Andriani Paulin Nalle
Universitas Nusa Cendana

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GAMBARAN MOTIVASI BELAJAR MAHASISWA BK FKIP UNDANA MENGIKUTI PEMBELAJARAN BERBASIS DARING SELAMA MASA PANDEMIC Andriani Paulin Nalle; Khetye Romelya Saba; Lolang Maria Masi
Jurnal Ilmu Pendidikan Jasmani Kesehatan Dan Olahraga Vol 1 No 2 (2020): Jurnal Pendidikan Jasmani Kesehatan dan Olahraga
Publisher : Nusa Cendana University

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Abstract

The purpose of this research was to describe the learning motivation of Guidance and Counseling (BK) students of FKIP Undana in taking online lectures during the pandemic. The research approach used a mixed method, quantitative and qualitative researches. The data was collected through an accessible online questionnaire (google form) on 94 BK students and through Focused Group Discussion (FGD) with 10 students of semester III, V and VII of Guidance and Counselling’s. The results of data analysis showed that the learning motivation of BK students in taking online lectures is in the high category and has a very good percentage. It is hoped that the implementation of online learning during this pandemic can be more effective by paying attention to the delivery media, infrastructure and presenting learning that can arouse student learning motivation.
The Effect of Group Counseling with Game Techniques to Improve Academic Resilience among Vocational Students Febriana Febriana; Andriani Paulin Nalle; Lolang Maria Masi; I Putu Agus Apriliana
G-Couns: Jurnal Bimbingan dan Konseling Vol. 10 No. 03 (2026): July 2026, G-Couns: Jurnal Bimbingan dan Konseling
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/g-couns.v10i03.7189

Abstract

Academic resilience is an essential component in helping vocational students overcome academic setbacks, challenges, difficulties, and pressure. However, many vocational students exhibit low levels of academic resilience, particularly in maritime and technical fields. This study aims to assess the effectiveness of game-based techniques in group counseling for improving academic resilience among vocational high school students. A quantitative method with a pseudo-experimental one-group pretest-posttest design was employed. The sample consisted of 10 vocational students identified with moderate and low academic resilience based on the pre-test using the Academic Resilience Scale (11 valid and reliable items, scoring 1-4). The intervention comprised group counseling sessions integrating cooperative movement cup games across two stages. Data were analyzed using a paired sample t-test. The results showed a significant increase in the mean academic resilience score from 2.81 (pre-test) to 3.05 (post-test). The paired-samples t-test revealed t = -2.390 (p < 0.05), and Cohen's d was 0.96 (large effect). The Shapiro-Wilk test confirmed normal data distribution (p > 0.05). The findings indicate that group counseling using game-based techniques significantly improves academic resilience by enabling students to face challenges, adapt to rules, and collaborate in a supportive environment. In conclusion, game-based group counseling is an effective strategy for school counselors to enhance academic resilience among vocational students. Further research across different educational levels is recommended. Keywords: academic resilience, group counselling, game techniques, vocational high school