Claim Missing Document
Check
Articles

Found 8 Documents
Search

Perkembangan Wayang Alternatif di Bawah Hegemoni Wayang Kulit Purwa Riyanto, Bedjo; Mataram, Sayid
PANGGUNG Vol 28, No 1 (2018): Kontestasi Tradisi: Seni dalam Visualisasi Estetik, Naskah, dan Pertunjukan
Publisher : LP2M ISBI Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26742/panggung.v28i1.440

Abstract

ABSTRACTPuppet as a creative product is often interpreted narrowly only in the art of wayang purwa performances which in the evolutionary span of many centuries most show its adaptive ability. Hegemony of puppet art as one of Javaneses most valuable cultural creativity products, on the other hand, has a negative impact on the evolution of Javanese culture itself. The process of wayang refinement, as a classical art of excellence in the exclusive cultural pockets of the palace, at the same time gained the challenge from the outside which made the puppet art a popular cultural product of kitch that was considered merely an insignificant entertainment. The emergence of contemporary puppet works from Indonesian artists signifies the development of movement in the effort to interpret, explore, and develop traditional puppet art entering the wider arts field so that puppet art does not become a frozen art.Keywords: alternative puppet, hegemony, shadow puppet PurwaABSTRAKWayang sebagai suatu produk kreatif sering ditafsirkan secara sempit hanya pada seni pertunjukan wayang Purwa yang dalam rentang evolusi berabad-abad paling menunjukkan kemampuan adaptifnya. Hegemoni seni pewayangan, sebagai salah satu produk kreativitas budaya Jawa paling adiluhung, pada sisi lainnya berdampak negatif pada evolusi kebudayaan Jawa itu sendiri. Proses refinement wayang, sebagai seni adiluhung klasik dalam kantung-kantung budaya ekslusif kraton dalam saat yang sama mendapat, tantangan dari luar yang membuat seni pewayangan menjadi produk budaya populer yang bersifat kitch yang dianggap hanya sekadar hiburan yang tidak bernilai. Kemunculan karya wayang kontemporer dari para seniman Indonesia menandakan adanya gerak perkembangan di dalam usaha menafsirkan, mengeksplorasi, dan mengembangkan seni pewayangan tradisional memasuki medan kesenian yang lebih luas sehingga seni pewayangan tidak menjadi seni yang beku.Kata kunci: wayang alternatif, hegemoni, wayang kulit Purwa  
GAYA INDIES: GAYA DESAIN GRAFIS INDONESIA TEMPO DOELOE Riyanto, Bedjo
Nirmana Vol 7, No 2 (2005): JULY 2005
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9744/nirmana.7.2.

Abstract

Indies Graphic Design Style emerged in the Dutch Colonial Era%2C had reached the top artistically around 1930s. Indies Graphic Design Style developed by Dutch graphic designers%2C was a mixture between European modern design style of the early 20th century and traditional local art%2C especially wayang%2C the masterpiece of Javanese culture. Nowadays%2C the combination has created a new design style with Indonesian taste and become an inspiration in creativity for todayÂ’s graphic designers. Abstract in Bahasa Indonesia : Gaya desain grafis Indies berkembang di masa kolonial Hindia Belanda dan mengalami puncak perkembangan artistiknya di tahun 1930-an. Gaya Desain Grafis Indies yang dikembangkan para perancang grafis Belanda merupakan perpaduan antara gaya desain Modern yang berkembang di Eropa awal abad ke-20 dengan seni rupa tradisi terutama wayang yang merupakan produk budaya adi luhung masyarakat Jawa. Perpaduan itu membentuk suatu gaya desain yang berciri khas Indonesia dan menjadi sumber inspirasi bagi kreativitas perancang desain grafis masa kini. indies graphic design style%2C eclectic%2C hybrid.
Wayang Purwa dan Tantangan Teknologi Media Baru Riyanto, Bedjo
Nirmana Vol 13, No 1 (2011): JANUARY 2011
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9744/nirmana.13.1.5-11

