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The Development of Smart Snake and Ladder Media in Mastery of English Vocabulary Grade III at SDI Babussalam Pandean Durenan Trenggalek Uswatun Kasanah; Muhamad Zaini; Nur Efendi; Adi Wijayanto; Eni Setyowati
Journal Corner of Education, Linguistics, and Literature Vol. 1 No. 4 (2022): May
Publisher : CV. Tripe Konsultan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54012/jcell.v1i4.45

Abstract

The monotonous learning media in English vocabulary, and memorizing method make students bored, so needed media innovations for these lessons, such as Smart Snake and Ladder. This paper aims to develop learning media Smart Snake and Ladder in mastering English vocabulary. The type of research used is R&D. The results of this research and development, showed that: (1) The development of the Smart Snake and Ladder media product pays attention to the safe appearance, and modified ways of playing to attract the user's attention, curiosity, and describe the theme material for elementary school children. (2) The development of smart snake and ladder media is very valid and feasible to use to improve English vocabulary mastery, as the validation results from material experts I get a 100% validity level and material II experts get 92.5%, media experts I 81.25 %, media experts II 85%, and media experts III 84.37%. (3). The effectiveness of using smart snake and ladder media can be seen from the pre-test and post-test data. The average value of the pre-test is 81.87 while the average value of the post-test is 96.20. Apart from the pre-test and post-test data, it can also be seen from the student assessment data with an average score of 99.9%.
Pengaruh E-Learning dan Media Sosial Terhadap Motivasi Belajar Mahasiswa Universitas Islam Negeri Sayyid Ali Rahmatullah Tulungagung Putri Habibillah; Muhamad Zaini; Mambaul Ngadhimah
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol 13 No 2 (2021): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v13i2.1106

Abstract

The objectives of this research to explain the effect of (1) E-Learning on the learning motivation; (2) Social Media as a learning medium on the learning motivation; (3) E-Learning and social media as a learning medium on the learning motivation. This research uses a quantitative approach with correlational research type. The data analysis technique used simple and multiple linier regression test. The results of this research indicatet that (1) there is a positive and significant influence between E-Learning on the learning motivation on a simple linier regression test from tcount>ttable (7.295 > 1.97) and a significance value of 0.000 < 0.05; (2) there is a positive and significant influence between social media as a learning medium on the learning motivation on a simple linier regression test from tcount>ttable (7.476 > 1.97) and significance value of 0.000 < 0.05; (3) there is a positive and significant influence between E-Learning and social media as learning media on learning motivation on the calculation of multiple linier regression test from Fcount>Ftable (34.831 > 3.04) and a significance valu of 0.000 < 0.05.
Problem Metodologi Mahasiswa PAI dalam Penyusunan Proposal Penelitian Skripsi Tika Anjariani; Ahmad Arifi; Muhamad Zaini
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 4, No 5 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v4i5.3567

Abstract

Penyusunan proposal penelitian skripsi masih menjadi kendala bagi mahasiswa meskipun telah ada buku pedoman yang diberikan pihak kampus. Penelitian ini bertujuan mengetahui permasalahan yang dialami mahasiswa terkait penyusunan proposal penelitian skripsi, faktor yang melatarbelakangi permasalahan tersebut, dan solusi untuk permasalahan tersebut. Penelitian ini merupakan kualitatif dengan jenis studi kasus. Lokasi penelitian di Prodi PAI UIN Sayyid Ali Rahmatullah Tulungagung. Subjek penelitian yaitu mahasiswa PAI kelas C yang mengikuti mata kuliah seminar proposal. Pengumpulan data menggunakan observasi, angket google form, wawancara online, dan dokumentasi. Uji keabsahan data menggunakan triangulasi teknik. Analisis data menggunakan reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian: Kesulitan mahasiswa dalam membuat bagian-bagian proposal berbeda tergantung masing-masing individu. Faktor yang melatarbelakangi kesulitan tersebut antara lain kurangnya referensi, kurangnya pemahaman mahasiswa, kurangnya motivasi diri, malas, keterbatasan waktu, dan adanya kesibukan lain. Pandemi covid-19 juga berpengaruh dalam pembuatan proposal penelitian karena menyebabkan banyak kegiatan dilakukan secara online. Solusi dari permasalahan tersebut yaitu penjelasan kembali oleh dosen, memperbanyak referensi, dan mengadakan workshop atau seminar. Dari penelitian ini dapat diketahui permasalahan dalam menyusun proposal penelitian skripsi serta solusi yang dapat diterapkan
Parent and Teacher Cooperation in Improving Learning Quality in the Covid-19 Pandemic Era: A Site Study of the Madrasah Ibtidaiyah in Trenggalek City Muhamad Zaini; Nur Efendi; Elma Fuadah
EduBasic Journal: Jurnal Pendidikan Dasar Vol 3, No 2 (2021): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v3i2.36515

