Mulyati Mulyati
Program Studi Matematika, STKIP YPUP Makassar

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PROFIL BERPIKIR KRITIS SISWA SMP DALAM MEMECAHKAN MASALAH GEOMETRI DITINJAU DARI GAYA KOGNITIF VISUALIZER-VERBALIZER Fardinah Fardinah; Mulyati Mulyati
CENDEKIA: JURNAL ILMIAH PENDIDIKAN Vol 7 No 2 (2019): CENDEKIA: Jurnal Ilmiah Pendidikan
Publisher : STKIP Paris Barantai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (221.826 KB) | DOI: 10.33659/cip.v7i2.130

Abstract

This study discusses the critical thinking profile of SMP students in solving geometry problems. Critical thinking in this study refers to Facione's critical thinking, namely interpretation, analysis, evaluation, inference, eVIIIplanation and self regulation. The purpose of this study is to describe the critical thinking profile of SMP students in solving geometry problems in terms of the visualizer-verbalizer cognitive style so that this research is an eVIIIplorative study with a qualitative descriptive approach. The results of this study it was found that the critical thinking profile of students who have cognitive visualizer and verbalizer style in understanding problems can mention what is known and asked about the problem, but subjects with cognitive verbalizer style can eVIIIpress the contents of the problem using their own words even though some of the sentences still adopt from the problem. Whereas in terms of planning problem solving, carrying out plans and checking again, the subject of visualizer and verbalizer style tends to have the same profile. Keywords: Critical Thinking, Problem Solving , Cognitive Verbalizer-Visualizer
PENGEMBANGAN MODEL PEMBELAJARAN BERBASIS MEDIA ANIMASI INTERAKTIF UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR MATEMATIKA SISWA KELAS X DI SMK PENERBANGAN TECHNO TERAPAN MAKASSAR Mulyati Mulyati; Fardinah Fardinah
CENDEKIA: JURNAL ILMIAH PENDIDIKAN Vol 7 No 2 (2019): CENDEKIA: Jurnal Ilmiah Pendidikan
Publisher : STKIP Paris Barantai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (263.258 KB) | DOI: 10.33659/cip.v7i2.138

Abstract

This type of research is Research and Development (Research and Development) which aims to improve student learning outcomes in mathematics especially Geometry material through the development of interactive animation-based learning media by adapting the development model of Tiagarajah known as 4 D namely define, design, design, develop (dissemination) and disseminate. This research was conducted at the Makassar Applied Techno Vocational School in 2018/2019 academic year, and the research subjects were Grade X students. The results showed that the learning media based on interactive animation media showed highly valid criteria with a validity value of 3.59, the effectiveness of learning using interactive animation media mathematics learning obtained a percentage of 91.75% and the effectiveness of interactive animation media based on mathematics learning outcomes showed the percentage classical completeness reaches 83%, so it can be said that the interactive animation media developed meets valid and effective criteria. Keywords: Animation media, motivation questionnaire, Learning Outcomes