Fathoni, Ahmad Faisal Choiril Anam
Animation Program, Visual Communication Department, School Of Design, Bina Nusantara University Jl. K.H Syahdan No. 9, Palmerah, Jakarta Barat, 11480

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Perbandingan Metode Depth of Field pada Lensa Kamera Fotografi dengan Efek Lensa pada Software Animasi Fathoni, Ahmad Faisal Choiril Anam; Syamsuddin, Dermawan
Humaniora Vol 4, No 1 (2013): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v4i1.3427

Abstract

The knowledge of photography becomes fundamental importance in the understanding of digital cinematography. The work of a good photography is a blend of knowledge and photographic ability (skill) correctly. By learning photography properly, it allows an animator or digital art workers to apply some standard cinematography as well. By knowing the comparison between photography with "photographic" in 3D animation, animators will be easier to create a digital aesthetic standard with the help of the software. This paper discusses the comparison of the use of photographic camera lenses and camera parameters found in animation software 3D Studio Max. The final form is the camera pictures and parameters of used lens with the results of rendering images with the software-related parameter. 
Mengkaji Penggunaan Software Apple Color untuk Color Grading saat Pasca Produksi Fathoni, Ahmad Faisal Choiril Anam
Humaniora Vol 2, No 1 (2011): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v2i1.3072

Abstract

In post-production process, there is one process that is not as well known as the video editing process, the addition of animation, special effects enrichment, motion graphics or audio editing and audio mixing, an important process which is rarely realized called Color Correction or Color Grading. Various software have been made to handle this process, ranging from additional filters are already available for free in any editing software, to high-end devices worth billions of dollars dedicated for specifically conducting Color Correction. Apple Color is one of the software included in the purchase of Final Cut Studio package which also include Final Cut Pro for Video Editing, Soundtrack Pro for Sound Editing and Mixing, and Motion for compositing. Apple's Color is specially designed for color correction tasks after previously edited in Final Cut Pro. This paper is designed to introduce Apple's software as well as analyze the feasibility of Apple Color as a professional device in the world of production, especially post-production. Some professional color correction software will be compared briefly with Apple Color to get an objective conclusion. 
Storyboard dalam Pembuatan Motion Graphic Mahardhika, Satrya; Anam Fathoni, A.F. Choiril
Humaniora Vol 4, No 2 (2013): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v4i2.3560

Abstract

Motion graphics is one category in the animation that makes animation with lots of design elements in each component. Motion graphics needs long process including preproduction, production, and postproduction. Preproduction has an important role so that the next stage may provide guidance or instructions for the production process or the animation process. Preproduction includes research, making the story, script, screenplay, character, environment design and storyboards. The storyboard will be determined through camera angles, blocking, sets, and many supporting roles involved in a scene. Storyboard is also useful as a production reference in recording or taping each scene in sequence or as an efficient priority. The example used is an ad creation using motion graphic animation storyboard which has an important role as a blueprint for every scene and giving instructions to make the transition movement, layout, blocking, and defining camera movement that everything should be done periodically in animation production. Planning before making the animation or motion graphic will make the job more organized, presentable, and more efficient in the process.  
Discovering Digital Signage System Opportunities as Crowd Attractor in Public Spaces: A Study in Charge Gratis Service Fathoni, Ahmad Faisal Choiril Anam
Humaniora Vol 7, No 3 (2016): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v7i3.3588

Abstract

Article presented a research about the "Charge Gratis" service that included digital signage, along with free charging device as the crowd attractors in the public space. The main focus of this research was about media display embedded in the uniform of a sales promotion person who displays ads from the advertiser using the qualitative method, through the interview with some expert sources many fields. Article described several possibilities that can be worked in the use of digital signage so that it can be used as a reference in maximizing digital signage in public spaces. It finds that Digital signage is not just functioned as like any other media, but also the awaken interaction and also enhance shopping experiences. The expert sources divide this media display functions into three categories, which is a media information, media entertainment, and media education. 
Mengkaji Penggunaan Software Apple Color untuk Color Grading saat Pasca Produksi Ahmad Faisal Choiril Anam Fathoni
Humaniora Vol. 2 No. 1 (2011): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v2i1.3072

Abstract

In post-production process, there is one process that is not as well known as the video editing process, the addition of animation, special effects enrichment, motion graphics or audio editing and audio mixing, an important process which is rarely realized called Color Correction or Color Grading. Various software have been made to handle this process, ranging from additional filters are already available for free in any editing software, to high-end devices worth billions of dollars dedicated for specifically conducting Color Correction. Apple Color is one of the software included in the purchase of Final Cut Studio package which also include Final Cut Pro for Video Editing, Soundtrack Pro for Sound Editing and Mixing, and Motion for compositing. Apple's Color is specially designed for color correction tasks after previously edited in Final Cut Pro. This paper is designed to introduce Apple's software as well as analyze the feasibility of Apple Color as a professional device in the world of production, especially post-production. Some professional color correction software will be compared briefly with Apple Color to get an objective conclusion. 
Perbandingan Metode Depth of Field pada Lensa Kamera Fotografi dengan Efek Lensa pada Software Animasi Ahmad Faisal Choiril Anam Fathoni; Dermawan Syamsuddin
Humaniora Vol. 4 No. 1 (2013): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v4i1.3427

