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LANGUAGE FUNCTIONS USED BY FRANK ABAGNALE JR. IN CATCH ME IF YOU CAN Dewi Purnama Sari; Dita Adawiyah
Journal on Teacher Education Vol. 2 No. 1 (2020): Journal On Teacher Education
Publisher : Universitas Pahlawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (657.13 KB) | DOI: 10.31004/jote.v2i1.3530

Abstract

Penelitian ini bertujuan untuk menemukan dan mengidentifikasi jenis-jenis fungsi fungsi bahasa yang digunakan oleh tokoh utama, Frank Abagnale Jr. dalam Catch Me If You Can. Metode penelitian ini adalah deskriptif kualitatif, karena melibatkan ujaran-ujaran tokoh utama dalam film yang perlu dideskripsikan. Objek penelitian ini adalah 576 ucapan dari karakter utama. Beberapa langkah yang dilakukan dalam proses pengumpulan data, seperti mengunduh dan mengekstrak subtitle, menonton film, mengonversi, mencetak dan membaca subtitle, menemukan dan menandai jenis fungsi bahasa, jenis dominan dan implikasinya. Hasil penelitian menunjukkan bahwa fungsi referensial ditemukan pada 79 ujaran yang diucapkan oleh Abagnale dalam film, 6 untuk fungsi puitis, 36 untuk fungsi ekspresif musuh, 45 untuk fungsi konatif, 53 untuk fungsi fatis, dan 30 untuk fungsi metalingual.
Code Mixing and Code Switching in Maudy Ayunda’s YouTube Channel Dewi Purnama Sari; Maya Putri Hartanti
RETORIKA: Jurnal Ilmu Bahasa Vol. 9 No. 3 (2023)
Publisher : Program Studi Magister Ilmu Linguistik Universitas Warmadewa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22225/jr.9.3.2023.373-383

Abstract

In the current era of globalization many people ability use more than one language, this phenomenon in sociolinguistics studies is called code mixing and code switching. In Indonesia there are many artists or actors who use code mixing and code switching in everyday their utterances. One of Indonesian artist who uses code mixing and code switching is Maudy Ayunda. In her YouTube video entitled Thoughts on Adulting, Thoughts on Gap Year, Thoughts on how English changed my life, Thoughts on Failures + GRWM!, she uses code mixing and code switching in Indonesian and English in her utterances. This aim of this research is finding the types of code mixing and code switching and the factor of using code mixing and code switching also finding any interference in Maudy Ayunda's utterances as the impact of code mixing and code switching usage. This research used descriptive qualitative research and the data were analyzed using the theory of Hoffmann. The result of this research indicated that there 176 data points from four video. There are three types of code mixing in Maudy Ayunda’s of four video YouTube channel which are accured including : Intra sentential mixing occurs 109 times, intra lexical 11 times, and involving change pronunciation occurs 14 times. Further, there are 3 types of code switching which are used by Maudy Ayunda such as: intra sentential switching occurs 68 times , inter sentential switching occurs 14 times and emblematic switching occurs 6 times. In each of the video intra sentential mixing is the most dominant used in Maudy's utterances.
Symbolism and Semiotic Meaning-Making in Everything Everywhere All at Once Dewi Purnama Sari; Fayra Raudha Inayya Hero
English Language in Focus (ELIF) Vol. 9 No. 1 (2026): English Language in Focus (ELIF)
Publisher : English Department, Faculty of Education, Universitas Muhammadiyah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24853/elif.9.1.189-200

Abstract

This study aimed to identify the symbols presented in the film Everything Everywhere All at Once (2022) and examine how they generated meaning through the process of interpretation. Drawing on Peircean semiotics, as discussed by Chandler (2007) and cited in Nurhaliza (2025), the identified symbols were classified into three categories: natural symbolism, conventional symbolism, and colour symbolism. Their meanings were subsequently interpreted by examining the relationship among the representamen, object, and interpretant. The collected data were analysed using the interactive model proposed by Miles, Huberman, and Saldaña (2014), which comprises three main stages: data condensation, data display, and conclusion drawing and verification. The analysis addressed two research questions: (1) What symbols are presented in Everything Everywhere All at Once, and how are they classified according to the adopted semiotic framework? and (2) How do these symbols generate meaning through the process of interpretation? The findings revealed two main points. First, 23 symbols were identified and classified into natural symbolism (3 instances), conventional symbolism (18 instances), and colour symbolism (2 instances). These symbols were selected based on their visual prominence, recurrence, narrative significance, emotional impact, and contribution to the development of the film’s central themes. Second, the symbols generated meaning through an interpretive process involving the relationship among their visual forms, the objects or concepts they represented, and the narrative contexts in which they appeared. In accordance with Chandler’s (2007) discussion of Peircean semiotics, this process involved the interaction among the representamen, object, and interpretant. Thus, the meaning of each symbol was determined not solely by its physical appearance but also by its context, repetition, narrative function, and connection to the film’s broader themes.
AN ANALYSIS OF SLANG WORDS IN THE FILM INSIDE OUT 2 Dewi Purnama Sari; Sherly Novia Ramayani; Ferry Kurniawan; Komala Dwi Syaputri
English Community Journal Vol 10, No 2 (2026): English Community Journal
Publisher : Universitas Muhammadiyah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32502/ecj.v10i2.10434

Abstract

This study investigates slang words in the animated film Inside Out 2 using Allan and Burridge’s (2006) sociolinguistic framework. It aims to identify the types and functions of slang and examine how these functions are realized in character dialogues. A qualitative descriptive method was employed, using the film script and dialogues as the primary data. The data were identified, classified, and analyzed based on Allan and Burridge’s classification and contextual functions. The findings reveal 34 slang expressions representing four types: flippant, clipping, imitative, and fresh and creative. Clipping and fresh and creative slang were the most frequent types. Slang served four functions: social identity formation, strengthening solidarity, contextual adaptation, and cultural and emotional expression, with cultural and emotional expression being the dominant function. The findings indicate that slang contributes to authentic teenage communication and supports characters’ social interactions and emotional expression.