Abstract

The art of shadow puppets or wayang has been established as a Masterpiece of Oral and Intangible Heritage of Humanity by UNESCO. Leathermade shadow puppets or wayang kulit purwa as one of many wayang performances has been the most hegemonic, receiving much attention nationally as well as internationally until today. Therefore, there is an assumption that “the real” wayang is wayang kulit purwa. Globalization, commercialization, and the development of communication technology of popular culture influence greatly the advancement of wayang kulit purwa performances or even other wayang shows. Every stake holder of shadow puppet art truly needs the creative adaptive ability so that wayang can still be sustainable in the future.
IKLAN POLITIK ERA IMAGE DAN KEKUASAAN MEDIA Riyanto, Bedjo
Nirmana Vol 6, No 2 (2004): JULY 2004
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9744/nirmana.6.2.

Abstract

The direct election of the president and vice president is succeed democratitation process. People has their own sovereignity to decide their own choice. Shifting mass mobilitation from political machine party to the power of mass media machine is the consequences of it. In the age of image recently%2C press and television broadcast have become a deciding factor of candidate winning. Who takes the power by force of this factor%2C is the winner. The victory of Susilo Bambang Yudhoyono and Jusuf Kalla to be president and vice president in general election September 20th 2004 is the evident of the thesis. Abstract in Bahasa Indonesia : political ad%2C the power of mass media%2C image building%2C candidate winning.
PERANCANGAN INFOGRAFIS SEJARAH MUSEUM RADYA PUSTAKA SEBAGAI MEDIA EDUKASI ANAK KELAS 5-6 SD Susanto, Agus; Riyanto, Bedjo; Ardianto, Deny Tri
ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia Vol. 10 No. 01 (2024): March 2024
Publisher : Dian Nuswantoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/andharupa.v10i01.9665

Abstract

AbstrakKota Surakarta memiliki banyak peninggalan bersejarah, salah satunya adalah Museum Radya Pustaka. Museum Radya Pustaka merupakan museum pertama yang didirikan oleh bangsa Indonesia. Namun, masyarakat khususnya anak-anak belum banyak yang mengetahui nilai sejarah tersebut. Mengingat pengetahuan sejarah terutama sejarah lokal sejak dini sangat penting dalam memupuk dan membentuk karakter dan jati diri anak. Maka diperlukan media edukasi yang tepat untuk memperkenalkan sejarah Museum Radya Pustaka kepada anak. Penggunaan infografis banyak dilakukan dalam menyajikan informasi dalam bentuk visual, sehingga anak dapat lebih cepat memahami informasi yang disajikan. Infografis umumnya digunakan pada media poster untuk mempermudah penggambaran informasi. Perancangan ini menggunakan metode Design thinking yang mencakup serangkaian langkah yang berfokus pada pemahaman mendalam tentang pengguna, menciptakan pemikiran yang berpusat pada manusia, dan kemudian menguji solusi yang dihasilkan secara berulang. Terdapat lima tahapan yaitu emphatize, define, ideate, prototype, testing. Hasil yang didapatkan adalah terciptanya poster infografis yang berisi sejarah Museum Radya Pustaka. Dimana informasi mengenai sejarah museum yang komplekss, disajikan dalam bentuk infografis sehingga mempermudah anak 5-6 SD dalam memahami dan mengingat informasi yang disajikan. Kata Kunci: edukasi, infografis, Museum Radya Pustaka, sejarah AbstractThe city of Surakarta possesses numerous historical relics, one of which is the Radya Pustaka Museum. Radya Pustaka Museum stands as the first museum established by the Indonesian people. However, the community, especially children, are not fully aware of the historical significance. Considering that early exposure to history, particularly local history, is crucial in fostering and shaping the character and identity of children, a suitable educational medium is necessary to introduce the history of the Radya Pustaka Museum to them. The use of infographics is commonly employed in presenting information in visual form, enabling children to comprehend the presented information more rapidly. Infographics are generally utilized in poster media to facilitate the depiction of information. This design employs the Design thinking method, encompassing a series of steps that concentrate on a profound understanding of users, creating human-centered thinking, and subsequently testing the generated solutions iteratively. There are five stages: empathize, define, ideate, prototype, and testing. The outcome is the creation of an infographic poster detailing the history of the Radya Pustaka Museum. Complex information regarding the museum's history is presented in infographic form, thereby facilitating children at 5-6 elementary school in comprehending and retaining the information provided. Keyword: Education, History, Infographics, Radya Pustaka Museum
Lifestyle Ambiguity: The Visuals of Cigarette Advertisements in the Dutch East Indies Era Riyanto, Bedjo; Alimin, Nurhayatu Nufut; Murni, Endri Sintiana
Harmonia: Journal of Arts Research and Education Vol 22, No 2 (2022): December 2022
Publisher : Department of Drama, Dance and Music, FBS, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/harmonia.v22i2.38636

