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ENSIKLOPEDIA ALAT TRANSPORTASI JAKARTA BERBASIS AUGMENTED REALITY Dharmayanti, Dharmayanti; Permana, Dimas Dwi; Elvina, Elvina
JURNAL MANAJEMEN TRANSPORTASI & LOGISTIK Vol 3, No 3 (2016): NOVEMBER
Publisher : Sekolah Tinggi Manajemen Transportasi (STMT) Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25292/j.mtl.v3i3.85

Abstract

This writing explains about encyclopedia book of Jakarta’s Means of transportation using augmented reality technique. This encyclopedia book consists of 7 (seven) sheets which each one discusses about the Jakarta’s means of transportation with a marker named QR-code. Each marker on each sheet shows a means of transportation model in 3D (dimension) along with the animation. This book is made by using library AR Toolkit software. Blender 2.64 application is used to make the 3D Jakarta means of transportation, meanwhile Adobe Photoshop CS4 is used to make the marker. The output of this application is 3D vehicle models with animation that can be seen when webcam is pointed to the marker. This application is made as a new learning and introduction media for the society especially kids to know more about means of transportation operated in Jakarta.
TEKNOLOGI MULTIMEDIA AUGMENTED REALITY DALAM PEMBUATAN ENSIKLOPEDIA MODEL ALAT TRANSPORTASI DARAT DI JAKARTA Permana, Dimas Dwi; Dharmayanti, Dharmayanti
Prosiding KOMMIT 2014
Publisher : Prosiding KOMMIT

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Abstract

Perkembangan teknologi multimedia dalam beragam aplikasi pembelajaranmenunjukan tren meningkat. Menurut Senja Lazuardi (Head of IT DivisionAR&Co Indonesia) “masa depan Augmented Reality memiliki banyakkeuntungan dibandingkan Virtual Reality karena pengguna dapat melihat danmenyentuh benda-benda digital dan dapat berinteraksi dengan elemen-elemendigital. Dengan menggunakan teknologi Augmented Reality berarti akanmelahirkan jenis baru interaksi antara manusia dengan komputer”. Olehkarena itu dilakukan penelitian untuk pembuatan buku ensiklopedia alattransportasi jakarta dengan menggunakan teknologi augmented reality. Bukuensiklopedia ini berbentuk sebuah buku yang berisi tujuh model alattransportasi Jakarta dengan sebuah marker berupa QR-code. Setiap markerdalam tiap lembarnya menampilkan model alat transportasi secara tigadimensi beserta animasinya. Buku ensiklopedia tentang alat transportasiJakarta ini dibuat dengan menggunakan software library ARToolkit. Untukmembuat organ secara tiga dimensi menggunakan aplikasi Blender 2.64,sedangkan pembuatan markernya menggunakan Adobe Photoshop CS4.Output dari aplikasi ini berbentuk model kendaraan tiga dimensi besertaanimasi yang akan terlihat juga webcam disorotkan ke marker.
Supplementary Factual Data An Encyclopaedia of Land Transportation Models in Jakarta Using Multimedia Technologies Dharmayanti, Dharmayanti; Permana, Dimas Dwi
Journal of Multimedia Trend and Technology Vol. 3 No. 2 (2024): Journal of Multimedia Trend and Technology
Publisher : Universitas Amikom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35671/jmtt.v3i2.73

Abstract

The development of multimedia technology in various learning applications shows an increasing trend. According to the source (Head of IT Division AR & Co Indonesia) "the future of Augmented Reality has many advantages compared to Virtual Reality because users can see and touch digital objects and can interact with digital elements. Using Augmented Reality technology means that it will give birth to a new type of interaction between humans and computers". Therefore, research was conducted to create an encyclopedia of Jakarta transportation using augmented reality technology. This encyclopedia book is in the form of a book containing seven models of Jakarta transportation with a marker in the form of a QR-code. Each marker on each page displays a three-dimensional model of transportation along with its animation. This encyclopedia book about Jakarta transportation was created using the ARToolkit library software. To create a three-dimensional organ using the Blender 2.64 application, while making the marker using Adobe Photoshop CS4. The output of this application is in the form of a three-dimensional vehicle model along with animation that will be seen and the webcam is highlighted on the marker.
The influence of convenience, trust, and sharia financial literacy on students' decision-making using gopay digital wallet a case study of FAI UMSU students Permana, Dimas Dwi; Rahmayati, Rahmayati
Jurnal Ekonomi Vol. 13 No. 01 (2024): Jurnal Ekonomi, Edition January - March 2024
Publisher : SEAN Institute

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Abstract

This study aims to comprehend the impact of Ease of Use, Trust, and Islamic Financial Literacy on Decision-Making in Using the Go-Pay Digital Wallet, with a case study focusing on students at the Faculty of Islamic Studies (FAI) at UMSU. Adopting a quantitative approach, data for this research was gathered through the distribution of questionnaires and employing the Likert scale to measure participant responses. A total of 92 participants were selected using purposive sampling. Multiple regression analysis, processed using SPSS, served as the data analysis technique. The results of the partial test (t-test) indicate that Trust, Islamic financial knowledge, and Ease of Use significantly influence users' decisions to choose Go-Pay. The findings of this study suggest that consumers' perceptions of Ease of Use, Trust, and Islamic Financial Literacy play a crucial role in their decision-making process regarding the utilization of the Go-Pay service.