Dharsono Sony Kartika
Institut Seni Indonesia Padangpanjang

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

PERISTIWA PERANG SEBAGAI SUMBER IDE PENCIPTAAN SENI GRAFIS Reza Sastra Wijaya; Dharsono Sony Kartika; Febri Yulika
Bercadik: Jurnal Pengkajian dan Penciptaan Seni Vol 3, No 2 (2016): Bercadik: Jurnal Pengkajian dan Penciptaan Seni
Publisher : Institut Seni Indonesia Padang Panjang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (104.425 KB) | DOI: 10.26887/bcdk.v3i2.574

Abstract

ABSTRACT War is an act of violence involving physical and non-physical action, in other words, it’s a state of hostility between two or more groups of people. The development of human thoughts also has role in the development of weaponry technology. This raises the question of why humans utilize their intelligence and development to invent the destroying and killing instruments. On the contrary, the man himself utterly demands peace.In this creation, war served as a stimulus and observed object that inspired the creation. In order to feel the fright of war, deep exploration of numerous actual sources such as news observations and viewing in-the-middle-of-the-battlefield video were done. From the observation of various objects, certain feelings were obtained and then turned into the subject matter of mental form of creation that’s expressed through the medium of printmaking. The idea of the creation adopted the shape of buffalo’s horn as a result of reinterpretation toward reality. Distortion and visual stylization were later executed to obtain new visualization. Technically, the process of this work adopted conventional graphic arts/printmaking techniques such as relief printing technique (high printing) combined with serigraphy technique (screen printing). Keywords: war, subject matter, printmaking
TUNGKU TIGO SAJARANGAN PADA ERA GLOBALISASI DAN VISUALISASI DALAM KRIYA SENI Niko Andeska; Dharsono Sony Kartika; Martion Martion
Bercadik: Jurnal Pengkajian dan Penciptaan Seni Vol 4, No 2 (2017): Bercadik: Jurnal Pengkajian dan Penciptaan Seni
Publisher : Institut Seni Indonesia Padang Panjang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (154.722 KB) | DOI: 10.26887/bcdk.v4i2.571

Abstract

ABSTRACT This article is the research result about the existence of Tungku Tigo Sajarangan role and then it is visualized through craftwork. Minangkabau is one of the ethnicities or cultures that has uniqueness namely its system of leadership that consists of ninik mamak (customary leaders), alim ulama (religious leaders), and cerdik pandai (intelligent people). These three elements are called as Tungku Tigo Sajarangan. Tungku Tigo Sajarangan is the interconnected leadership that has the important role in the wheel of customary, religious, and knowledgeable leadership.            The fast current development and the big external influence result on the appearance of societal diseases. Hence, it results on the author’s wariness toward the existence of Minangkabau philosophy “adat basandi syarak, syarak basandi kitabullah.”            Tungku Tigo Sajarangan as the source of the idea for the craft creation is quite representative because the leadership of Tungku Tigo Sajarangan has an adequate phenomenon to be used as an aspiration in the creation of craftwork, and also as the answer for the worry of the loss of Tungku Tigo Sajarangan leadership’s role. Keywords: Tungku Tigo Sajarangan, Globalization, Craft