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Sistem Penunjang Keputusan Seleksi Penerimaan Dana Bantuan Operasional Sekolah (BOS) Bagi Siswa/Siswi Yang Kurang Mampu Dengan Metode Simple Multi Attribute Rating Technique (SMART) (Studi Kasus : SDN Karang Tengah 7) Muhammad Afif Fadilah; Ari Syaripudin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 1 No 11 (2022): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

The School Operational Assistance Fund is a government program that is basically for the provision of non-personnel operational cost funds for basic education units as implementers of the 9-year compulsory education program The specific purpose of BOS funding at the elementary school (SD) education level is to reduce and waive the costs of all students in both public and private schools. At SDN Karang Tengah 7, for example, to determine the recipients of school operational assistance funds (BOS) is still determined manually so that the target is not right for underprivileged students. Therefore, the purpose of this study is to make it easier for the school to determine prospective students who receive school operational assistance funds (BOS) to be more targeted. To find out how to determine the students who receive school operational assistance funds (BOS), the author uses the Simple Multi Attribute Rating Technique (SMART) method. Decision-making will be easier to determine who is entitled to receive school operational assistance funds (BOS) so that it is right on target. From the results of this study, a system was produced that can be used to determine who is entitled to receive the aid funds to be right on target at SDN Karang Tengah 7.
Sistem Pendukung Keputusan Penerimaan Karyawan Baru Menggunakan Metode Simple Additive Weighting (SAW) Dengan Rank Order Centroid (ROC) Ahmad Sholikin; Ari Syaripudin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 01 (2023): OKTAL : Jurnal Ilmu Komputer dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

Dalam proses pengambilan keputusan yang melibatkan banyak kriteria dan banyak alternatif, metode Simple Additive Weighting (SAW) dan Rank Order Centroid (ROC) digunakan sebagai metode pemecahan masalah. Pengambilan keputusan dilakukan dengan memberikan nilai persepsi sebagai pembobot oleh seorang pengambil keputusan atau ahli. Proses penerimaan karyawan baru di PT. Musik Hub Indonesia mengalami kendala yaitu sulitnya menentukan pelamar mana yang memenuhi kriteria untuk menjadi karyawan dari sekian banyak pelamar, sedangkan pelamar yang akan diterima menjadi karyawan terbatas. Selain itu, Adanya subyektivitas dalam pengambilan keputusan juga masih menjadi salah satu kendala dalam penentuan kandidat karyawan. Dengan adanya aplikasi pendukung keputusan berbasis web dengan menggunakan metode Simple Additive Weighting (SAW) dan Rank Order Centroid (ROC) menghindari perekrutan karyawan secara subjektif dan mempercepat tercapainya tujuan perusahaan.
Sistem Penunjang Keputusan Menentukan Guru Terbaik Di Smk Wiraniaga Dengan Metode Multi-Attributive Border Approximation (MABAC) Berbasis Web Ibnu Dwi Permana; Ari Syaripudin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 01 (2023): OKTAL : Jurnal Ilmu Komputer dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

Proses dalam mengambil keputusan yang melibatkan banyaknya kriteria dan alternatif digunakan metode MABAC (Multi-Attributive Border Approximation Area Comparison) sebagai salah satu metode pemecahan masalah. Dalam mengambil keputusan dilakukan dengan memberikan suatu nilai yang dianggap oleh pengambil keputusan atau ahli sebagai bobot. Proses pemilihan guru terbaik di SMK Wiraniaga masih mengalami kendala saat ini, dimana sistem penilaian guru terbaik masih menggunakan metode kuisioner yang membuat sangat sulit dalam proses perhitungan dan tidak terstruktur serta membutuhkan waktu yang cukup lama , tidak objektif dan tidak tepat dalam proses perhitungannya. Dengan adanya aplikasi penunjang keputusan berbasis web dengan menggunakan metode Multi-Attributive Border Approximation Area Comparison (MABAC) bisa menunjang kelancaran dan keakuratan dalam pencapaian suatu tujuan.
Perancangan Dan Implementasi Aplikasi Pemesanan Makanan Berbasis Aplikasi Android Bagus Aditya Abimanyu; Ari Syaripudin
BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia Vol. 1 No. 5 (2023): BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia
Publisher : CV. Shofanah Media Berkah

