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Parsiyono Parsiyono
Sekolah Tinggi Agama Buddha Syailendra

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Upaya Membuat Miniatur Tempat Ibadah Agama Buddha untuk Meningkatkan Kreativitas Siswa Sekolah Minggu Buddhis Rahmadi Agung Pratama; Sukodoyo Sukodoyo; Parsiyono Parsiyono
Jurnal Maitreyawira Vol. 1 No. 1 (2020): Volume 1, Nomor 1, April 2020
Publisher : STAB Maitreyawira

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69607/jm.v1i1.15

Abstract

This research aims to determine the effectiveness of the creation of miniature Buddhist places of worship for Buddhists to enhance the creativity of Buddhist Sunday School (BSS) students. This research used a classroom action research method. The use of classroom action research was to train students’ memory and response to encourage the curiosity towards the learning material with the help of three-dimensional media so that students could develop their imagination in collaborating their creative ideas into objects that can be seen and touched. The results of the study show that students were interested and enthusiastic to come to BSS with interesting learning so that students can pay attention to the material more maximally. The motivation of the students to take action to make miniature with their imagination increased. This can be seen from the way students form, color, and combine the existing materials to form the desired miniature media and to improve the understanding of the material delivered to make the students’ memory better.
Dampak Permainan Daring terhadap Aktivitas Belajar Siswa di SD Dharma Mulia Rudi Muspito; Suranto Suranto; Parsiyono Parsiyono
Jurnal Maitreyawira Vol. 3 No. 2 (2022): Jurnal Volume 3, Nomor 2, November 2022
Publisher : STAB Maitreyawira

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69607/jm.v3i2.58

Abstract

The purpose of this study is to determine the impact of online games on the learning activitiesof thestudents of Dharma Mulia Elementary School. This research uses a qualitative type of descriptive research. The data collection techniques used in this study are interviews, observations, and documentation based on the instruments that have been compiled. The data analysis uses data displays to make it easier for readers to understand the research results. The subjects in this study were the Principal, Class V teacher, parents, and the fifth grade Buddhist students at Dharma Mulia Elementary School. The results of this study indicate that the impactof online games for the fifth grade students of Dharma Mulia Elementary School is influenced by the pattern of student play, and the duration of online games which can have an impact of online games on student learning activities. The patterns of playing games are classified in several ways, namely when to play online games, places to play online games, and transactions in online games. The duration of online games played by Dharma Mulia Elementary School students is grouped into several phases, including durations of less than one hour, one to three hours, and more than three hours in one day. The impact of online games on student learning activities shows that there are two impacts, namely the negative impact and the positive impact. The negative impact on student learning activities, among others, on mental activities. and emotional activities. The negative impact on the mental activities is less responsive when learning, and solving problems or that learning achievement decreases. The impact of emotionalactivities on the fifth grade students of Dharma Mulia Elementary School is lack of interest in learning, feels bored, dares, and speaks harshly. The positive impact on the learning activities of Dharma Mulia Elementary School students. The positive impact of the online games on student learning activities, is the high socialization.The application of Visuddhimagga to overcometheonline games can be carried out with several alternative activities. The first activity that can be doneisby advocating or training the studentto practice atthasila andtotraining the studentto meditate either independently or by including the studentin the retreat.