Abstract

The knowledge of photography becomes fundamental importance in the understanding of digital cinematography. The work of a good photography is a blend of knowledge and photographic ability (skill) correctly. By learning photography properly, it allows an animator or digital art workers to apply some standard cinematography as well. By knowing the comparison between photography with "photographic" in 3D animation, animators will be easier to create a digital aesthetic standard with the help of the software. This paper discusses the comparison of the use of photographic camera lenses and camera parameters found in animation software 3D Studio Max. The final form is the camera pictures and parameters of used lens with the results of rendering images with the software-related parameter. 
Storyboard dalam Pembuatan Motion Graphic Satrya Mahardhika; A.F. Choiril Anam Fathoni
Humaniora Vol. 4 No. 2 (2013): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v4i2.3560

Abstract

Motion graphics is one category in the animation that makes animation with lots of design elements in each component. Motion graphics needs long process including preproduction, production, and postproduction. Preproduction has an important role so that the next stage may provide guidance or instructions for the production process or the animation process. Preproduction includes research, making the story, script, screenplay, character, environment design and storyboards. The storyboard will be determined through camera angles, blocking, sets, and many supporting roles involved in a scene. Storyboard is also useful as a production reference in recording or taping each scene in sequence or as an efficient priority. The example used is an ad creation using motion graphic animation storyboard which has an important role as a blueprint for every scene and giving instructions to make the transition movement, layout, blocking, and defining camera movement that everything should be done periodically in animation production. Planning before making the animation or motion graphic will make the job more organized, presentable, and more efficient in the process.  
Discovering Digital Signage System Opportunities as Crowd Attractor in Public Spaces: A Study in Charge Gratis Service Ahmad Faisal Choiril Anam Fathoni
Humaniora Vol. 7 No. 3 (2016): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v7i3.3588

Abstract

Article presented a research about the "Charge Gratis" service that included digital signage, along with free charging device as the crowd attractors in the public space. The main focus of this research was about media display embedded in the uniform of a sales promotion person who displays ads from the advertiser using the qualitative method, through the interview with some expert sources many fields. Article described several possibilities that can be worked in the use of digital signage so that it can be used as a reference in maximizing digital signage in public spaces. It finds that Digital signage is not just functioned as like any other media, but also the awaken interaction and also enhance shopping experiences. The expert sources divide this media display functions into three categories, which is a media information, media entertainment, and media education. 
Developing Intellectual Property Character for Games to Teach Music Theory by Using Batik Patterns Inspiration Ahmad Faisal Choiril Anam Fathoni; Jehezkiel Christian Ray
Humaniora Vol. 11 No. 2 (2020): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v11i2.6477

Abstract

The research aimed to apply batik motifs to strengthen the differentiation of characters in the form of adventure games that could be an interesting and effective learning medium for introducing music theory. In order to work towards achieving its objective, developing interest in music theory by using games and animations specifically to approach more people and make this project sustainable, these games were supposed to be aimed into intellectual property. Therefore to be able to make it competitive, strong differentiation was needed as so many IP characters emerged as competitors. One of the strengths that could be added to these characters was by applying local content. It was a strong differentiator and could be developed with a deeper philosophy so that it had a wealth that could be developed more widely in the future, which in this case was using batik. To achieve goal, the research used the design thinking method and qualitative methodology to collect data. The researchers collected data through the process of document research, an observation about the implementation of batik patterns in character design for animation. The result is the characters’ designs of a game to teach music theory using batik pattern application. In conclusion, the batik pattern has the potential to strengthen differences in character design.
Penerapan Physiognomy untuk Pengembangan Desain Karakter Pada Animasi A.F Choiril Anam Fathoni; Rina Kartika; Sulaiman Hakim Lubis
Jurnal Dimensi DKV Seni Rupa dan Desain Vol. 3 No. 1 (2018): Jurnal Dimensi DKV Seni Rupa dan Desain
Publisher : Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (544.031 KB) | DOI: 10.25105/jdd.v3i1.2846

Abstract

AbstractThe Application of Physiognomy for the Development of Character Design in Animation. The research is developed to answer the need of clear design diversification in the creation of animated characters nowadays, to make the character easily recognizable by its market. The designed character is characterized in such a way to represent the designed personality in accordance with its possessed traits. Physiognomy,an in-depth observation study of human face physical characteristics to understand its personality, potentially being a reference in making character designs more suitable to its personality, without having to repeat its previous designs. Through literature studies and animated films comparison, this paper aims to discover opportunities in animationcharacter design through non-verbal communication tools like physiognomy. Analysis is done by matching the physiognomy data with observation to several animation film character. Results of this study is a model that can be applied in the future of character creation in the animation world. AbstrakPenerapan Fisiognomi untuk Pengembangan Desain Karakter pada Animasi. Penulisan ini dikembangkan untuk menjawab kebutuhan diversifikasi desain yang jelas dalam pembuatan karakter animasi saat ini, sehingga karakter tersebut lebih mudah dikenal pasar. Desain perwajahan karakter dibentuk sedemikian rupa agar bisa mewakilikepribadian yang dirancang dan sesuai dengan sifat-sifat karakter yang dimilikinya. Fisiognomi, sebagai studi mendalam pengamatan karakteristik fisik wajah manusia untuk memahami kepribadian seseorang, memiliki potensi untuk menjadi referensi dalam pembuatan desain karakter yang lebih sesuai dengan kepribadiannya, tanpa harusmengulangi desain terdahulu. Melalui studi literatur serta perbandingan film animasi, tulisan ini bertujuan untuk membuka peluang dalam desain karakter animasi melalui alat komunikasi non-verbal seperti fisiognomi. Analisis dilakukan dengan melihat kesesuaian data fisiognomi berdasarkan observasi pada beberapa film animasi yangkarakter desainnya. Hasil dari penelitian ini adalah model yang dapat diaplikasikan di kemudian hari dalam penciptaan karakter di dunia animasi.