Fibrika Rahmat Basuki
Prodi Tadris Fisika UIN Sulthan Thaha Saifuddin Jambi

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Desain Pembelajaran Berbasis Kearifan Lokal Bagi Guru SMP di Kabupaten Tanjung Jabung Barat Jufrida; Fibrika Rahmat Basuki; Wawan Kurniawan
J-PEMAS - Jurnal Pengabdian Masyarakat Vol. 2 No. 2 (2021): Jurnal Pengabdian Masyarakat J_PEMAS
Publisher : STMIK Amik Riau

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Abstract

Permasalahan kemerosotan moral dan karakter mengindikasi bahwa generasi muda kurang mengenal kearifan lokal dan jati diri bangsa. Pembelajaran berbasis kearifan lokal merupakan salah satu cara yang dapat dilakukan guru untuk menanamkan karakter pada siswa. Namun guru-guru SMP di Kabupaten Tanjung Jabung Barat masih mengalami kesulitan untuk mengintegrasikan kearifan lokal dalam pembelajaran. Solusi untuk mengatasi permasalahan tersebut yaitu melalui desain pembelajaran berbasis kearifan lokal. Metode pelaksanaan kegiatan pengabdian masyarakat ini berbentuk workshop. Sasaran kegiatan yaitu guru SMP se Kabupaten Tanjung Jabung Barat. Tempat kegiatan di SMPN 1 Kuala Tungkal. Evaluasi program dilakukan dengan memberikan angket kepada peserta pelatihan. Hasil kegiatan ini menunjukkan bahwa 80% peserta telah memahami tentang potensi kearifan lokal Jambi, pemetaan kompetensi dasar dan integrasi kearifan lokal dalam pembelajaran. Kegiatan ini juga menambah keterampilan guru, dimana 70% peserta mampu merancang sekenario pembelajaran dan bahan ajar berbasis kearifan lokal. Integrasi kearifan lokal dalam pembelajaran dilakukan dengan menjadikan kearifan lokal sebagai konteks untuk menemukan konsep sains.
Agen Penggerak Permainan Tradisional: Solusi mengurangi Kecanduan Gadget Pada Anak Jufrida Jufrida; Fibrika Rahmat Basuki; Wawan Kurniawan
Jurnal Surya Masyarakat Vol 4, No 1 (2021): November 2021
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jsm.4.1.2021.1-9

Abstract

The use of gadgets can cause addiction and have a negative impact on the health and psychological development of children. The solution to overcome this problem was through outdoor learning based on local wisdom of traditional games. This activity aims to form an agent for driving traditional games to reduce the use of gadgets for children in the District of Pelayangan. The method of implementing activities was in the form of socialization, training and assistance to prospective agents who drive traditional games. The targets of the activities were students at SDN 04 / IV and SDN 10 / IV Jambi City. The activity was carried out in  July-September 2020. The evaluation was carried out by giving questionnaires to participants to determine the success of the activity. The results of this activity indicated that students at SDN 04 / IV and SDN 10 / IV Jambi City preferred traditional games. Based on the results of the questionnaire, data on the frequency of using gadgets decreased from an average of 25 hours/week to 17 hours/week. Through traditional games, students interact more frequently with peers. This activity also increases knowledge about traditional games. This traditional game also trains students' social skills and character such as cooperation, hard work, honesty, sportsmanship, obeying rules, dexterity, accepting defeat, and responsibility.
Agen Penggerak Permainan Tradisional: Solusi mengurangi Kecanduan Gadget Pada Anak Jufrida Jufrida; Fibrika Rahmat Basuki; Wawan Kurniawan
Jurnal Surya Masyarakat Vol 4, No 1 (2021): November 2021
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jsm.4.1.2021.1-9

Abstract

The use of gadgets can cause addiction and have a negative impact on the health and psychological development of children. The solution to overcome this problem was through outdoor learning based on local wisdom of traditional games. This activity aims to form an agent for driving traditional games to reduce the use of gadgets for children in the District of Pelayangan. The method of implementing activities was in the form of socialization, training and assistance to prospective agents who drive traditional games. The targets of the activities were students at SDN 04 / IV and SDN 10 / IV Jambi City. The activity was carried out in  July-September 2020. The evaluation was carried out by giving questionnaires to participants to determine the success of the activity. The results of this activity indicated that students at SDN 04 / IV and SDN 10 / IV Jambi City preferred traditional games. Based on the results of the questionnaire, data on the frequency of using gadgets decreased from an average of 25 hours/week to 17 hours/week. Through traditional games, students interact more frequently with peers. This activity also increases knowledge about traditional games. This traditional game also trains students' social skills and character such as cooperation, hard work, honesty, sportsmanship, obeying rules, dexterity, accepting defeat, and responsibility.