requires both internal and external webcam cameras as input source, then this app will detect marker by using tracking system on ARToolkit software, then the object will appear above the marker as directed.