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Needs Analysis in Role Playing Learning Model Influence on Motivation and Biology Learning Outcome of the Students at SMA Negeri 3 Samarinda Djumroh Rosifah; Muh Amir Masruhim; Sukartiningsih Sukartiningsih
BIODIK Vol. 4 No. 1 (2018): Juni 2018
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/bio.v4i1.5503

Abstract

This study addresses four domains: 1) description of Role Playing learning model use as a learning strategy in Biology instructional process at school, 2) perspectives and threats obtained by teachers at school when addressing Protein Synthesis topic 3) Role Playing learning model in Protein Synthesis topic of Biology learning, 4) the influence of Role Playing learning model towards motivation and Biology learning outcome. The results of this study is teacher needs analysis instruments, analysed using descriptive qualitative. The study showes that the use of Role Playing Instructional Model during Biology learning process has not been performed at school according to three reasons: 1) obstacles obtained when addressing the topic which is difficult to observe, 2) the difficulties obtained when addressing Protein Synthesis topic, in this case, teacher needs to apply Role Playing instructional Model to engage students with their environment, 3) Role Playing as an instructional model that demands students to learn from their experience in order to motivate and improve their learning outcomes.
Development of Biodiversity Encyclopedia Based on Flipbook to Improve Student Learning Outcomes in Senior High School 6 Samarinda Sutiwi; Elsje Theodora Maasawet; Muh Amir Masruhim; Usman Usman; Herliani Herliani; Ahmad Ahmad
Jurnal Penelitian Pendidikan IPA Vol 11 No 7 (2025): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i7.11660

Abstract

This study aims to develop a flipbook-based encyclopedia on the biodiversity of the Plantae kingdom for Grade X students at SMAN 6 Samarinda to enhance their learning outcomes. The research employed the ADDIE development model, which includes five stages: Analysis, Design, Development, Implementation, and Evaluation. A total of 30 students participated in the implementation stage. The effectiveness of the product was evaluated using a one-group pretest-posttest design. Data were collected through interviews, needs analysis questionnaires, expert validation sheets, teacher assessments, student response questionnaires, and pretest-posttest multiple-choice questions. The feasibility results from experts comprising material, media, and language specialists showed high validity, with scores of 91.75, 78.88, and 90% respectively, indicating the product is "very feasible" for use. Student response data also supported this, with a practicality score of 89.6%, suggesting students found the encyclopedia engaging and beneficial. Furthermore, the N-gain analysis revealed a high effectiveness category, with an average gain score of 0.81. These results suggest that the developed flipbook-based encyclopedia effectively supports improves student learning outcomes in biology, particularly in the biodiversity topic.