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PKM PELATIHAN RETORIKA DAN FARDHU KIFAYAH UNTUK ANGKATAN MUDA MUHAMMADIYAH DI KOTA BINJAI Hasanuddin Hasanuddin; Irvan Irvan; Surya Wisada Dachi; Rahmat Mushlihuddin
IHSAN : JURNAL PENGABDIAN MASYARAKAT Vol 1, No 2 (2019): Jurnal Ihsan (Oktober)
Publisher : University of Muhammadiyah Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (643.576 KB) | DOI: 10.30596/ihsan.v1i2.4725

Abstract

AbstractThis PKPM activity will be carried out for the Muhammadiyah Youth Force in Binjai City in general, specifically for PRM Kartini. The purpose of this activity is to provide rhetoric and fardhu kifayah training for AMM as part of the regeneration activities carried out among AMM, where AMM has the function and role as a Pioneer, Implementation and Refinement of the Muhammadiyah Association. The activity that will be carried out is to provide a theory of rhetoric and fardhu kifayah in 2 (two) meetings in 1 (one) month, then the implementation of practice in 2 (two) meetings in 1 (one) month. The PKPM activity is divided into two activities, so the specific objectives of the PKPM activity are divided into two, namely: 1) rhetorical activity, training participants from the AMM can assist the PRM in implementing activities on the branch as a moderator or protocol in routine recitation activities of the Muhammadiyah Branch, activities recitation in the month of Ramadan, 2) the implementation of fardhu kifayah at the Muhammadiyah Branch, training participants from the AMM can help PRM in carrying out fardhu kifayah activities in the branch. While other objectives are expected AMM can play an active role in each Muhammadiyah Branch, and can become a successor cadre of society. Keywords: Fardhu Kifayah, Rhetoric, Branches, AMM
Penerapan Media Pembelajaran Interaktif Lumi Education untuk Meningkatkan Hasil Belajar Siswa pada Pelajaran Pendidikan Pancasila Indah Santika; Rahmat Mushlihuddin; Anita Santi Harahap
ALSYS Vol 5 No 3 (2025): ALSYS: Jurnal Keislaman dan Ilmu Pendidikan
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/alsys.v5i3.5752

Abstract

This study is motivated by the limited research on the application of interactive technology-based learning media in the subject of Pancasila Education at the elementary school level, despite the fact that this phenomenon significantly impacts students' interest and learning outcomes. The purpose of this study is to analyze the effectiveness of using Lumi Education games to improve students' learning outcomes on the material of religious diversity symbols in Indonesia. The method used is Classroom Action Research (CAR) with a descriptive quantitative design through a two-cycle approach. The subjects of the study consisted of 19 students from Class IIC at SD Negeri 060913 Medan, selected purposively. Data were collected through observation and learning outcome tests, and then analyzed using descriptive percentage statistics. The results indicate a significant increase in student and teacher activity as well as student learning outcomes from Cycle I to Cycle II, with the average score rising from 70.71 to 83.57 and the completeness of learning reaching 85.71%. These findings align with the objectives of the study and reinforce constructivist learning theory and technology-based learning theory, which emphasize the importance of active student engagement. The main conclusion of this study is that Lumi Education media is effective in improving learning outcomes and student engagement in Pancasila Education. The implications of this research include theoretical aspects in the form of literature enrichment on interactive media in character education, as well as practical aspects in the form of recommendations for teachers and elementary schools to integrate engaging and interactive digital media to create more meaningful learning experiences. This research also opens opportunities for further studies on the optimization of the Lumi Education platform in different educational materials and levels.
Penerapan Media Labirin Waktu pada Pembelajaran Matematika untuk Meningkatkan Hasil Belajar Siswa Kelas II Sekolah Dasar Firza Khairunnisa; Rahmat Mushlihuddin; Anita Santi Harahap
ALSYS Vol 5 No 3 (2025): ALSYS: Jurnal Keislaman dan Ilmu Pendidikan
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/alsys.v5i3.5909