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Abstract

The ordering system at Ayam Bakar Lamongan Cak Di still follows a conventional system, which involves contacting the restaurant owner, resulting in limited information regarding the menu and operating hours. Additionally, the ordering process for customers still adheres to a conventional system, leading to delays and inefficiencies in order management. To address these issues, the researchers developed a cashier, courier, and admin ordering application to facilitate an effective order processing system. This application aims to simplify the ordering process for customers, providing information on menus and facilitating food ordering. To integrate these ordering, cashier, courier, and admin applications, the researchers employed the API method as a connector. By utilizing API, these applications can seamlessly communicate and share data, ensuring more efficient integration. The development method chosen for the system is the agile method, coupled with UML architecture and MySQL database. Implementing the agile method involves several stages, including design, analysis, implementation, testing, documentation, deployment, and maintenance. This ensures that the creation of the Android-based food ordering application's information system allows for order placement, provides order status information, and indicates menu availability and operating hours.
Implementasi Sistem Absensi Menggunakan Algoritma Haar Cascade Classifier dengan Bahasa Pemrograman Python di PT Ruragraha Propertindo Muhammad Kiki; Ari Syaripudin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 5 No 03 (2026): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

Conventional attendance systems in companies, including PT Ruragraha Propertindo, still face significant issues such as the potential for fraud (buddy punching), inefficient manual processes, and non integrated data processing. The implementation of face recognition-based biometric technology offers a more practical and secure solution. This study aims to design and implement an automated face recognition-based attendance system at PT Ruragraha Propertindo to improve the accuracy, efficiency, and accountability of employee attendance recording. The system was developed using the Waterfall model of the System Development Life Cycle (SDLC). The Haar Cascade Classifier algorithm from the OpenCV library was used for real-time face detection, combined with Local Binary Pattern Histogram (LBPH) for identity recognition. Software development utilized the Python programming language with the Flask framework for the web interface and MySQL as the database. Functional testing was conducted using Blackbox and Whitebox Testing. The research output is a system prototype expected to automate the attendance process, reduce waiting time, minimize fraud, and provide accurate, integrated attendance data to support managerial decision-making at PT Ruragraha Propertindo.
Rancang Bangun Aplikasi I-Teknisi Berbasis Android Menggunakan Metode Incremental Model Ibnu Shevayanto; Ari Syaripudin

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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v9i1.10212

