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Effect of Epoch on Accuracy using Convolutional Neural Network to Classification of fashion and furniture Muhammad Wasil; Harianto Harianto; Fathurrahman Fathurrahman
Infotek: Jurnal Informatika dan Teknologi Vol 5, No 1 (2022): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (527.171 KB) | DOI: 10.29408/jit.v5i1.4393

Abstract

Fashion dan furniture menjadi kebutuhan untuk setiap individu. Pemilihan fashion terkadang juga bisa menjadi penilaian orang lain terhadap karakter yang dimiliki tiap individu. Begitupun pemilihan furniture juga bisa menggambarkan identitas dari tiap individu. Namun fashion dan furniture memiliki berbagai macam model, untuk itu dibutuhkan teknologi informasi yang bisa membedakan antara model a dan model b. Klasifikasi adalah salah satu model yang mengelompokkan berdasarkan kriteria yang sama. Penggunaan klasifikasi haruslah didukung dengan metode yang tepat dan penggunaan epoch agar akurasi yang dihasilkan dapat maksimal. Metode Convolutional Neural Network (CNN) adalah metode yang sangat tepat untuk klasifikasi gambar karena terdapat banyak arsitektur yang bisa digunakan.Hasil penelitian ini menunjukkan bahwa akurasi terbaik pada furniture=94.18% dengan penggunaan epoch=500, dan fashion =99.15% dengan penggunaan epoch=1500
Pelatihan penggunaan media pembelajaran interaktif Sistem Informasi Geografis mata pelajaran Pemrograman Web Aris Sudianto; Imam Fathurrahman; Hamzan Ahmadi; Mahpuz Mahpuz; Muhamad Sadali; Indra Gunawan; Baiq Andriska Candra Permana; Muhammad Wasil; Lalu Kerta Wijaya; Suhartini Suhartini; Harianto Harianto
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 2 No 2 (2021): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v2i2.4029

Abstract

Interactive learning media is one of the tools in the learning process. With interactive learning media, it will help students understand the learning material better, especially subjects that require practice to better understand the theory being taught. Web programming subjects in vocational schools are one of the subjects that have a lot of practicums. Therefore, to support the delivery of the subject matter, good interactive learning media are needed and are following the needs of students. This PKM aims to provide training on the use of web-based interactive learning media for Geographic Information Systems (GIS) that have been developed so that students understand more about designing web-based applications. This activity was carried out at SMKN 1 Selong, with 25 participants from the Software Engineering department. The activity lasted for 4 months. The method used is lectures and direct practice on WEB-based software engineering with lecturers from the Informatics Engineering study program, Hamzanwadi University. The material presented is in the form of steps to make simple software by utilizing existing technology and seeing some examples that have been prepared previously by the resource person to be used by students. For this method use a computer with a local network. The results of the activity show that students can master basic techniques for WEB-based software and students are also able to make simple WEB-based applications by applying the concept of good system analysis
Sosialisasi dan pelatihan aplikasi Sistem Informasi Data dan Pembayaran Iuran Bulanan warga Indra Gunawan; Muhammad Sadali; Baiq Andriska Candra Permana; Hamzan Ahmadi; Imam Fathurrahman; Aris Sudianto; Suhartini Suhartini; Lalu Kertawijaya; Mahpuz Mahpuz; Muhammad Wasil; Harianto Harianto
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 3 No 2 (2022): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v3i2.5754

Abstract

Apart from being in the general community group, residents are also in a complex residential environment. There are housing complexes for the community in subsidized and commercial housing. The large number of citizen data in one housing complex raises many problems, both harmony problems, and administrative problems. The most fundamental problem is how the system records valid citizens and whether the contribution payment system is accountable, valid, and transparent. The team of lecturers from Hamzanwadi University's Informatics Engineering Study Program is doing this service to help the management of RT 005 Lingkar Pratama build a free application system and collect data from citizens. So, it can help RT administrators record and manage complex residential residents' contributions. The method in this service is carried out in stages, starting with problem data analysis, socialization, and training. The results of this service are in the form of implementing applications that can already be used and assist RT admin officers in managing financial reports and information management of citizen data. Of the fourteen administrators who attended the training, on average, they had mastered the application
Analisa Data Transaksi Penjualan Barang Menggunakan Algoritma Apriori Dan FP-Growth hariantao harianto; Aris Sudianto; Hariman Bahtiar
Jurnal SISKOM-KB (Sistem Komputer dan Kecerdasan Buatan) Vol. 6 No. 2 (2023): Volume VI - Nomor 2 - Maret 2023
Publisher : Teknik Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47970/siskom-kb.v6i2.371