Abstract

Indonesia is one of the countries affected by the spread of the COVID-19 virus, and education is no exception. The government enforces a policy that all learning activities are carried out at home with an online learning system. Thus, a collaboration between parents and teachers aims to improve learning quality in the COVID-19 pandemic era. Second, the collaboration between parents and teachers also aims to make children receive subject matter, develop their abilities, and grow their character. This study took data from MI Masaran I and MI Tawing III GUPPI Trenggalek, with the research data sources being principals, teachers, and student's parents. Collecting data used participant observation, documentation, and in-depth interviews. This study employed a qualitative approach with the type of site study and multi-site study. The findings of this study revealed that parents were involved in learning, established good communication to solve problems, engaged in materials and actions, provided facilities to support learning, and teachers visited students' homes and invited parents to school. With the results of this research, it is hoped to improve the students’ development and ability so that the educational goals in Indonesia continue to run as expected. 
Software and Hardware Development of Madrasah Ibtidaiyah Student's Fitness Evaluation based on Hexagonal Obstacle Microcontroller (Evabugar Mikrohexo) Adi Wijayanto; Muhamad Zaini
Al Ibtida: Jurnal Pendidikan Guru MI Vol. 10 No. 2 (2023): October 2023
Publisher : UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/al.ibtida.snj.v10i2.13115

Abstract

Abstract One area of testing, measuring, and evaluating sports fitness components is agility. This field of agility really needs a touch of technological information, such as software and computer hardware, to help overcome problems that arise in this development. With the existence of agility tests, measurements, and evaluations, it is hoped that the agility scores obtained will be more objective. This research aims to develop an evaluation of student software and hardware based on a hexagonal resistance microcontroller (evabugar microhexo). This research design uses a research and development plan. The stages in this development research go through several stages, namely: (1) initial needs analysis and information gathering; (2) planning; (3) product development; (4) preparation for small group trials; (5) first product revision; (6) field trials; (7) second product revision; (8) field trials; (9) third product revision; (10) dissemination and implementation. The results of the agility test in small group trials were 61.90%. This is because the operational method is not yet user-friendly, and there are still many confusing commands. The use of Evabugar Mikrohexo in large group trials has improved. The level of ease of carrying out measurement tests and reading results is 80.95%. In general, the level of ease of designing the Evabugar Mikrohexo and ease of use reaches 80.95%. Keywords: agility, fitness, hexagonal, microcontroller.AbstrakSalah satu bidang tes, pengukuran, dan evaluasi komponen kebugaran olahraga adalah kelincahan. Bidang kelincahan ini sangat membutuhkan sentuhan teknologi informasi seperti perangkat lunak dan keras komputer untuk membantu mengatasi permasalahan yang timbul dalam perkembangan tersebut. Dengan adanya tes, pengukuran dan evaluasi kelincahan, maka diharapkan nilai kelincahan yang didapat semakin objektif. Penelitian ini bertujuan untuk mengembangkan software dan hardware evaluasi kebugaran mahasiswa berbasis mikrokontroler hexagonal obstacle (evabugar mikrohexo). Rancangan penelitian ini menggunakan rancangan penelitian dan pengembangan. Tahapan dalam penelitian pengembangan ini melalui beberapa tahapan, yaitu (1) analisis kebutuhan awal (need assement) serta pengumpulan informasi; (2) perencanaan; (3) pengembangan produk; (4) persiapan uji coba kelompok kecil; (5) revisi produk pertama; (6) uji coba lapangan; (7) revisi produk kedua; (8) uji coba lapangan; (9) revisi produk ketiga; (10) desiminasi dan implementasi. Hasil tes kelincahan pada uji coba kelompok kecil sebesar 61,90%, hal ini dikarenakan cara pengoperasionalannya belum user friendly dan masih banyak perintah yang membingungkan. Penggunaan Evabugar Mikrohexo pada uji coba kelompok besar sudah semakin membaik, tingkat kemudahan melakukan tes pengukuran serta membaca hasil sebesar 80.95%. Secara umum tingkat kemudahan desain Evabugar Mikrohexo dan kemudahan dalam menggunakannya mencapai 80.95%.Keywords: kelincahan; kebugaran; hexagonal, mikrokontroler.