This type of research is Research and Development (Research and Development) which aims to improve student learning outcomes in mathematics especially Geometry material through the development of interactive animation-based learning media by adapting the development model of Tiagarajah known as 4 D namely define, design, design, develop (dissemination) and disseminate. This research was conducted at the Makassar Applied Techno Vocational School in 2018/2019 academic year, and the research subjects were Grade X students. The results showed that the learning media based on interactive animation media showed highly valid criteria with a validity value of 3.59, the effectiveness of learning using interactive animation media mathematics learning obtained a percentage of 91.75% and the effectiveness of interactive animation media based on mathematics learning outcomes showed the percentage classical completeness reaches 83%, so it can be said that the interactive animation media developed meets valid and effective criteria. Keywords: Animation media, motivation questionnaire, Learning Outcomes
Copyrights © 2019