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Perancangan Multimedia Interaktif Tentang Kesenian Jaranan Turangga Yaksa Sebagai Media Pembelajaran Di SDN 3 Pringapus Kabupaten Trenggalek abdulloh eizzi irsyada; nerin sulistiani; faldi hendrawan
Jurnal Desain Komunikasi Visual Asia Vol 1 No 2 (2018): Volume 1 Nomor 2 (5)
Publisher : Lembaga Penelitian Pengembangan dan Pengabdian Kepada Masyarakat STMIK Asia Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32815/jeskovsia.v1i2.375

Abstract

Understanding of regional culture needs to be owned by everyone from an early age. At SDN 3 Pringapus studied the art of jaranan Turangga Yaksa to introduce his students. But the learning process is only fixed on the book and the lack of interactive factors, so that students' interest in learning decreases. With the development of information technology, efforts to increase children's learning interest can be done with various media, one of which is using interactive media. Therefore designed an interactive multimedia using multimedia processing software. The character used is the character of the child complete with jaranan clothes with a cheerful face, the dominant color is green, and the basic colors and text are simple so that it is easy to read to understand the material conveyed by students. After the process is complete, then testing the effectiveness of the product by distributing questionnaires. The results obtained in the study through the distribution of questionnaires that have been conducted at SDN III Pringapus in Dongko sub-district, Trenggalek district, can be concluded that 93% of the learning media are said to be effective.
Perancangan Video Interaktif Profil Tim Arema Cronus 2016 Nicholaus Wayong Kabelen; Ramadhani Pratama Putra; Faldi Hendrawan; Widya Adhariyanty Rahayu
Jurnal Desain Komunikasi Visual Asia Vol 1 No 2 (2018): Volume 1 Nomor 2 (5)
Publisher : Lembaga Penelitian Pengembangan dan Pengabdian Kepada Masyarakat STMIK Asia Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32815/jeskovsia.v1i2.377

Abstract

Football is a sport that is very popular throughout the world, including in Indonesia. Arema Cronus is one of the Indonesian football team which is professionally managed and has big amount of fans. The lack of in-depth information about the profile of the team, coaches and players of Arema Cronus make the fans get a little trouble in finding such information. Designing interactive video is selected to facilitate the search for profile information of Arema Cronus team as well as the latest breakthrough in the delivery of information in the form of interactive video through a web portal Youtube. To support the completion of the study used several methodologies namely literature review conducted by reading a book to learn the theory of shooting to the editing process. Interviews methodology with sources to get the correct information. Observations by direct observation when Arema Cronus held a practice or game. Methods of documentation is used to collect data such as photos or videos. Several stages of the production process those are the object taking photos or video, editing photos, creating layouts with CorelDraw, using Adobe Premiere video editing and uploading videos to Youtube portal. The conclusion of this discussion was to design interactive video as a introduction media of the Arema Cronus profile displayed interface to make it easy to understand, accessible everywhere and everytime. For the future, the design is suggested to have interactive video in the offline version.
Buku Cerita Bergambar Tentang Cerita Perjuangan Tokoh Ken Umang Sebagai Media Informasi: Buku Cerita Bergambar Tentang Cerita Perjuangan Tokoh Ken Umang Sebagai Media Informasi Andi Dwi Payana Putra; Faldi Hendrawan
Jurnal Desain Komunikasi Visual Asia Vol 7 No 01 (2023): Jeskovsia 7.1
Publisher : Lembaga Penelitian Pengembangan dan Pengabdian Kepada Masyarakat STMIK Asia Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32815/jeskovsia.v7i01.781

Abstract

Indonesia has cultural and historical diversity, one of which is from the Singasari Kingdom. Historical stories about the Singasari Kingdom until now are quite well known, namely about Ken Arok and Ken Dedes, only those who are better known in the historical stories of the Singasari Kingdom are these two figures, even though there are also other characters, one of which is Ken Umang, Ken Umang is a the second wife of Ken Arok, but this character is still not widely recognized by the public due to limited sources of this character. The solution offered in this research is a picture story book as a medium of information for Ken Umang's character. Where a picture story book is a book that displays a story supported by an image, so that readers can better appreciate the story presented.The results of testing with the questionnaire method in this study, showed that of 30 respondents agreed with the making of the Picture Story Book media which was able to introduce Ken Umang's character through the media.