Nur Kuswanti
Universitas Hasyim Asy’ari Tebuireng Jombang

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PENGEMBANGAN INSTRUMEN SOAL BERBASIS GOOGLE FORM PADA MATERI PEMANASAN GLOBAL KELAS VII SMP Hasbah; Nur Kuswanti; Lina Arifah Fitriyah Fitriyah
Metalanguage: Jurnal Ilmu Bahasa dan Sastra Indonesia Vol 3 No 03 (2022): Edisi Spesial "Kolaborasi Bahasa dan Subdisiplin Ilmu Lain"
Publisher : Prodi Pendidikan Bahasa dan Sastra Indonesia IKIP WIDYA DARMA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Teaching and learning activities during the current pandemic require the learning process to be carried out using a remote method with an online system. Evacuation of learning must also be done online during the Covid-19 pandemic. One of the online methods in evaluating learning is the google form.The objectives to be achieved from this research are to describe the process of developing a google form-based question instrument for global warming class VII SMP/MTS and describe the results of products that have passed the validation process. This research is a type of development research, using the ADDIE model.The results of the study showed (1) the google form-based question instrument was included in the valid category of 92%. (2) 10 multiple-choice questions that were developed obtained 1 valid item; reliability 0.80 discriminatory power with good category there are 9 questions, namely number 1, 3, 4, 5, 6, 7, 8, 9, and 10 and questions with poor discriminating power are in question number 2; 10 items that have been tested are classified in the difficult category consisting of 7 items and the moderate category there are 3 items; 10 items containing distractors really work
PENGEMBANGAN INSTRUMEN SOAL BERBASIS GOOGLE FORM PADA MATERI PEMANASAN GLOBAL KELAS VII SMP Hasbah; Nur Kuswanti; Lina Arifah Fitriyah Fitriyah
Metalanguage: Jurnal Ilmu Bahasa dan Sastra Indonesia Vol 3 No 03 Maret (2022): Edisi Spesial "Kolaborasi Bahasa dan Subdisiplin Ilmu Lain"
Publisher : Prodi Pendidikan Bahasa dan Sastra Indonesia IKIP WIDYA DARMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56707/jmela.v3i03.80

Abstract

Teaching and learning activities during the current pandemic require the learning process to be carried out using a remote method with an online system. Evacuation of learning must also be done online during the Covid-19 pandemic. One of the online methods in evaluating learning is the google form.The objectives to be achieved from this research are to describe the process of developing a google form-based question instrument for global warming class VII SMP/MTS and describe the results of products that have passed the validation process. This research is a type of development research, using the ADDIE model.The results of the study showed (1) the google form-based question instrument was included in the valid category of 92%. (2) 10 multiple-choice questions that were developed obtained 1 valid item; reliability 0.80 discriminatory power with good category there are 9 questions, namely number 1, 3, 4, 5, 6, 7, 8, 9, and 10 and questions with poor discriminating power are in question number 2; 10 items that have been tested are classified in the difficult category consisting of 7 items and the moderate category there are 3 items; 10 items containing distractors really work
PENGEMBANGAN INSTRUMEN SOAL BERBASIS GOOGLE FORM PADA MATERI SISTEM PERNAPASAN PADA MANUSIA KELAS VIII MTS Wahdatul Wahidah; Lina Arifah fitriyah; Nur Kuswanti
Karangan: Jurnal Bidang Kependidikan, Pembelajaran, dan Pengembangan Vol. 4 No. 1 (2022): Februari 2022
Publisher : FKIP, Universitas Billfath Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (563.69 KB) | DOI: 10.55273/karangan.v4i1.168

Abstract

The question instrument is one of the evaluation tools. This study uses the ADDIE analysis development model. The data collection instrument used is a cognitive test of 20 questions and a questionnaire validation sheet. The purpose of this study was to determine the results of the development after the process of theoretical and empirical validity. The results of the research show that the test instrument for testing the validity, reliability, discriminating power, level of difficulty and distractors obtained a valid instrument as many as 10 items from 20 questions, reliability (r11) obtained is 0.856 with a high level of reliability, for power the difference is that 20 items are categorized as "good questions", for the level of difficulty 10 items are in the "easy" category and 10 items are in the "fair/moderate" category, while the distractor quality test is declared to be functioning.
TATHWIR AL LU’BAH “BRAIN’S ADVENTURE” LI TANMIYATI DZAKIROH QOSHIROTUL MADAY LADAY THULLAB FI TA’LIM ALAROBIYYAH Lailatul Qomariyah; Isniyatun Niswah Mz; Abdul Qodir; Mu’at Mu’at; Iva Inyatul Ilahiyah; Luthfi Hakim; Nur Kuswanti
El-Tsaqafah : Jurnal Jurusan PBA Vol. 23 No. 2 (2024): Oktober 2024
Publisher : Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/tsaqafah.v23i2.11312

Abstract

It turns out that the phenomenon in teaching Arabic is that students' thinking skills are still low. This phenomenon is evident in the number of students who give wrong answers to Arabic language questions that require deep thinking during Arabic language teaching. This is not consistent with the current curriculum that requires students to develop their mentality, specifically to think either critically or creatively. This phenomenon indicates that the level of thinking skills, especially in short-term memory, among students is still low. Therefore, the aim of this research is to develop the game "Brain Adventure" to develop short-term memory among students in teaching Arabic to sixth grade primary school students. The method used in this research is developmental research with the ADDIE development model. This model is implemented in several stages, namely analysis, design, development, implementation, and evaluation. The researchers focused on the first four stages. The results of this research are: the first stage of this research is the analysis of the curricula, the analysis of the materials, and the analysis of the students' memory abilities. The second stage is the design of questions and materials according to the curriculum. The third stage is the development of the game using the adventure model. The fourth stage is the implementation, which includes testing the material experts and educational media experts before implementing the developed game on small topics. As for the results of the questionnaire, the level of feasibility of the adventure game from the experts falls into the value "very good". This indicates that this game is suitable for use in teaching the Arabic language as a teaching tool to develop short-term memory in students.