Zakky Muhammad Noor
LPM Equator Bogor, Indonesia

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Journal : Jurnal Basicedu

Playing Football Creating Education Character In Youth Perspective In Nighborhood Environment Bahagia Bahagia; Rimun wibowo; Zulkifli Rangkuti; Zakky Muhammad Noor
Jurnal Basicedu Vol 5, No 3 (2021): June Pages 1111-1682
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v5i3.934

Abstract

The objective of this research to discover character value in playing football from a youth perspective in nighborhood football team. The research method approach exerts qualitative and ethnographic. The method is implied because the research intends to find out character value in football playing based on community perspective in nighborhood football group. The data are gathered with an in-depth interview. Sample are selected through purposive technique. The result is probed meticulously through triangulation technique and triangulation sources. The result shows that playing football has numerous value in creating character including teamwork, honesty, responsibility, role in society, and Sportif value. The other is playing football have social capital value because football match creating social networking, trusting, solidarity, mutual assisting and social connection among the member in group or group of a competitor. The other is to vanish some of the ailment such as heart attack, obesity, abolish the rate of human stress, and lung ailment. Lastly, it can improve the prosperity of societies around because the community have the opportunity to trade some of the meal and drink when the football is conducted
The Impact 0f Playing Games and the Role Of Parents to Control Student Behaviour in Online Learning From a Teacher's Perspective Amid Pandemic Covid-19 Bahagia Bahagia; Rimun Wibowo; Leny Muniroh; Azhar Al Wahid; Rizkal Rizkal; Zakky Muhammad Noor; Abdul Karim Halim
Jurnal Basicedu Vol 6, No 3 (2022): June Pages 3200-5500
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.2445

Abstract

The purpose of this study was to find the positive and negative impacts of online learning on students' behavior in playing games. At the same time to find the best method for students not to spend time playing games and the role of parents to control student behavior. The research method used is descriptive qualitative and sampling method with purposive technique. While the sampling method used observation, interviews, and documentation. The results show that when learning online, students will participate in playing games, causing students to be lazy to study, undisciplined, enter online classes, and students' behavior becomes aggressive towards negative because they lose playing games. Games also have a positive impact as entertainment for students and learn strategies in problem-solving and educate the brain. Another finding is that online learning causes obesity and eye disease in students due to radiation exposure. Parents play an active role in controlling behavior by diverting children to find positive things such as children being told to look for language lessons online so that time is spent studying compared than playing games and social media. Parents should be friends with children and listen to children so that children are close to their parents.Keywords: Electronic device, game advantage, game detrimental, parent, covid-19