Nurwahidah Nurwahidah
Universitas Pendidikan Indonesia Kampus Tasikmalaya

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Permainan Tradisional: Keterampilan Motorik dan Ketepatan Strategi Ida Wahidah; Wulan Nurlaela; Cahyana Cahyana; Nurwahidah Nurwahidah; Firda Nafa'atur Rahman
Journal of Education, Humaniora and Social Sciences (JEHSS) Vol 3, No 3 (2021): Journal of Education, Humaniora and Social Sciences (JEHSS) April
Publisher : Mahesa Research Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (814.064 KB) | DOI: 10.34007/jehss.v3i3.530

Abstract

Traditional games in Indonesia are numerous and varied. Traditional games have many benefits. There have been many traditional games that are almost extinct and are no longer played by children nowadays. These types of games are Gobag and Baren. The purpose of this study was to determine the effect of the Gobag and Baren games on motor skills and the accuracy of strategies when playing these games. The case study research method was used in this research. Sampling is done by taking samples aged> 40 years. This is done because the sample in question is a person who has played this game. The number of samples is 12 people. Data were collected by means of interviews. The results of this study are motor skills and the accuracy of strategies in performing Gobag and Baren games. This is indicated by the better coordination ability between the eyes and feet, as well as the eye and the brain. In addition, the ability to estimate the direction for running so that you don't get caught is more precise.
The Development of a Prototype Curriculum Based on Traditional Games of Skipping Rope Heri Yusuf Muslihin; Resa Respati; Nurwahidah Nurwahidah
Early Childhood Education & Parenting Vol 1, No 1 (2024)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ecepa.v1i1.74360

Abstract

Curriculum is a tool for achieving educational goals. Changes to a curriculum cannot be avoided. The prototype is a new curriculum issued by the government for the improvement of learning due to the COVID-19 pandemic. A lack of understanding of the benefits of traditional games makes the researchers explore how to develop a prototype curriculum based on local wisdom and physical motor skills through the use of traditional skipping rope games in early childhood. Thus, this reason becomes an essential aim of this research. This study uses a qualitative approach, and the research method used is Design-Based Research (DBR). Research instruments are researchers and participants. The steps involved in data analysis in this study are data reduction (organizing data), data display (making detailed descriptions), and conclusion drawing/verification (interpretation and conclusion). The expected result of this study is that it can assist the curriculum development process through the traditional game activity of skipping rope.