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Meningkatkan Minat Belajar Siswa Menggunakan Aplikasi Multimedia Pembelajaran Mobile Tri Sugihartono; Rendy Rian Chrisna Putra
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol 9, No 1 (2020): MARET
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (606.286 KB) | DOI: 10.32736/sisfokom.v9i1.686

Abstract

The rapid development of science and information technology, electronic technology has also developed rapidly. Indirectly, human lifestyle is influenced by the presence of a variety of sophisticated electronic equipment. With the development of technology and computer-based electronic equipment, many people already have such smartphones and tablets. These tools can help facilitate daily activities, for example student learning with an Android-based application. The problem with early childhood is a limited knowledge base, they need an understanding of letters, numbers, types of animals, and fruit names. Learning patterns of children who like to play greatly affect the concentration of children in learning. They are easily bored with theoretical material that is delivered verbally by the teacher and parents, children understand the material in the form of images faster. Therefore, this research discusses the application of multimedia learning to increase student interest in learning that can help in their learning process. the results of this study are the presence of multimedia learning applications, students can more easily understand and can increase interest in learning, feel interested and challenged with the exercise features in the form of multimedia.
Penerapan Algoritma Fisher-Yates Shuffle pada Computer Based Test Ujian Sekolah di SMKN 1 Payung Rendy Rian Chrisna Putra; Tri Sugihartono
MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer Vol 18 No 2 (2019)
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (918.976 KB) | DOI: 10.30812/matrik.v18i2.399

Abstract

The school exam aims to measure the success of the teaching and learning process, whether students are able to accept the material taught and whether the teacher is able to provide the material properly and correctly. In the era of the current technological era, SMKN 1 Payung already uses CBT (Computer Based Test) technology in the implementation of school examinations, the advantages of using CBT are paperless, and the results of the exam can be seen immediately after the exam, the disadvantage is the possibility of students cheating like cheating can still happen. To overcome this weakness, a problem randomization algorithm is applied, namely the Fisher-Yates Shuffle algorithm. By using the Fisher-Yates Shuffle algorithm, the sequence of questions received by each student while carrying out this CBT-based school exam will be different, thereby reducing the indication of students to cheat. In the results of the study, testing is done using blackbox testing to test whether the software functionality is functioning properly. The results of the implementation and testing that are applied prove that using of the Fisher-Yates Shuffle algorithm can help overcome the weaknesses in computer-based tests (CBT) in SMKN 1 Payung.
PELATIHAN PEMBUATAN APLIKASI MENGGUNAKAN VISUAL STUDIO COMMUNITY 2017 DAN ANDROID STUDIO DENGAN DATABASE SQL SERVER 2014 Ellya Helmud; Tri Sugihartono
Jurnal Pengabdian Masyarakat Berbasis Teknologi Vol 1, No 1 (2020): APRIL 2020
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

PelatihanPembuatanAplikasiMenggunakan Visual Studio Community 2019 dan Android Studio dengan Database SQL Server 2014 bagi siswa siswi SMK 1 Bakam dilaksanakan atas kerjasama antara LPPM STMIK Atma Luhur dengan SMK 1 Bakam. Pelatihan ini dilaksanakan oleh LPPM STMIK Atma Luhur pada hari Selasa tanggal 29 Oktober 2019, hari Kamis tanggal 31 Oktober 2019 dan hari Jumat tanggal 1 November 2019 di laboratorium komputer SMK 1 Bakam. Pelatihan ini dilaksanakan dengan tujuan untuk memberikan pengetahuan secara teknis bagaimana cara membuat aplikasi berbasis jaringan menggunakan Visual Studio, Android dan Database SQL Server sehingga siswa dan siswi SMK 1 Bakam mampu membuat aplikasi bisnis dan siap digunakan. Tujuan lain adalah mempersiapkan SMK 1 Bakam untuk mengikuti persiapan LKS dan lomba ajang tingkat provinsi maupun nasional. Secara umum pelatihan yang dilaksanakan sangat memberikan manfaat yang cukup besar,memadukan antara pengetahuan yang dipelajari di sekolah dan pengetahuan yang diperoleh dari pelatihan ini sehingga kedua belah pihak sepakat setiap tahunnya akan selalu diadakan pelatihan pembuatan aplikasi sesuai dengan standar yang sudah ditentukan