Abstract

The low learning outcomes of students in the Mathematics subject in Class II-C at UPT SD Negeri 060913 Medan are caused by the lack of engaging instructional media that align with the characteristics of early-age learners. This study aims to improve student learning outcomes on the topic of time measurement through the implementation of Labirin Waktu media, an educational game-based tool designed to train logic, concentration, and arithmetic skills through time-themed maze challenges. This research is a Classroom Action Research (Penelitian Tindakan Kelas, PTK) conducted in two cycles involving 19 students, with stages including planning, implementation, observation, and reflection in each cycle. Data were collected through observations of teacher and student activities as well as learning outcome tests. The results show an increase in student learning mastery from 57.89% in the pre-cycle to 68.42% in Cycle I, and a significant rise to 89.47% in Cycle II. Additionally, teacher and student activities during the learning process also improved, reflecting active involvement and learning enthusiasm. These findings indicate that Labirin Waktu media is effective in enhancing learning outcomes and student engagement in Mathematics learning. The implication is that this medium can serve as an innovative alternative to create a more meaningful and enjoyable learning process for elementary school students.
Penerapan Media TAMAN BUDI untuk Meningkatkan Hasil Belajar Siswa Kelas V-A pada Pelajaran Pendidikan Pancasila Mira Anggraini Zein; Rahmat Mushlihuddin; Wury Handhayani
MASALIQ Vol 5 No 3 (2025): MASALIQ: Jurnal Pendidikan dan Sains
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/masaliq.v5i3.5931

Abstract

This study is motivated by the limited research on the implementation of interactive and innovative learning media that are contextually grounded and culturally responsive in Pancasila Education at the elementary school level, despite the significant impact such approaches have on student engagement and learning outcomes. The aim of this research is to determine the effectiveness of using the Peta Keberagaman Budaya Indonesia (TAMAN BUDI) media in improving student learning outcomes on the topic of diversity as a strength. The method used is Classroom Action Research (CAR) with a descriptive quantitative design, conducted in two cycles. The research subjects consisted of 26 fifth-grade students at SD Negeri 060913 Medan, selected through purposive sampling. Data collection techniques included interviews, observation, and testing, analyzed using descriptive percentage analysis. The results show a significant increase in student activity from 65.61% in Cycle I to 80.11% in Cycle II, and mastery of learning outcomes improved from 54% to 65%. The average class score also rose from 66.96 to 80.38. These findings support constructivist theory and Culturally Responsive Teaching, both of which emphasize active student engagement and the relevance of local context in learning. In conclusion, TAMAN BUDI media is effective in enhancing learning outcomes and fostering students’ appreciation of Indonesia’s cultural diversity. The implications include a theoretical contribution to the literature on local wisdom-based media and practical recommendations for teachers to optimize contextual media for more meaningful Pancasila Education. This study also opens opportunities for further exploration across different subjects and educational levels.
Penerapan Media Koyong dalam Meningkatkan Hasil Belajar Siswa Materi Pentingnya Gotong Royong di Kelas 1 SD Theresia Febiola Sitorus; Rahmat Mushlihuddin; Lia Feviana
MASALIQ Vol 5 No 3 (2025): MASALIQ: Jurnal Pendidikan dan Sains
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/masaliq.v5i3.5941

Abstract

This study is motivated by the characteristics of early grade students who tend to be energetic and physically active, often resulting in a less conducive classroom atmosphere. The aim of this research is to improve the learning outcomes of Class 1B students at SD Negeri 060913 Medan on the topic “The Importance of Gotong Royong” through the application of the innovative learning media Koyong (Kotak Gotong Royong). This study is a Classroom Action Research (PTK) using the Kemmis and Taggart model, conducted in two cycles during the even semester of the 2024/2025 academic year, involving 23 students as subjects. Data collection techniques included learning outcome tests and observations of student and teacher activities. The results show that prior to the intervention, only 61% of students achieved mastery learning, while after the implementation of the Koyong media in Cycle II, mastery increased to 87%. This improvement is attributed to the use of concrete, interactive, and enjoyable media, which enhanced students' motivation, engagement, and understanding of gotong royong (collective work practice) values. In conclusion, the Koyong media is effective in creating a conducive learning environment and improving student learning outcomes, while also fostering positive attitudes and social values from an early age. The implications of this study highlight the importance of using creative and contextual learning media by teachers to support character development in elementary education.