Claim Missing Document
Check
Articles

Found 3 Documents
Search

PEMODELAN SIMULASI PRODUKSI BAKSO DAN SISTEM DISTRIBUSI Risky Agung Nurdian; Rensa Prasidyajyandalu; Moch. Bagoes Ali Masyhuri; Dwi Rolliawati
Jurnal Technopreneur (JTech) Vol 8 No 1 (2020): JURNAL TECHNOPRENEUR (Mei)
Publisher : UPPM Politeknik Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (551.62 KB) | DOI: 10.30869/jtech.v8i1.413

Abstract

Intense competition at the present time requires producers to increase the effectiveness and efficiency of human resources and product material resources. Meatball X production is one of the small industrial productions engaged in the culinary field. In the production process and distribution of meatball X production is still not optimal. This study aims to make simulation modeling to maximize production and distribution in meatball X production. The results of the research of the meatball manufacturing process go through 4 stages namely milling, emulsification, printing, and packaging. With a total production of 1200 pieces per day and produces a maximum income of Rp. 1,800,000 with a net profit of Rp. 1,025,000. To determine the shortest route and distribution path using the Dijkstra algorithm. From the Dijkstra calculation results the shortest route and path as far as 14.1 Km with this route X meatball production can shorten the distribution time and reduce costs for fuel.
KOMPARASI SUPPORT VECTOR MACHINE (SVM) DAN AUTOREGRESSIVE INTEGRATED MOVING AVERAGE (ARIMA) PADA PERAMALAN HUJAN DI DAERAH ALBURY, AUSTRALIA Nur Huda Riyantoni; Moh. Faqih Bahreisy; Irfan Hakim; Dwi Rolliawati
Jurnal Sistem Informasi dan Informatika (Simika) Vol 6 No 1 (2023): Jurnal Sistem Informasi dan Informatika (Simika)
Publisher : Program Studi Sistem Informasi, Universitas Banten Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/simika.v6i1.2412

Abstract

Rain is one of the 4 weather conditions on earth. The rain itself is sometimes erratic. For some people, rain is sometimes seen as an obstacle in carrying out their daily activities. Therefore, predictions about rain are needed. Predictions about rain really help people in carrying out their daily activities. The research aims to compare the predictive performance of SVM and ARIMA in forecasting rain. The data used in this case study research is data regarding daily weather for 10 years in the Albury area, Australia from 2008-2017 with a lot of 3040 data. The results obtained from SVM for forecasting rain using daily weather data for 10 years in the Albury area, Australia with the best accuracy rate with the SVM model is 97.532% with an error rate of 2.468%, while in the ARIMA model, the results are MAE 0.181, RMSE 0.254 and MAPE 0.159. So it can be concluded that the ARIMA model has a better performance in predicting rain than the SVM method.
Implementasi Desain Gamifikasi Pada Pembelajaran Tajwid Dan Gharib Dengan Pendekatan Player Centered Design Pratama, Muhammad Hisyam; Dwi Rolliawati; Khalid, Khalid
Systemic: Information System and Informatics Journal Vol. 11 No. 1 (2025): Agustus
Publisher : Program Studi Sistem Informasi Fakultas Sains dan Teknologi, UIN Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29080/systemic.v11i1.2177

Abstract

The Quran is the holy book that serves as a guide for Muslims. It is recommended to read the Quran fluently to avoid errors and adhere to the rules of tajweed and gharib. Conventional learning methods are often insufficient for mastering the Quran due to the challenging pronunciation of Hijaiyah letters and the Arabic language. Thus, there is a need for an accessible and easy-to-learn educational medium. This research focuses on designing a mobile learning application to facilitate the learning of tajweed and gharib while incorporating gamification to increase student interest. The design approach uses Player-Centered Design as the framework. The study resulted in a high-fidelity prototype tested through usability testing using cognitive walkthrough methods. The effectiveness evaluation showed a success rate of 94%, efficiency scored 81.13%, and user satisfaction was rated at 77, classified as "Acceptable."