Erwin Hari Kurniawan
Unknown Affiliation

Published : 3 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 3 Documents
Search

The Correlation of Reward and Punishment Toward Writing Achievement Among The Students of MAN 2 Kediri Nur Aida Laila Fitriana; Erwin Hari Kurniawan
EDUCATION AND LINGUISTICS KNOWLEDGE JOURNAL Vol 4 No 1 (2022): Education and Linguistics Knowledge Journal (Edulink)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Kadiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32503/edulink.v4i1.2380

Abstract

The purpose of this study is to determine the correlation of reward and punishment toward writing achievement among the students of MAN 2 Kediri. This study aims to find out questions of problem, namely (1) to find out the correlation between reward and writing achievement among students of MAN 2 Kediri, (2) to find out the correlation between punishment and writing achievement among students of MAN 2 Kediri, (3) to find out the correlation between reward and punishment towards writing achievement among the students of MAN 2 Kediri. This study uses a quantitative approach. To collect data, researchers used correlation methods and questionnaire data collection techniques. The results of the research are: there is a significant correlation between X1, X2 and Y with a value of 11,942. Then Ha is accepted and it can be concluded that there is a simultaneous correlation between X1 and X2 with Y. Based on the results of the research is a correlation between reward and punishment for writing achievement. Then it is necessary to : (1) For teachers, this study is expected to provide knowledge to teachers that reward and punishment affects writing achievement, (2) For students, it is hoped that students can understand that the task of a student is to follow every series of education, (3) For future researchers, this research is expected to be a reference for further research.
Analyzing of Scrabble Go Application as a Media of English Language Teaching Dzu Al Mirroh; Wildan Isna Asyhar; Erwin Hari Kurniawan
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 12 No. 2 (2024): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v12i2.6135

Abstract

This paper examines the potential of Scrabble GO, a popular mobile adaptation of the classic word game Scrabble, as a tool for enhancing English language education. It analyzes the game's features and mechanics, exploring how they align with established principles of language acquisition and English skills. By drawing upon relevant research in second language acquisition and game-based learning, the paper evaluates the use of Scrabble GO in promoting vocabulary development and spelling accuracy. It also considers the game's potential to foster motivation, engagement, and communicative competence among learners. The paper concludes by discussing the limitations of Scrabble GO in English language education and proposing strategies for maximizing its uses within different learning contexts.
Analyzing of Scrabble Go Application as a Media of English Language Teaching Dzu Al Mirroh; Wildan Isna Asyhar; Erwin Hari Kurniawan
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 12 No. 2 (2024): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v12i2.6135

Abstract

This paper examines the potential of Scrabble GO, a popular mobile adaptation of the classic word game Scrabble, as a tool for enhancing English language education. It analyzes the game's features and mechanics, exploring how they align with established principles of language acquisition and English skills. By drawing upon relevant research in second language acquisition and game-based learning, the paper evaluates the use of Scrabble GO in promoting vocabulary development and spelling accuracy. It also considers the game's potential to foster motivation, engagement, and communicative competence among learners. The paper concludes by discussing the limitations of Scrabble GO in English language education and proposing strategies for maximizing its uses within different learning contexts.