Abstract

Abstrak - Penelitian ini dilakukan pada platform iteknisi.com, sebuah penyedia layanan pemesanan barang dan jasa servis alat elektronik, yang menghadapi permasalahan berupa kesulitan pelanggan menemukan teknisi terpercaya, tidak adanya sistem terintegrasi untuk manajemen permintaan layanan, kurangnya transparansi dalam pengelolaan transaksi, dan minimnya opsi pembayaran yang fleksibel. Solusi yang ditawarkan adalah pengembangan aplikasi I-TEKNISI berbasis Android menggunakan metode Incremental Iterative Model dengan pengumpulan data melalui studi pustaka, wawancara dengan pemilik iteknisi.com, dan observasi langsung. Implementasi aplikasi menghasilkan 30 fitur yang diuji, dengan 27 fitur berjalan tanpa kendala dan 3 fitur memerlukan prasyarat khusus. Hasil pengujian terhadap 18 responden menunjukkan tingkat keberhasilan signifikan dengan 66.7% responden memberikan nilai tertinggi untuk kemudahan menemukan teknisi, 72.2% menilai sistem pembuatan akun sangat mudah, dan 66.7% responden sangat setuju bahwa fitur pelacakan status sangat bermanfaat. Aplikasi I-TEKNISI telah berhasil menjadi solusi efektif dalam menghubungkan pengguna dengan teknisi, dengan tingkat respons positif mencapai 88.9% pada aspek pencarian teknisi, 100% pada manajemen permintaan layanan, dan 88.9% pada transparansi transaksi.Kata kunci : Android; Layanan Teknisi; Incremental Model; Payment Gateway; Aplikasi Mobile; Abstract - This research was conducted on the iteknisi.com platform, a service provider for ordering goods and services for electronic devices, which faces problems such as difficulty in finding trusted technicians, the absence of an integrated system for service request management, lack of transparency in transaction management, and the lack of flexible payment options. The solution offered is the development of the Android-based I-TEKNISI application using the Incremental Iterative Model method with data collection through literature study, interviews with the owner of iteknisi.com, and direct observation. The application implementation resulted in 30 features being tested, with 27 features running without constraints and 3 features requiring special prerequisites. The results of testing 18 respondents showed a significant success rate with 66.7% of respondents giving the highest score for the ease of finding technicians, 72.2% rated the account creation system as very easy, and 66.7% of respondents strongly agreed that the status tracking feature was very useful. The I-TEKNISI application has succeeded in becoming an effective solution in connecting users with technicians, with positive response rates reaching 88.9% on the aspect of finding technicians, 100% on service request management, and 88.9% on transaction transparency.Keywords: Android Application; Technician Service; Incremental Model; Payment Gateway; Mobile Application;
Rancang Bangun Aplikasi I-Teknisi Berbasis Android Menggunakan Metode Incremental Model Ibnu Shevayanto; Ari Syaripudin
Jurnal Nasional Komputasi dan Teknologi Informasi Vol. 9 No. 1 (2026): Februari, 2026
Publisher : Program Studi Teknik Komputer, Fakultas Teknik. Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v9i1.272

Abstract

Abstrak - Penelitian ini dilakukan pada platform iteknisi.com, sebuah penyedia layanan pemesanan barang dan jasa servis alat elektronik, yang menghadapi permasalahan berupa kesulitan pelanggan menemukan teknisi terpercaya, tidak adanya sistem terintegrasi untuk manajemen permintaan layanan, kurangnya transparansi dalam pengelolaan transaksi, dan minimnya opsi pembayaran yang fleksibel. Solusi yang ditawarkan adalah pengembangan aplikasi I-TEKNISI berbasis Android menggunakan metode Incremental Iterative Model dengan pengumpulan data melalui studi pustaka, wawancara dengan pemilik iteknisi.com, dan observasi langsung. Implementasi aplikasi menghasilkan 30 fitur yang diuji, dengan 27 fitur berjalan tanpa kendala dan 3 fitur memerlukan prasyarat khusus. Hasil pengujian terhadap 18 responden menunjukkan tingkat keberhasilan signifikan dengan 66.7% responden memberikan nilai tertinggi untuk kemudahan menemukan teknisi, 72.2% menilai sistem pembuatan akun sangat mudah, dan 66.7% responden sangat setuju bahwa fitur pelacakan status sangat bermanfaat. Aplikasi I-TEKNISI telah berhasil menjadi solusi efektif dalam menghubungkan pengguna dengan teknisi, dengan tingkat respons positif mencapai 88.9% pada aspek pencarian teknisi, 100% pada manajemen permintaan layanan, dan 88.9% pada transparansi transaksi. Kata kunci : Android; Layanan Teknisi; Incremental Model; Payment Gateway; Aplikasi Mobile;   Abstract - This research was conducted on the iteknisi.com platform, a service provider for ordering goods and services for electronic devices, which faces problems such as difficulty in finding trusted technicians, the absence of an integrated system for service request management, lack of transparency in transaction management, and the lack of flexible payment options. The solution offered is the development of the Android-based I-TEKNISI application using the Incremental Iterative Model method with data collection through literature study, interviews with the owner of iteknisi.com, and direct observation. The application implementation resulted in 30 features being tested, with 27 features running without constraints and 3 features requiring special prerequisites. The results of testing 18 respondents showed a significant success rate with 66.7% of respondents giving the highest score for the ease of finding technicians, 72.2% rated the account creation system as very easy, and 66.7% of respondents strongly agreed that the status tracking feature was very useful. The I-TEKNISI application has succeeded in becoming an effective solution in connecting users with technicians, with positive response rates reaching 88.9% on the aspect of finding technicians, 100% on service request management, and 88.9% on transaction transparency. Keywords: Android Application; Technician Service; Incremental Model; Payment Gateway; Mobile Application;
Edukasi Literasi Digital Dalam Penggunaan Internet Sehat Pada Pelajar SMK YPUI Parung Ari Syaripudin; Fajar Agung Nugroho; Dimas Abisono Punkastyo
AMMA : Jurnal Pengabdian Masyarakat Vol. 5 No. 8 : September (2026): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

