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Pengembangan Software Berhitung dalam Pembelajaran Matematika Lia Septiani
JKPM (Jurnal Kajian Pendidikan Matematika) Vol 1, No 2 (2016): JKPM (Jurnal Kajian Pendidikan Matematika)
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (373.902 KB) | DOI: 10.30998/jkpm.v1i2.1194

Abstract

The aim of this research was to develop numeracy software in learning mathematics. The research was conducted on students in class V and VI Elementary School Mangun Jaya 03 and Teratai Putih Global Islamic elementary school and grade VII in State Junior High School 3 South Tambun. The model used to develop the media are ADDIE instructional model. In this research, the product tested to one of the experts in the media, one of the experts in the subject matter of mathematics, one of the experts in instructional design, as well as students of State Elementary School Mangun Jaya 03, Teratai Putih Global Islamic Elementary School and State Junior High School 3 South Tambun divided into three test groups, The trial results media experts with a value of 3.07, which means it has a good criteria. The trial results of mathematical subject matter experts with a value of 3.40, which means it has both criteria, the test results instructional design experts with a value of 3.40, which means having both criteria. While on trial one to one with a value of 3.33, which means it has a good criteria. The trial results of a small group with a value of 3.31, which means it has a good criteria and the results of the trial field test 3,18. Thus the overall average of evaluation experts and test learners have a percentage of 82.04%, which means the numeracy software in learning mathematics named flat calculators and geometry can be categorized either.
ANALISIS PEMBELAJARAN BAHASA INDONESIA TERHADAP MATERI DONGENG DENGAN MENGGUNAKAN METODE ROLE PLAYING Lia Septiani; Sifa Fauziah; Dinatul Husna; Seviyanti; Aldi Alfarizi; Yeni Sulaeman
Jurnal Pendidikan dan Penelitian Semesta Mendidik Vol. 2 No. 1, Juni (2025): Jurnal Pendidikan dan Penelitian Semesta Mendidik
Publisher : Jurnal Pendidikan dan Penelitian Semesta Mendidik

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan dari penelitian ini adalah untuk menganalisis penggunaan metode pembelajaran role playing materi dongeng. Penelitian ini menggunakaan pendekatan kualitatif deskriptif, dengan Metode pengumpulan data berupa observasi, wawancara, memberikan kuisioner dan dokumentasi. Analisis data yang digunakan peneliti meliputi, reduksi data, penyajian data dan verifikasi atau penarikan kesimpulan. Adapun hasil yang diperoleh melalui pengisian kuisoner oleh siswa yaitu dari 27 siswa terdapat 18 siswa yang menjawab “Ya” dengan presentase 66,66%, dan 9 siswa yang menjawab “Kadang-kadang” denfgan presentase 33,33%. Selain itu hasil wawancara terhadap guru menunjukan bahwa penggunaan metode role playing mampu minat belajar siswa pada pembelajaran Bahasa Indonesia materi dongeng.