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Pengaruh Latihan Menendang Menggunakan Imageri Terhadap Akurasi Tendangan Ke Gawang Alfi Candra
Journal Sport Area Vol 1 No 1 (2016): June
Publisher : UIR Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (303.634 KB) | DOI: 10.25299/sportarea.2016.vol1(1).371

Abstract

Berdasarkan pengamatan peneliti di lapangan terlihat masih rendahnya akurasi tendangan ke gawang pemain sepakbola Klub siswa SMA Negeri 01 Kampar Kiri Kabupaten Kampar. Hal ini dimungkinkan karena kurang tepatnya metode latihan yang digunakan oleh pelatih dalam proses latihan.Tujuan penelitian adalah untuk mengetahui pengaruh latihan menendang menggunakan imageri terhadap akurasi tendangan ke gawang pemain sepakbola Klub siswa SMA Negeri 01 Kampar Kiri Kabupaten Kampar. Jenis penelitian ini adalah metode eksperimen semu (quasi eksperimental) dengan rancangan one group pretest-posttest design. Populasi penelitian ini adalah semua pemain sepakbola siswa SMA Negeri 01 Kampar Kiri berjumlah 14 orang, sedangkan sampel dalam penelitian ini adalah semua populasi dijadikan sampel atau disebut juga dengan total sampling yang berjumlah 14 orang. Tes yang digunakan adalah tes menembak bola ke sasaran (shooting). Data dianalisis menggunakan statistik uji-t dependend sample.Hasil Penelitian menunjukkan bahwa terdapat pengaruh latihan menendang menggunakan imageri yang signifikan terhadap akurasi tendangan ke gawang, dari rata-rata (mean) 51,21 pada pre-test menjadi 60,68 pada post-test, dengan diperolehnya nilai thitung = 9,03 > ttabel = 1,77.
Pengaruh Latihan Pukulan Menggunakan Imagery Terhadap Hasil Smash Permainan Bola Voli Tim Putra Penjaskesrek Universitas Islam Riau Pekanbaru Alfi Candra; Raffly Henjilito
Journal Sport Area Vol 3 No 2 (2018): December
Publisher : UIR Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (98.444 KB) | DOI: 10.25299/sportarea.2018.vol3(2).1611

Abstract

This study aimed to determine the effect of smash training by using Imagery toward smash result of Men Volleyball team ofHealth, Physical education and recreation Department of Teacher Training and Education Faculty of Universitas Islam Riau. This research designwas quasi experimental with one group pretest-posttest design. The population of this research was all players of Men Volleyball team of Health, Physical education and recreation Department of Teacher Training and Education Faculty of Universitas Islam Riau. The sample of this research was allpopulation or also called as total sampling which consisted of 14 students. The test used wasvolleyball smash l. The data was analyzed statistically by dependentt-test. The result shown that there was no significant effectof using Imagery training of students’ smash results. Then, experimental treatments with Imagery exercise were done for 12 meetings, (post-test) was a passing and stopping skill test which had result as 1398 and the mean score was99.86, and t-observe was 0.17 which means bigger than significant value of t-tableas 2.16. As conclusion, Ho isaccepted, and Hais rejected.
Platform Pembelajaran Berbasis Digital Cendra, Romi; Novri Gazali; Leni Apriani; Alfi Candra; Sri Wahyuni; Alvi Renanda
Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar Vol 2 No 1 (2022): Juni
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (624.19 KB) | DOI: 10.29407/dedikasi.v2i1.17377

Abstract

This community service activity aims to improve the ability or skills of teachers in using digital-based learning platforms, both online and offline at SD 011 Beringin Jaya Kec. Sentajo Raya Kab. Kuantan Singingi, Riau Province. This community service activity was carried out on teachers as participants, totaling 16 people. The implementation method has two stages, namely: (1) Preparation Stage. The preparation stage carried out includes: interviews with the school, namely the teacher to determine the problems that occur during the teaching and learning process, Preparation of service materials / materials, which include: online and offline learning platforms that are suitable and easy to apply by elementary school children. (2) Service Implementation Stage. The stages in the implementation of the service are carried out online using Google Meet. Each teacher will get a link to enter or join the training. Meanwhile, to carry out these activities, three training methods were used, namely: (1) Demonstration: this was chosen to provide an explanation of the concept of online and offline learning, starting from the definition, benefits, advantages and disadvantages of online and offline learning. (2) Implementation stage: this method is used to provide knowledge and or skills in using online learning platforms and offline learning platforms using applications that have been adapted to the abilities of elementary school children. (3) Discussion: this is done to provide opportunities for teachers who do not understand the material and or the benefits of the application in the teaching and learning process. The expected outcomes in this community service activity are: (1) Improving the ability and skills of teachers in using learning platforms, (2) Publication in the Community Service Journal. The results of the activities for teachers are very helpful in increasing their knowledge about the use of digital-based learning platforms.
HUBUNGAN KELINCAHAN DENGAN MENGGIRING BOLA DALAM PERMAINAN SEPAK BOLA PADA EKSTRAKULIKULER SISWA SMP NEGERI 25 PEKANBARU Alfi Candra; Zulkifli Darwis
Indonesian Journal of Physical Education and Sport Science Vol. 1 No. 1 (2021): March: Indonesian Journal of Physical Education and Sport Science
Publisher : Indonesian Journal of Physical Education and Sport Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1058.42 KB) | DOI: 10.52188/ijpess.v1i1.132

Abstract

Penelitian ini bertujuan untuk mengetahui hubungan kelincahan dengan menggiring bola dalam permainan sepakbola pada siswa ekstrakulikuler di SMP Negeri 25 Pekanbaru. 2, untuk mengetahui seberapa besar hubungan kelincahan dengan menggiring bola pada siswa ekstrakulikuler di SMP Negeri 25 Pekanbaru. Populasi dalam penelitian ini adalah seluruh siswa yang mengikuti ektrakulikuler sepakbola yang berjumlah 30 orang dan sampel di ambil semua jumlah populasi dikarenakan kurang dari 100 orang. Metode yang digunakan dalam penelitian ini adalah metode korelasi product moment. Teknik pengumpulan data yaitu melalui tes. Teknik analisis data yang digunakan adalah analisi data tes menggunakan statistik. Berdasarkan hasil perhitungan korelasi product moment didapat sebesar 0,773 yang berarti menandakan bahwa ada hubungan antara tes kelincahan dengan menggiring bola pada permainan sepakbola. Sedangkan koefisien determinan menyumbangkan 59,75% yang menandakan bahwa ada hubungan antara kelincahan dengan hasil menggiring bola. Dengan demikian dapat disimpulkan bahwa “hubungan kelincahan dengan menggiring bola pada siswa ekstrakulikuler di SMP Negeri 25 Pekanbaru”, dapat diterima.