The rapid penetration of the internet in Indonesia has not been matched by digital literacy skills among vocational students at SMK YPUI Parung, who remain vulnerable to online fraud, fake news, account hacking, and cyberbullying. This Community Service (PkM) activity aims to raise cyber awareness, provide data protection skills, and foster digital communication ethics. The implementation method consisted of three phases: preparation, execution (pre-test, multimedia presentation, hands-on account security simulation, and post-test), and evaluation. The results revealed a 50% increase in cognitive understanding, rising from 35% in the pre-test to 85% in the post-test. Furthermore, 100% of participants successfully activated Two-Factor Authentication (2FA) and reconfigured their social media privacy settings. This education proved effective in building safe and responsible digital habits.
Identifikasi Objek Pada Citra Menggunakan Convolutional Neural Networks Obi Agustian; Ari Syaripudin
Jurnal Informatika Terpadu Vol 12 No 2 (2026): September, 2026 (On Going)
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jit.v12i2.2767

Abstract

The advancement of Artificial Intelligence (AI) in generating image-based content has reached a level comparable to that of digital artists, particularly in anime-style artwork, making it increasingly difficult to identify an image's creator. However, this rapid development has not been widely accepted. Many individuals, including artists and art enthusiasts, reject AI-generated images. This often leads to debates about an image's origin or accusations that a work is AI-generated, which can escalate into conflict. This study implements an object identification technique limited to the domain of digital art to distinguish specific visual features produced by AI algorithms and human artists, resulting in a percentage likelihood for each class. This percentage can serve as a reference for evaluating an image's classification. The model is developed by fine-tuning a pre-trained ResNet50 and training it on an updated dataset. The dataset was collected from two Hugging Face repositories, “danbooru2025” and “pixiv-niji-journey,” with each class containing 12,500 images. Experimental results show the model achieves 95.64% accuracy and an F1-score of 0.9570, indicating it can effectively and reliably identify both AI-generated and human-created images.
Development of the Story of Life: A Narrative and Educational Game Using the Godot Engine for Android Andhika Kusheryanto; Anis Mirza; Ari Syaripudin; Deanna Durbin Hutagalung
JISA(Jurnal Informatika dan Sains) Vol 7, No 2 (2024): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v7i2.2094

Abstract

Godot Engine, as an open-source platform, offers flexibility and ease of use for developing both entertaining and educational games. This research showcases the creation of Story of Life, an educational game aimed at engaging players in learning through interactive storytelling and character-driven quests. The game features a character named Ucup, who explores various environments, clearing questions, and interacts with NPCs to gain knowledge and complete learning-based challenges. The development process followed the Agile Software Development Life Cycle (SDLC), with rigorous testing conducted through black-box and white-box methodologies. Testing results indicate a 97% success rate in functionality and performance on low-spec devices, confirming the game’s compatibility and responsiveness. The findings demonstrate that Story of Life successfully combines narrative with educational content, providing a meaningful and accessible learning experience.