Corrienna Abdul Talib
Universiti Teknologi Malaysia, Malaysia

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Enhancing Cognitive Development in Learning Chemical Symbol and Periodicity through Instructional Game Hassan Aliyu; Yasheni Raman; Corrienna Abdul Talib
International Journal of Asian Education Vol. 2 No. 3 (2021): IJAE Vol. 02, No. 3, September 2021
Publisher : Research and Education Development (READ) Institute collaborate with Faculty of Education and Teacher Training of IAIN Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46966/ijae.v2i3.115

Abstract

A digital instructional game with embedded multimedia was believed not limited to allowing the learner to visualize chemistry concepts while playing but enable them to collect relevant information that connects the understanding of the other. The subject was described as a core science area with multiple macroscopic, submicroscopic, and symbolic representations. Thus, the study intended to investigate the effectiveness of the instructional game in enhancing students' cognitive development in learning chemical symbols and periodicity of elements. An instructional tool called "Symperiod Board Game) The study was designed and developed, containing 20 test items distributed in three different levels in order of complexity from simple to complex. The between-group experimental research design was adopted for this study in which 20 Form IV students distributed into four groups was selected. The alpha value 0.830 of the Pearson correlation coefficient determines the strength of the instrument's reliability, hence used for data collection. The data obtained were analyzed using descriptive statistics, and the results indicated that the cognitive development of the respondents' increases as students play the instructional game from level 1 to 3. Thus, the study reveals that a learner cannot understand a concept if he/she does not first remember it; similarly, he/she cannot apply knowledge and concepts if he/she does not understand them. It is imperative to conclude that the poor performance of students in chemistry can be associated with the quality of instruction provided by the teacher during classroom instructions.
Development Of eBIZMATE Project-Based Learning Media To Improve Cognitive Scaffolding Of Vocational High School Students In Entrepreneurship Subjects Yuanita Ardyanti; Arief Rahman Yusuf; Sumaji Sumaji; Corrienna Abdul Talib
Journal of Nonformal Education Vol. 12 No. 1 (2026): Community empowerment and Adult education
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jone.v12i1.41799

Abstract

Background – Competency in analyzing business opportunities is a fundamental component of the Entrepreneurship and Crafts (PKWU) subject in the Indonesian curriculum. However, students often experience difficulties due to the abstract and complex nature of business analysis concepts, particularly in market, financial, and risk analysis. Research Objective – This study aims to develop and examine the effectiveness of EBizmate, an interactive digital learning media designed as a project-based business simulation platform, to enhance students’ competence in analyzing business opportunities. Research Method – This study employed a Research and Development (R&D) approach using the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. The developed media was validated by experts in learning media, subject matter, and instructional design. Effectiveness testing was conducted using a quasi-experimental design involving 60 vocational high school students. Research Findings – The results indicated a significant improvement in business analysis competence among students using eBizmate. The experimental group achieved an N-Gain score of 0.64 (p < 0.001), which was higher than the control group’s N-Gain score of 0.34, with a large effect size (Cohen’s d = 1.21). These findings demonstrate that eBizmate effectively enhances students’ abilities in market analysis, financial analysis, and risk assessment. Research Conclusion – The study concludes that eBizmate is a valid, practical, and effective digital learning medium for supporting experiential learning and structured scaffolding within the Project-Based Learning (PjBL) framework in vocational entrepreneurship education. Research Novelty/Contribution – This research contributes an empirically validated model for integrating simulation-based digital learning media with Project-Based Learning to improve business opportunity analysis competence in vocational high school entrepreneurship education.