Abstract

The focuses of this research are the visual style reconstruction of cigarette advertisements published in magazines during the colonial era of the Dutch East Indies and the expressions of lifestyle recorded in them. This study examines the visualization and visual style of cigarette advertisements published in magazines in Indonesia from 1925 to 2000. This study also aims to reconstruct the lifestyle in the visual representation of cigarette advertisements as a reflection of the process of social change in Indonesian society during the colonial to the post-colonial period (1925 - 2000). This research employed descriptive analytical methodology, with the main theory of the social history of Art and David Chaney’s lifestyle theory. The visual style of Oriental Modern Eclecticism captures the Indies’ hybrid lifestyle expression, namely: a pseudo-modernity lifestyle as a result of the integration among the colonized communities which were spread across the Dutch East Indies (1925-1942). The cigarette advertisements of that era presented an imaginary world that depicted the harmonious social interactions of various social layers which is contrary to the social reality of the segregated colonial life.
Perancangan Karakter Ilustrasi Pada Buku Edukasi Pupuk kompos Dari Sampah Organik : merancang karakter ilustrasi untuk buku edukasi lingkungan suryani, Eli; Riyanto, Bedjo; Sarwono, Sarwono
Jurnal Bahasa Rupa Vol. 7 No. 3 (2024): Jurnal Bahasa Rupa Agustus 2024
Publisher : Prahasta Publisher (manage by: DRPM Institut Bisnis dan Teknologi Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/bahasarupa.v7i3.1688

Abstract

Waste is a serious problem in Indonesia, including Surakarta City, due to the low awareness of the community, especially housewives, in its management. This design aims to design character illustrations in the educational book of compost fertilizer from organic waste to help deliver information effectively. This design focuses on character illustrations inspired by the head of the PKK women who will be used in the educational book. This type of research is qualitative research with a descriptive approach, the design method used is design thinking. Data collection is done through observation, interviews, questionnaires and documentation. The design thinking method consists of five stages, namely empathize, define, ideate, prototype and testing. The data used in this design consists of library data, data from interviews with PKK leaders and members in Jebres Village. The result of this design is an educational book that has a size of 14.8 cm x 21 cm or A5 size with 33 pages. The type of paper used on the book cover is 260 gsm artcarton while, for the contents using 150 gsm artpaper. Supporting media in this design are posters and Merchandise, namely tote bags and pins. Educational media in the form of books has been tested on the target audience and the character illustrations presented are able to represent educational messages effectively through visualization of friendly characters, familiar with the audience, and costumes that support and pay attention to the appropriate color theory.
THE CREATION OF THE BEDHAYA KETAWANG DANCE STORY BOOK AT SURAKARTA PALACE Riyanto, Bedjo; Kartono, Jasmine Aurelia
ARTISTIC : International Journal of Creation and Innovation Vol. 4 No. 2 (2023)
Publisher : ISI Press Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study examines the Bedhaya Ketawang dance in relation to the cultural traditions of the Surakarta Palace in Indonesia. This research primarily seeks to elucidate the significance of introducing and preserving Javanese culture, which still adheres to established norms. This study employs a qualitative research approach, utilizing a literature review method and complemented by interviews focusing on the Bedhaya Ketawang dance. The audience's responses indicate a positive reception towards the illustrations that have been created. They could easily comprehend the material presented in the storybook, enabling them to articulate the uniqueness of the Bedhaya Ketawang dance and its significance.