Hamzani Aulia Rahman
Universitas Islam Negeri Sunan Kalijaga

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Tinjauan Al Qur'an dalam Term Kecerdasan Intelektual Hamzani Aulia Rahman; Abdul Hafiz Alfatoni
PALAPA Vol 9 No 2 (2021): NOVEMBER
Publisher : LP2M STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/palapa.v9i2.1221

Abstract

The Qur'an is the first source of Islam in the guidelines of Islamic life. In each verse and letter there is a meaning to seek a deep search of all implied objects. Therefore one of the potentials of man in taking a knowledge is reason. Reason becomes an intelligence in building human civilization in the future, reason is also able to guard and nurture man in all his ugliness and error. Therefore it is necessary as a Muslim to have an intellectual in understanding many things. In the Intellectual Qur'an there is a lot of influence on the meaning of attachment to every meaning contained in each verse of the holy book, one of which is the word Nazara (obsevasi) which is depicted in the letter at-Thariq, tafakkara (thinking) in sura al-Baqarah, and Fahima (understanding) al-Anbiya'. Then in all its interpretations using the tool of the ancient knife only believe to be used as a belief and some who research it with all its flaws, so that in this century a lot of authenticity and truth in the holy book of the Koran to be used as a source of knowledge to be associated in the current research both in terms of intellectual, emotional and spiritual.
PENGEMBANGAN MATERI TEMATIK RAGAM SENI KARYA DENGAN GAMES PUZZLE UNTUK MENGASAH OTAK ANAK PADA SISWA KELAS RENDAH MI NW LINGKOK TELU Hamzani Aulia Rahman; Aninditya Sri Nugraheni
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 7, No 1 (2021): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v7i1.1033

Abstract

This research aims to give learners a stimulus about the variety of art in thematic which is one of the sustainable material models with various descriptions in local traditions and wisdom in the community by explaining the various understandings and history in it with facts and concepts later in order to hone their brains about culture. Research method in this ha used is Waterfall Research and Development model with stages ranging from analysis, design, implemntasi and testing and the end of maintenance. Then the results of the study showed from the material content test or produck got an average of 75.6% with a decent category then researchers tried the test and implementation to students numbering 10 people and got an average of 81.6% categorized into satisfaction with a score of 80 in the category agreed. Therefore, it can be concluded that puzzle media for learning facilities in sharpening the brain of learners can improve their abilities and make learning fun.