Abstract

Abstract—Transaksi penjualan barang pada sebuah perusahaan terjadi setiap hari mengakibatkan semakin bertambah banyaknya catatan transaksi penjualan. Tidak banyak dari perusahaan menjadikan transaksi penjualan itu hanya sebagai arsip belaka, akibatnya perusahaan mengalami kekurangan stok barang. Tentunya hal demikian terjadi karena transaksi penjualan barang tidak dianalisa dan dipelajari polanya. Pada penelitian ini, bertujuan untuk menemukan pola pembelian barang secara bersamaan berdasarkan bulan selama satu tahun. Ada banyak metode data mining yang digunakan untuk menganalisa pola pembelian barang secara bersamaan oleh pembeli. Diantara metode yang sering sekali digunakan adalah Apriori dan FP-Growth. Untuk menemukan pola pembelian tersebut digunakan algoritma Apriori dan FP-Growth kemudian membandingkan hasil dalam menemukan pola kombinasi yang dihasilkan. Algoritma mana yang lebih banyak menghasilkan pola dengan waktu yang sedikt. Analisis prilaku pelanggan untuk transaksi pembelian selama satu tahun,Algoritma FP-Growth lebih banyak menampilkan pola yang dihasilkan dibandingkan dengan algoritma Apriori baik pada Rules Support >=0.5 paling banyak Apriori menghasilkan 5 Rules dan FP-Growth 338 Rules sedangkan pada Rules Lift Apriori 14 Rules 0.0051 detik dan FP-Growth 137 Rules 0.0068 detik.
Rancang Bangun Sistem Informasi Penjualan Baju Thriff Dalam Meningkatkan Mutu Palayanan dan Jumlah Transaksi Hamzan Ahmadi; Lalu Kerta Wijaya; Harianto Harianto
Infotek: Jurnal Informatika dan Teknologi Vol. 6 No. 2 (2023): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v6i2.19032

Abstract

The development of information technology is growing very rapidly, so it has a very important role in various fields, one of which is in the business field, there are still many companies or businessmen who need information systems to support all activities ranging from marketing, data and information management. Queen thrift is a shop engaged in the fashion or clothing business located in Masbagek, Masbagek sub-district, East Lombok. So far, for promotional or marketing media carried out by Queen Thrift shop owners, namely using social media. With this, new innovations are urgently needed, and convenience in the promotion process, as well as online services in the form of information systems. so that these products can be seen by consumers quickly without having to come to the store.  With this, it is necessary to update the old system to the new system, namely by creating an online sales information system. With the hope to facilitate monitoring, storage, calculations and reports. In order to be able to provide the right information needed by customers and the store itself.
Peningkatan kompetensi siswa SMK melalui pelatihan desain grafis dan animasi Mahpuz Mahpuz; Muhammad Wasil; Aris Sudianto; Muhamad Sadali; Baiq Andriska Candra Permana; Hamzan Ahmadi; Suhartini Suhartini; Indra Gunawan; Imam Fathurrahman; Lalu Kerta Wijaya; Harianto Harianto; Moh. Farid Wajdi
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 4 No 1 (2023): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v4i1.18793

Abstract

Multimedia is a crucial field of study in the present era, as all professional domains require its application to aid individuals in effectively completing their tasks. However, the Multimedia field is contributing significantly to unemployment rates today. This issue partly arises from the fact that graduates in Multimedia lack the required proficiency, skills, and knowledge sought by various companies and institutions. SMK NW Kembang Kerang is a private vocational school located in East Lombok, which offers a multimedia program attracting a substantial number of students each year. Despite graduating students in this field annually, many face the challenge of inadequate competencies upon completion of their education. The lack of practical exposure during their school years hinders the alumni's ability to compete in the job market. Although numerous photo and video editing services are available in the Kembang Kerang region, it is observed that few SMK graduates are employed in this area. The school's teachers and principal comprehend this issue, attributing it to the limited opportunities for practical training experienced by the students. Consequently, to address this concern, the author conducted a competence training activity for students at SMK NW Kembang Kerang, with a specific focus on multimedia and graphic design. The objective of this training program is to enhance the students' multimedia and graphic design skills, empowering them with competent capabilities that will prove beneficial both for their personal growth and the broader community. Through this initiative, it is anticipated that upon completing their vocational education, students will possess the necessary competencies to thrive in the professional realm and contribute positively to society at large.